Initial commit
This commit is contained in:
362
Assets/Scripts/Input/GameInputAction.cs
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362
Assets/Scripts/Input/GameInputAction.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.16.0
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// from Assets/Scripts/Input/GameInputAction.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Scripts/Input/GameInputAction.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @GameInputAction: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @GameInputAction()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""name"": ""GameInputAction"",
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""maps"": [
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{
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""name"": ""Player"",
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""id"": ""3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51"",
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""actions"": [
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{
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""name"": ""Drag"",
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""type"": ""PassThrough"",
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""id"": ""9844a2ea-8548-4df0-ae07-e1e5a92728b6"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""MouseClicked"",
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""type"": ""Button"",
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""id"": ""c1fdc599-2f45-4585-9ed6-3d06657c5433"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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||||
""name"": """",
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""id"": ""b85bb725-45d0-4b03-8340-5f00c69f263a"",
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""path"": ""<Touchscreen>/touch0/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Drag"",
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""isComposite"": false,
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""isPartOfComposite"": false
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||||
},
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||||
{
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||||
""name"": """",
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||||
""id"": ""677064fe-e074-4971-9c7a-65a3f2adaee6"",
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||||
""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Drag"",
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""isComposite"": false,
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""isPartOfComposite"": false
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||||
},
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||||
{
|
||||
""name"": """",
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||||
""id"": ""7f54b27a-9464-4e9d-8be4-71bfea8a8277"",
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||||
""path"": ""<Mouse>/leftButton"",
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""interactions"": ""Hold"",
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""processors"": """",
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""groups"": """",
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||||
""action"": ""MouseClicked"",
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""isComposite"": false,
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""isPartOfComposite"": false
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||||
}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Player
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m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
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m_Player_Drag = m_Player.FindAction("Drag", throwIfNotFound: true);
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m_Player_MouseClicked = m_Player.FindAction("MouseClicked", throwIfNotFound: true);
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}
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~@GameInputAction()
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{
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UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInputAction.Player.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
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public void Enable()
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{
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asset.Enable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
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public void Disable()
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{
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asset.Disable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
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public IEnumerable<InputBinding> bindings => asset.bindings;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player
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private readonly InputActionMap m_Player;
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private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
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private readonly InputAction m_Player_Drag;
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private readonly InputAction m_Player_MouseClicked;
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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public struct PlayerActions
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{
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private @GameInputAction m_Wrapper;
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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public PlayerActions(@GameInputAction wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// Provides access to the underlying input action "Player/Drag".
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/// </summary>
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public InputAction @Drag => m_Wrapper.m_Player_Drag;
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/// <summary>
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/// Provides access to the underlying input action "Player/MouseClicked".
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/// </summary>
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public InputAction @MouseClicked => m_Wrapper.m_Player_MouseClicked;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
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public void Enable() { Get().Enable(); }
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||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
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public void Disable() { Get().Disable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
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public bool enabled => Get().enabled;
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/// <summary>
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||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
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/// </summary>
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||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
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/// <summary>
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/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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||||
