added temp scene and wave based enemy
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@@ -7,4 +7,18 @@ namespace Darkmatter.Core
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Fat,
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slim
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}
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public enum AudioId
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{
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Music_Gameplay,
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Music_Menu,
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Gun_Fire,
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Gun_Reload,
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Zombie_Growl,
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Zombie_Death,
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UI_Click
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}
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}
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