Files
HelixJump/Assets/Scripts/UI/GameScreenView.cs
2025-12-12 16:16:37 -08:00

34 lines
564 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
using VContainer;
public class GameScreenView : MonoBehaviour
{
public GameObject gameScreen;
public TextMeshProUGUI ScoreText;
public Button pauseBtn;
private void Start()
{
ScoreText.text = "0";
gameScreen.SetActive(false);
}
public void Show()
{
gameScreen.SetActive(true);
}
public void Hide()
{
gameScreen.SetActive(false);
}
public void SetScore(int score)
{
ScoreText.text = score.ToString();
}
}