/// <param name="instance">Callback instance.</param>
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/// <remarks>
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||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
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/// </remarks>
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||||
/// <seealso cref="PlayerActions" />
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public void AddCallbacks(IPlayerActions instance)
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{
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||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
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@Drag.started += instance.OnDrag;
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@Drag.performed += instance.OnDrag;
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@Drag.canceled += instance.OnDrag;
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@MouseClicked.started += instance.OnMouseClicked;
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@MouseClicked.performed += instance.OnMouseClicked;
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@MouseClicked.canceled += instance.OnMouseClicked;
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||||
}
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||||
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||||
/// <summary>
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||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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||||
/// </summary>
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||||
/// <remarks>
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||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
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||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
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||||
private void UnregisterCallbacks(IPlayerActions instance)
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||||
{
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||||
@Drag.started -= instance.OnDrag;
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||||
@Drag.performed -= instance.OnDrag;
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||||
@Drag.canceled -= instance.OnDrag;
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@MouseClicked.started -= instance.OnMouseClicked;
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||||
@MouseClicked.performed -= instance.OnMouseClicked;
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||||
@MouseClicked.canceled -= instance.OnMouseClicked;
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
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||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
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||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
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||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Drag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnDrag(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "MouseClicked" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMouseClicked(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Input/GameInputAction.cs.meta
Normal file
2
Assets/Scripts/Input/GameInputAction.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28e8aaa6b1b8b8746b2043cc2eabe618
|
||||
66
Assets/Scripts/Input/GameInputAction.inputactions
Normal file
66
Assets/Scripts/Input/GameInputAction.inputactions
Normal file
@@ -0,0 +1,66 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "GameInputAction",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Drag",
|
||||
"type": "PassThrough",
|
||||
"id": "9844a2ea-8548-4df0-ae07-e1e5a92728b6",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "MouseClicked",
|
||||
"type": "Button",
|
||||
"id": "c1fdc599-2f45-4585-9ed6-3d06657c5433",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "b85bb725-45d0-4b03-8340-5f00c69f263a",
|
||||
"path": "<Touchscreen>/touch0/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Drag",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "677064fe-e074-4971-9c7a-65a3f2adaee6",
|
||||
"path": "<Mouse>/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Drag",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "7f54b27a-9464-4e9d-8be4-71bfea8a8277",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "Hold",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "MouseClicked",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
14
Assets/Scripts/Input/GameInputAction.inputactions.meta
Normal file
14
Assets/Scripts/Input/GameInputAction.inputactions.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9813e5bbccb2c4342957957a56136b1f
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
11
Assets/Scripts/Input/IInputReader.cs
Normal file
11
Assets/Scripts/Input/IInputReader.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public interface IInputReader
|
||||
{
|
||||
event Action<Vector2> OnDragValueChanged;
|
||||
bool isMouseButtonPressed { get; }
|
||||
bool blockedInput { get; set; }
|
||||
Vector2 dragInput { get; }
|
||||
|
||||
}
|
||||
2
Assets/Scripts/Input/IInputReader.cs.meta
Normal file
2
Assets/Scripts/Input/IInputReader.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6a7dfea2b9284948b9f376a93c5a538
|
||||
14
Assets/Scripts/Input/InputReaderSO.asset
Normal file
14
Assets/Scripts/Input/InputReaderSO.asset
Normal file
@@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8320650719108c947a83626711fe4964, type: 3}
|
||||
m_Name: InputReaderSO
|
||||
m_EditorClassIdentifier: Assembly-CSharp::InputReaderSO
|
||||
8
Assets/Scripts/Input/InputReaderSO.asset.meta
Normal file
8
Assets/Scripts/Input/InputReaderSO.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfe12148dc4d7ea46b49e490c1b1aad5
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
49
Assets/Scripts/Input/InputReaderSO.cs
Normal file
49
Assets/Scripts/Input/InputReaderSO.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
|
||||
public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions , IInputReader
|
||||
{
|
||||
public event Action<Vector2> OnDragValueChanged;
|
||||
public Vector2 dragInput {
|
||||
get => _dragInput;
|
||||
private set {
|
||||
_dragInput = value;
|
||||
OnDragValueChanged?.Invoke(_dragInput);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isMouseButtonPressed { get;private set; }
|
||||
public bool blockedInput { get; set; }
|
||||
|
||||
private Vector2 _dragInput;
|
||||
|
||||
private GameInputAction action;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if(action == null) action = new GameInputAction();
|
||||
action.Enable();
|
||||
action.Player.SetCallbacks(this);
|
||||
blockedInput = false;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
action.Player.Disable();
|
||||
}
|
||||
|
||||
public void OnDrag(InputAction.CallbackContext context)
|
||||
{
|
||||
if (blockedInput) return;
|
||||
dragInput = context.ReadValue<Vector2>();
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseClicked(InputAction.CallbackContext context)
|
||||
{
|
||||
if (blockedInput) return;
|
||||
isMouseButtonPressed = context.ReadValue<float>() == 1 ? true : false;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Input/InputReaderSO.cs.meta
Normal file
2
Assets/Scripts/Input/InputReaderSO.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8320650719108c947a83626711fe4964
|
||||
Reference in New Issue
Block a user