solved input related problem
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@@ -11270,6 +11270,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Player
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m_EditorClassIdentifier: Assembly-CSharp::Player
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jumpForce: 3
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jumpForce: 3
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gravity: 7
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rb: {fileID: 581798941}
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rb: {fileID: 581798941}
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splashObject: {fileID: 9000420296853654146, guid: 28c1e4391077e5c4e98f5924dc346fd9, type: 3}
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splashObject: {fileID: 9000420296853654146, guid: 28c1e4391077e5c4e98f5924dc346fd9, type: 3}
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splashParent: {fileID: 1850425825}
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splashParent: {fileID: 1850425825}
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@@ -13729,9 +13730,6 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::PlatformManager
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m_EditorClassIdentifier: Assembly-CSharp::PlatformManager
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inputScale: 360
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inputScale: 360
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maxAngularSpeed: 25
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acceleration: 150
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deceleration: 170
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--- !u!1 &1942266448
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--- !u!1 &1942266448
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -24,7 +24,6 @@ public class Player : MonoBehaviour, IPlayer
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isDead = false;
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isDead = false;
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}
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}
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private void OnCollisionEnter(Collision collision)
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private void OnCollisionEnter(Collision collision)
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{
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{
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ShowAndHideSplash(collision);
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ShowAndHideSplash(collision);
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@@ -3,10 +3,11 @@
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--- !u!55 &1
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--- !u!55 &1
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PhysicsManager:
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PhysicsManager:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 13
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serializedVersion: 20
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_BounceThreshold: 2
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m_DefaultMaxDepenetrationVelocity: 10
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m_SleepThreshold: 0.005
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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m_DefaultSolverIterations: 6
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@@ -16,11 +17,11 @@ PhysicsManager:
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m_EnableAdaptiveForce: 0
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_ClothInterCollisionStiffness: 0.2
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_ReuseCollisionCallbacks: 1
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m_InvokeCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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m_ContactPairsMode: 0
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@@ -31,6 +32,10 @@ PhysicsManager:
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m_WorldSubdivisions: 8
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m_WorldSubdivisions: 8
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m_FrictionType: 0
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_ImprovedPatchFriction: 0
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m_GenerateOnTriggerStayEvents: 1
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m_SolverType: 0
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 50
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m_DefaultMaxAngularSpeed: 50
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m_ScratchBufferChunkCount: 4
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m_CurrentBackendId: 4072204805
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m_FastMotionThreshold: 3.4028235e+38
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