started using generic pooling
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using Darkmatter.Core;
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using TMPro;
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using UnityEngine;
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namespace Darkmatter.Presentation
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{
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public class LeaderBoardData : MonoBehaviour,ILeaderBoardData
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{
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public TextMeshProUGUI playerPos;
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public TextMeshProUGUI playerName;
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public TextMeshProUGUI playerScore;
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}
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}
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