started using generic pooling
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18
Assets/DarkMatter/Code/Presentation/Splash/Splash.cs
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18
Assets/DarkMatter/Code/Presentation/Splash/Splash.cs
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using Darkmatter.Core;
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using UnityEngine;
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namespace Darkmatter.Presentation
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{
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public class Splash : MonoBehaviour
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{
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public void OnDespawn()
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{
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Debug.Log("Despawned splash");
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}
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public void OnSpawn()
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{
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Debug.Log("Spawnned Splash");
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3db6a3cf6d18bec4f88fe6a46e141d5f
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