leaderboard feature added
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@@ -129,8 +129,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.735849, g: 0.09371662, b: 0.48520926, a: 0}
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- _Color: {r: 0.735849, g: 0.093716584, b: 0.48520917, a: 0}
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- _BaseColor: {r: 0.22148229, g: 0.13866144, b: 0.7169812, a: 0}
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- _Color: {r: 0.22148225, g: 0.13866141, b: 0.7169812, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -117,7 +117,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.17342028, g: 0.754717, b: 0.0747597, a: 0}
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- _Color: {r: 0.17342025, g: 0.75471693, b: 0.07475967, a: 0}
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- _Color: {r: 0.8113207, g: 0.049750805, b: 0.049750805, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,7 +116,7 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.122641504, g: 0.12090601, b: 0.12090601, a: 0}
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- _BaseColor: {r: 0.7924528, g: 0.7552929, b: 0.063545756, a: 1}
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- _Color: {r: 0.12264148, g: 0.12090597, b: 0.12090597, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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@@ -189,6 +189,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: eca7710de6fa5b94fa7c532a021816e7, type: 3}
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m_Name:
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m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.LeaderBoardData
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BackgroundPanel: {fileID: 2882162719573765618}
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playerPos: {fileID: 8966731343238371749}
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playerName: {fileID: 7140963729975583955}
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playerScore: {fileID: 7199945981426735824}
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@@ -478,7 +479,7 @@ GameObject:
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- component: {fileID: 4219921636454376189}
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- component: {fileID: 2882162719573765618}
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m_Layer: 5
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m_Name: DataPanel
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m_Name: BackgroundPanel
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -524,7 +525,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
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m_Material: {fileID: 0}
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m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.627451}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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