started using generic pooling

This commit is contained in:
Mausham
2025-12-17 18:50:53 -08:00
parent 2a7759228f
commit df4017f6be
24 changed files with 135 additions and 68 deletions

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using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Presentation
{
public class Splash : MonoBehaviour
{
public void OnDespawn()
{
Debug.Log("Despawned splash");
}
public void OnSpawn()
{
Debug.Log("Spawnned Splash");
}
}
}

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