leaderboard feature added
This commit is contained in:
@@ -5,5 +5,6 @@ namespace Darkmatter.Core
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public interface ILeaderBoardController
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{
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void ShowLeaderBoard();
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void UpdateLeaderBoardScore(int score);
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}
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}
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@@ -1,13 +1,23 @@
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using Darkmatter.Core;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Presentation
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{
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public class LeaderBoardData : MonoBehaviour,ILeaderBoardData
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{
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public Image BackgroundPanel;
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public TextMeshProUGUI playerPos;
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public TextMeshProUGUI playerName;
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public TextMeshProUGUI playerScore;
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public void ResetData()
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{
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BackgroundPanel.color = Color.white;
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playerPos.text = string.Empty;
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playerName.text = string.Empty;
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playerScore.text = string.Empty;
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}
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}
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}
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@@ -0,0 +1,28 @@
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using Unity.Services.Core;
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using System.Threading.Tasks;
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using Unity.Services.Authentication;
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using UnityEngine;
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namespace Darkmatter.Presentation
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{
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public class LeaderBoardInitializer : MonoBehaviour
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{
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private async void Awake()
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{
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await Init();
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}
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private async Task Init()
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{
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await UnityServices.InitializeAsync();
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if (!AuthenticationService.Instance.IsSignedIn)
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{
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await AuthenticationService.Instance.SignInAnonymouslyAsync();
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}
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PlayerPrefs.SetString("PlayerID", AuthenticationService.Instance.PlayerId);
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PlayerPrefs.Save();
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}
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}
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}
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@@ -1,5 +1,6 @@
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using Darkmatter.Core;
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using Darkmatter.Domain;
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using Darkmatter.Presentation;
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using System.Collections.Generic;
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using UnityEngine;
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using VContainer;
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 898d4b8bb3246724b9838847b6a0ba77
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guid: f6e45fe30a723f84a9cca4bb35524779
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -4,14 +4,13 @@ using Unity.Cinemachine;
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using UnityEngine;
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using VContainer;
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namespace Darkmatter.Domain
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namespace Darkmatter.Presentation
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{
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public class Player : MonoBehaviour, IPlayer
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{
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[SerializeField] private float jumpForce = 3f;
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[SerializeField] private Rigidbody rb;
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[SerializeField] private GameObject splashObject;
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[SerializeField] private Transform splashParent;
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[SerializeField] private ParticleSystem deadParticle;
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[SerializeField] private ParticleSystem jumpParticle;
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[SerializeField] private CinemachineImpulseSource cinemachineImpulseSource;
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@@ -24,6 +23,8 @@ namespace Darkmatter.Domain
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[Inject] private IDeathScreenController IdeathScreenController;
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IPool<Splash> ISplashPool;
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private void Start()
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{
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@@ -54,9 +55,12 @@ namespace Darkmatter.Domain
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float splashYPos = collision.transform.position.y + 0.155f;
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ContactPoint contact = collision.contacts[0];
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Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
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GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, collision.gameObject.transform);
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instancedSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f), 1);
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Destroy(instancedSplash, 2f);
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Splash currentSplash = ISplashPool.GetFromPool();
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currentSplash.transform.position = surfacePoint;
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currentSplash.transform.SetParent(collision.gameObject.transform);
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currentSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f), 1);
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currentSplash.ReturnToPool();
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}
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private void Die()
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{
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@@ -44,6 +44,7 @@ namespace Darkmatter.Presentation
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return obj;
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}
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T returningObj = pool.Dequeue();
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returningObj.gameObject.SetActive(true);
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return returningObj;
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}
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@@ -6,7 +6,10 @@
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"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:219208e14f3a1e1439abafd1ff0ae402",
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"GUID:2073209246492244c9ad62c89d8d37bb"
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"GUID:4307f53044263cf4b835bd812fc161a4",
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"GUID:5540e30183c82e84b954c033c388e06c",
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"GUID:2073209246492244c9ad62c89d8d37bb",
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"GUID:fe25561d224ed4743af4c60938a59d0b"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -1,18 +1,21 @@
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using Darkmatter.Core;
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using UnityEngine;
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using VContainer;
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namespace Darkmatter.Presentation
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{
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public class Splash : MonoBehaviour
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{
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public void OnDespawn()
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[Inject] IPool<Splash> pool;
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public void ReturnToPool()
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{
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Debug.Log("Despawned splash");
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Invoke("PoolReturn", 2);
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}
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public void OnSpawn()
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private void PoolReturn()
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{
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Debug.Log("Spawnned Splash");
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pool.ReturnToPool(this);
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}
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}
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}
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@@ -26,12 +26,14 @@ namespace Darkmatter.Presentation
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private void OnLeaderBoardBtnClicked()
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{
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IaudioController.PlayBtnPressedSound();
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IleaderBoardController.ShowLeaderBoard();
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}
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public void ShowDeathScreen()
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{
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IgameScreenController.HideGameScreen();
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IleaderBoardController.UpdateLeaderBoardScore(IscoreService.score); //update leaderboard with current score when player dies
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deathScreenView.Show(IscoreService.score, IscoreService.highScore);
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}
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@@ -1,6 +1,8 @@
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using Darkmatter.Core;
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using System.Collections.Generic;
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using Unity.Services.Leaderboards;
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using UnityEngine;
