Files
HelixJump/Assets/Scripts/UI/GameScreenView.cs
2025-12-15 17:49:08 -08:00

26 lines
480 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GameScreenView : MonoBehaviour
{
[SerializeField] private GameObject gameScreen;
public Button pauseBtn;
[SerializeField] private TextMeshProUGUI scoreText;
public void UpdateScore(int score)
{
scoreText.text = score.ToString();
}
public void Show()
{
gameScreen.SetActive(true);
}
public void Hide()
{
gameScreen.SetActive(false);
}
}