23 lines
447 B
C#
23 lines
447 B
C#
using UnityEngine;
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public class AudioController:MonoBehaviour
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{
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public AudioSource SFXSource;
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public AudioSource MusicSource;
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//public AudioClip backgroundclip;
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// public AudioClip deadClip;
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//public AudioClip jumpClip;
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private void Start()
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{
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///MusicSource.clip = backgroundclip;
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// MusicSource.Play();
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}
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public void PlaySFX(AudioClip clip)
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{
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SFXSource.PlayOneShot(clip);
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}
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}
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