remanaged drag input and platform movement
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@@ -14,6 +14,8 @@ public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions ,
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OnDragValueChanged?.Invoke(_dragInput);
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}
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}
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public bool isDragging => isMouseButtonPressed && dragInput.sqrMagnitude > 0.001f;
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public bool isMouseButtonPressed { get;private set; }
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private Vector2 _dragInput;
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