29 lines
635 B
C#
29 lines
635 B
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class DeathScreenView : MonoBehaviour
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{
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public GameObject deathScreen;
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public Button rePlayButton;
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public Button backButton;
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public TextMeshProUGUI highScoreText;
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public TextMeshProUGUI currentScoreText;
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private void Start()
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{
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deathScreen.SetActive(false);
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}
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public void Show(int score, int highscore)
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{
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highScoreText.text = highscore.ToString();
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currentScoreText.text = score.ToString();
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deathScreen.SetActive(true);
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}
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public void Hide()
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{
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deathScreen.SetActive(false);
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}
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}
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