solved input related problem

This commit is contained in:
Mausham
2025-12-15 22:42:54 +05:45
parent 16f6d703f9
commit 26ec112734
3 changed files with 10 additions and 8 deletions

View File

@@ -11270,6 +11270,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Player m_EditorClassIdentifier: Assembly-CSharp::Player
jumpForce: 3 jumpForce: 3
gravity: 7
rb: {fileID: 581798941} rb: {fileID: 581798941}
splashObject: {fileID: 9000420296853654146, guid: 28c1e4391077e5c4e98f5924dc346fd9, type: 3} splashObject: {fileID: 9000420296853654146, guid: 28c1e4391077e5c4e98f5924dc346fd9, type: 3}
splashParent: {fileID: 1850425825} splashParent: {fileID: 1850425825}
@@ -13729,9 +13730,6 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: Assembly-CSharp::PlatformManager m_EditorClassIdentifier: Assembly-CSharp::PlatformManager
inputScale: 360 inputScale: 360
maxAngularSpeed: 25
acceleration: 150
deceleration: 170
--- !u!1 &1942266448 --- !u!1 &1942266448
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -24,7 +24,6 @@ public class Player : MonoBehaviour, IPlayer
isDead = false; isDead = false;
} }
private void OnCollisionEnter(Collision collision) private void OnCollisionEnter(Collision collision)
{ {
ShowAndHideSplash(collision); ShowAndHideSplash(collision);

View File

@@ -3,10 +3,11 @@
--- !u!55 &1 --- !u!55 &1
PhysicsManager: PhysicsManager:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 13 serializedVersion: 20
m_Gravity: {x: 0, y: -9.81, z: 0} m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0} m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2 m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005 m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01 m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6 m_DefaultSolverIterations: 6
@@ -16,11 +17,11 @@ PhysicsManager:
m_EnableAdaptiveForce: 0 m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2 m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1 m_SimulationMode: 0
m_AutoSyncTransforms: 0 m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1 m_ReuseCollisionCallbacks: 1
m_InvokeCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0 m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0 m_ContactPairsMode: 0
@@ -31,6 +32,10 @@ PhysicsManager:
m_WorldSubdivisions: 8 m_WorldSubdivisions: 8
m_FrictionType: 0 m_FrictionType: 0
m_EnableEnhancedDeterminism: 0 m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1 m_ImprovedPatchFriction: 0
m_GenerateOnTriggerStayEvents: 1
m_SolverType: 0 m_SolverType: 0
m_DefaultMaxAngularSpeed: 50 m_DefaultMaxAngularSpeed: 50
m_ScratchBufferChunkCount: 4
m_CurrentBackendId: 4072204805
m_FastMotionThreshold: 3.4028235e+38