Files
HelixJump/Assets/DarkMatter/Code/Presentation/UI/LeaderBoardView.cs
2025-12-18 12:32:06 -08:00

31 lines
667 B
C#

using Darkmatter.Domain;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class LeaderBoardView : MonoBehaviour
{
public GameObject leaderBoardScreen;
public Button ExitButton;
public LeaderBoardData LBplayerData;
public TextMeshProUGUI loadingText;
public void Show()
{
leaderBoardScreen.SetActive(true);
}
public void Hide()
{
leaderBoardScreen.SetActive(false);
}
public void ShowLoading(bool shouldShow)
{
loadingText.gameObject.SetActive(shouldShow);
}
}
}