Files
HelixJump/Assets/Scripts/UI/DeathScreenController.cs
2025-12-12 16:16:37 -08:00

50 lines
1.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using VContainer;
public class DeathScreenController
{
private DeathScreenView _view;
[Inject] private StartScreenController startScreenController;
[Inject] private GameScreenController gameScreenController;
[Inject] private InputReader _inputReader;
public DeathScreenController(DeathScreenView view)
{
_view = view;
_view.backButton.onClick.AddListener(OnBackBtnClicked);
_view.rePlayButton.onClick.AddListener(OnReplayBtnClicked);
}
public void HideDeathScreen()
{
_view.Hide();
}
private void OnReplayBtnClicked()
{
HideDeathScreen();
Time.timeScale = 1;
_inputReader.isBlocked = false;
SceneManager.LoadScene(0);
Debug.Log("Game Replayed");
}
private void OnBackBtnClicked()
{
HideDeathScreen();
Time.timeScale = 1;
_inputReader.isBlocked = false;
SceneManager.LoadScene(0);
}
public void ShowDeathScreen(int score, int highscore)
{
gameScreenController.HideGameScreen();
_view.Show(score,highscore);
}
}