Files
HelixJump/Assets/Scripts/LifeTimeScope/GameLifeTimeScope.cs
2025-12-10 18:02:47 -08:00

23 lines
592 B
C#

using JetBrains.Annotations;
using UnityEngine;
using VContainer;
using VContainer.Unity;
public class GameLifeTimeScope : LifetimeScope
{
[SerializeField] private InputReader inputReader;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterComponentInHierarchy<PlatformPool>();
builder.RegisterComponentInHierarchy<JumpingBall>();
builder.RegisterComponentInHierarchy<PlatformManager>();
builder.RegisterComponent<IInputReader>(inputReader);
}
public void IsWorking()
{
Debug.Log("True");
}
}