23 lines
592 B
C#
23 lines
592 B
C#
using JetBrains.Annotations;
|
|
using UnityEngine;
|
|
using VContainer;
|
|
using VContainer.Unity;
|
|
|
|
public class GameLifeTimeScope : LifetimeScope
|
|
{
|
|
[SerializeField] private InputReader inputReader;
|
|
protected override void Configure(IContainerBuilder builder)
|
|
{
|
|
|
|
builder.RegisterComponentInHierarchy<PlatformPool>();
|
|
builder.RegisterComponentInHierarchy<JumpingBall>();
|
|
builder.RegisterComponentInHierarchy<PlatformManager>();
|
|
builder.RegisterComponent<IInputReader>(inputReader);
|
|
}
|
|
|
|
public void IsWorking()
|
|
{
|
|
Debug.Log("True");
|
|
}
|
|
}
|