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using VContainer;
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namespace Darkmatter.Presentation
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@@ -10,6 +12,10 @@ namespace Darkmatter.Presentation
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private const string leaderBoardID = "helix_leaderboard";
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private LeaderBoardView leaderBoardView;
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private List<LeaderBoardData> activeLBData = new List<LeaderBoardData>();
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[Inject] IPool<LeaderBoardData> leaderBoardDataPool;
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public LeaderBoardController( LeaderBoardView _leaderBoardView )
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{
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this.leaderBoardView = _leaderBoardView;
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@@ -18,7 +24,13 @@ namespace Darkmatter.Presentation
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private void OnExitBtnClicked()
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{
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Debug.Log("ExitBtnClicked From LeaderBoard");
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foreach(var lbData in activeLBData)
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{
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lbData.ResetData();
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leaderBoardDataPool.ReturnToPool(lbData);
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}
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activeLBData.Clear();
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leaderBoardView.Hide();
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}
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public void ShowLeaderBoard()
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@@ -33,11 +45,29 @@ namespace Darkmatter.Presentation
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int rank = 1;
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foreach(var entry in score.Results)
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{
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leaderBoardView.UpdateData(rank,entry.PlayerName,entry.Score.ToString());
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LeaderBoardData LBData = leaderBoardDataPool.GetFromPool();
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string playerID = PlayerPrefs.GetString("PlayerID");
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if (entry.PlayerId == playerID)
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{
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LBData.BackgroundPanel.color = Color.yellow;
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LBData.playerName.text = "You";
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}
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else LBData.playerName.text = entry.PlayerName;
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LBData.playerPos.text = rank.ToString();
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LBData.playerScore.text = entry.Score.ToString();
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activeLBData.Add(LBData); //adds the active data to the list
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rank++;
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}
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}
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public async void UpdateLeaderBoardScore(int score)
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{
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await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderBoardID, score);
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}
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public void HideLeaderBoard()
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{
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leaderBoardView.Hide();
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@@ -9,7 +9,6 @@ namespace Darkmatter.Presentation
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{
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public GameObject leaderBoardScreen;
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public Button ExitButton;
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public Transform LBDataContainer;
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public LeaderBoardData LBplayerData;
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public void Show()
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@@ -17,14 +16,6 @@ namespace Darkmatter.Presentation
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leaderBoardScreen.SetActive(true);
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}
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public void UpdateData(int rank,string name, string score)
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{
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LeaderBoardData data = Instantiate(LBplayerData, LBDataContainer);
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data.playerPos.text = rank.ToString();
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data.playerName.text = name;
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data.playerScore.text = score;
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}
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public void Hide()
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{
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leaderBoardScreen.SetActive(false);
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@@ -1,22 +0,0 @@
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using System.Threading.Tasks;
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using Unity.Services.Authentication;
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using Unity.Services.Core;
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using UnityEngine;
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public class LeaderBoardInitializer : MonoBehaviour
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{
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private async void Awake()
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{
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await Init();
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}
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private async Task Init()
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{
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await UnityServices.InitializeAsync();
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if(!AuthenticationService.Instance.IsSignedIn)
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{
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await AuthenticationService.Instance.SignInAnonymouslyAsync();
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}
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Debug.Log("Signed in as :" + AuthenticationService.Instance.PlayerId);
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}
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}
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@@ -1,13 +0,0 @@
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using Unity.Services.Leaderboards;
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using UnityEngine;
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public class LeaderBoardManager : MonoBehaviour
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{
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private const string leaderBoardID = "helix_leaderboard";
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public async void SubmitScore(int score)
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{
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await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderBoardID, score);
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Debug.Log("Score submitted: " + score);
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 0a0aa7f91e319904e8628a3e89d1fc1b
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@@ -1,26 +0,0 @@
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using System.Text;
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using TMPro;
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using Unity.Services.Leaderboards;
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using UnityEngine;
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public class LeaderBoardUI : MonoBehaviour
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{
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public TextMeshProUGUI scoretext;
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private const string leaderBoardID = "helix_leaderboard";
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public async void LoadLeaderBoard()
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{
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var score = await LeaderboardsService.Instance.GetScoresAsync(leaderBoardID, new GetScoresOptions { Limit = 10 });
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StringBuilder sb = new StringBuilder();
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int rank = 1;
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foreach (var scoreEntry in score.Results)
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{
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sb.AppendLine($"{rank}.{scoreEntry.PlayerName}- {scoreEntry.Score}");
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rank++;
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}
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scoretext.text = sb.ToString();
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: fd36a96f31ec0b7418cf99f05b66a0ec
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@@ -129,8 +129,8 @@ Material:
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m_Colors:
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- _BaseColor: {r: 0.22148229, g: 0.13866144, b: 0.7169812, a: 0}
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m_BuildTextureStacks: []
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@@ -117,7 +117,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,7 +116,7 @@ Material:
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- _XRMotionVectorsPass: 1
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m_Colors:
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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@@ -189,6 +189,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.LeaderBoardData
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BackgroundPanel: {fileID: 2882162719573765618}
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playerPos: {fileID: 8966731343238371749}
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playerName: {fileID: 7140963729975583955}
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playerScore: {fileID: 7199945981426735824}
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@@ -478,7 +479,7 @@ GameObject:
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@@ -524,7 +525,7 @@ MonoBehaviour:
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--- !u!114 &501358099
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@@ -11696,7 +11696,6 @@ MonoBehaviour:
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jumpForce: 3
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cinemachineImpulseSource: {fileID: 581798944}
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@@ -12712,7 +12711,6 @@ MonoBehaviour:
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ExitButton: {fileID: 501358099}
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Binary file not shown.
Reference in New Issue
Block a user