50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using VContainer;
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public class DeathScreenController
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{
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private DeathScreenView _view;
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[Inject] private StartScreenController startScreenController;
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[Inject] private GameScreenController gameScreenController;
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[Inject] private InputReader _inputReader;
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public DeathScreenController(DeathScreenView view)
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{
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_view = view;
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_view.backButton.onClick.AddListener(OnBackBtnClicked);
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_view.rePlayButton.onClick.AddListener(OnReplayBtnClicked);
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}
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public void HideDeathScreen()
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{
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_view.Hide();
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}
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private void OnReplayBtnClicked()
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{
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HideDeathScreen();
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Time.timeScale = 1;
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_inputReader.isBlocked = false;
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SceneManager.LoadScene(0);
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Debug.Log("Game Replayed");
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}
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private void OnBackBtnClicked()
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{
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HideDeathScreen();
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Time.timeScale = 1;
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_inputReader.isBlocked = false;
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SceneManager.LoadScene(0);
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}
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public void ShowDeathScreen(int score, int highscore)
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{
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gameScreenController.HideGameScreen();
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_view.Show(score,highscore);
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}
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}
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