added platfrom break effect
This commit is contained in:
@@ -129,8 +129,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0, g: 1, b: 0.91027117, a: 1}
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- _Color: {r: 0, g: 1, b: 0.91027117, a: 1}
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- _BaseColor: {r: 0, g: 1, b: 0.98041606, a: 0}
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- _Color: {r: 0, g: 1, b: 0.980416, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -8,18 +8,19 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerDeadParticles
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m_Shader: {fileID: 4800000, guid: 13c02b14c4d048fa9653293d54f6e0e1, type: 3}
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m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords:
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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@@ -33,7 +34,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 80b74a073fa3027458f3b3ff5346f10b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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@@ -57,7 +58,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 10912, guid: 0000000000000000f000000000000000, type: 0}
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m_Texture: {fileID: 2800000, guid: 80b74a073fa3027458f3b3ff5346f10b, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.8584906, g: 0.09138395, b: 0.08503916, a: 1}
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- _Color: {r: 0.8584906, g: 0.09138393, b: 0.08503913, a: 1}
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- _BaseColor: {r: 0.8113208, g: 0.049750824, b: 0.049750824, a: 0}
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- _Color: {r: 0.17342025, g: 0.75471693, b: 0.07475967, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _BaseColor: {r: 0.8113208, g: 0.53379685, b: 0.04209684, a: 1}
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- _Color: {r: 0.8113207, g: 0.53379685, b: 0.042096816, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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