Files
HelixJump/Assets/DarkMatter/Code/Presentation/UI/LeaderBoardView.cs
2025-12-17 22:16:41 +05:45

25 lines
495 B
C#

using Darkmatter.Domain;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class LeaderBoardView : MonoBehaviour
{
public GameObject leaderBoardScreen;
public Button ExitButton;
public LeaderBoardData LBplayerData;
public void Show()
{
leaderBoardScreen.SetActive(true);
}
public void Hide()
{
leaderBoardScreen.SetActive(false);
}
}
}