Files
HelixJump/Assets/Scripts/UI/AudioController.cs
2025-12-12 16:16:37 -08:00

23 lines
447 B
C#

using UnityEngine;
public class AudioController:MonoBehaviour
{
public AudioSource SFXSource;
public AudioSource MusicSource;
//public AudioClip backgroundclip;
// public AudioClip deadClip;
//public AudioClip jumpClip;
private void Start()
{
///MusicSource.clip = backgroundclip;
// MusicSource.Play();
}
public void PlaySFX(AudioClip clip)
{
SFXSource.PlayOneShot(clip);
}
}