added UI dodging nozzle on phones
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@@ -129,8 +129,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.22148229, g: 0.13866144, b: 0.7169812, a: 0}
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- _Color: {r: 0.22148225, g: 0.13866141, b: 0.7169812, a: 0}
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- _BaseColor: {r: 0.735849, g: 0.09371662, b: 0.48520926, a: 0}
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- _Color: {r: 0.735849, g: 0.093716584, b: 0.48520917, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,7 +116,7 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.17342028, g: 0.754717, b: 0.0747597, a: 0}
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- _BaseColor: {r: 0.8679245, g: 0.8474546, b: 0.8474546, a: 0}
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- _Color: {r: 0.8113207, g: 0.049750805, b: 0.049750805, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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@@ -116,7 +116,7 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.7924528, g: 0.7552929, b: 0.063545756, a: 1}
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- _BaseColor: {r: 0.122641504, g: 0.12090601, b: 0.12090601, a: 0}
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- _Color: {r: 0.12264148, g: 0.12090597, b: 0.12090597, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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