started using generic pooling
This commit is contained in:
18
Assets/DarkMatter/Code/Presentation/Splash/Splash.cs
Normal file
18
Assets/DarkMatter/Code/Presentation/Splash/Splash.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class Splash : MonoBehaviour
|
||||
{
|
||||
public void OnDespawn()
|
||||
{
|
||||
Debug.Log("Despawned splash");
|
||||
}
|
||||
|
||||
public void OnSpawn()
|
||||
{
|
||||
Debug.Log("Spawnned Splash");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user