remanaged drag input and platform movement

This commit is contained in:
Mausham
2025-12-15 22:21:23 +05:45
parent 05287c4b73
commit 16f6d703f9
4 changed files with 21 additions and 23 deletions

View File

@@ -5,6 +5,7 @@ public interface IInputReader
{
event Action<Vector2> OnDragValueChanged;
bool isMouseButtonPressed { get; }
bool isDragging { get; }
Vector2 dragInput { get; }
void LockInput();

View File

@@ -14,6 +14,8 @@ public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions ,
OnDragValueChanged?.Invoke(_dragInput);
}
}
public bool isDragging => isMouseButtonPressed && dragInput.sqrMagnitude > 0.001f;
public bool isMouseButtonPressed { get;private set; }
private Vector2 _dragInput;

View File

@@ -1,16 +1,16 @@
using UnityEngine;
using UnityEngine;
using VContainer;
public class PlatformManager : MonoBehaviour,IPlatformManager
{
[Inject] private IPool pool;
[Inject] private IInputReader inputReader;
private float yPos = 0f;
public float rotSpeed = 5f;
[SerializeField] private float inputScale = 360f;
float rotAmount = 0;
private float targetRotAmount;
private float smoothRotAmount;
private void Start()
{
@@ -26,22 +26,23 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
{
inputReader.OnDragValueChanged -= HandleDrag;
}
private void LateUpdate()
{
#if UNITY_EDITOR || UNITY_STANDALONE
if (!inputReader.isMouseButtonPressed) return;
#endif
smoothRotAmount = Mathf.MoveTowards(
smoothRotAmount,
targetRotAmount,
Time.deltaTime * 80f
);
transform.Rotate(Vector3.up * smoothRotAmount, Space.World);
// Apply rotation
transform.Rotate(Vector3.up * rotAmount, Space.World);
}
void ShowPlatforms()
private void HandleDrag(Vector2 drag)
{
rotAmount = -drag.x/Screen.width * inputScale;
}
private void ShowPlatforms()
{
foreach (var platform in pool.All)
{
@@ -57,15 +58,6 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
platform.transform.position = new Vector3(0, yPos, 0);
yPos--;
}
private void HandleDrag(Vector2 drag)
{
float raw = drag.x / Screen.width;
targetRotAmount = -raw * rotSpeed * 180f;
targetRotAmount = Mathf.Clamp(targetRotAmount, -10f,10f);
}
}
public interface IPlatformManager