34 lines
564 B
C#
34 lines
564 B
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using VContainer;
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public class GameScreenView : MonoBehaviour
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{
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public GameObject gameScreen;
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public TextMeshProUGUI ScoreText;
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public Button pauseBtn;
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private void Start()
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{
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ScoreText.text = "0";
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gameScreen.SetActive(false);
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}
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public void Show()
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{
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gameScreen.SetActive(true);
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}
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public void Hide()
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{
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gameScreen.SetActive(false);
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}
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public void SetScore(int score)
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{
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ScoreText.text = score.ToString();
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}
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}
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