26 lines
469 B
C#
26 lines
469 B
C#
using UnityEngine;
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using VContainer;
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public class JumpingBall : MonoBehaviour
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{
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public float jumpforce = 4f;
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public Rigidbody BallRb;
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void Start()
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{
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if(BallRb==null)
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{
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BallRb = GetComponent<Rigidbody>();
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}
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}
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void OnCollisionEnter(Collision collision)
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{
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if(collision.collider.CompareTag("Platform"))
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{
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BallRb.linearVelocity = new Vector3(0, jumpforce, 0);
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}
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}
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}
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