factory pattern for zombie error

This commit is contained in:
Mausham
2025-12-31 18:23:11 -08:00
parent 8eafd8bb60
commit 3470ca4dc6
10 changed files with 152 additions and 198 deletions

View File

@@ -302,6 +302,7 @@ GameObject:
- component: {fileID: 4193559228769778618}
- component: {fileID: 3688033262952903992}
- component: {fileID: 4621369044726135548}
- component: {fileID: 1262021852007174908}
m_Layer: 0
m_Name: FatZombie
m_TagString: Untagged
@@ -406,14 +407,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.EnemyMotor
enemyAI: {fileID: 5265447112151943116}
playerTransform: {fileID: 0}
patrolPoints:
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
enemyConfig: {fileID: 11400000, guid: 1e02b1a664706154ead0ba098a00c234, type: 2}
--- !u!114 &3688033262952903992
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -448,6 +441,18 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 0.67956746, y: 1.6583844, z: 0.61457443}
m_Center: {x: -0.0076850057, y: 0.8590092, z: 0.10332298}
--- !u!114 &1262021852007174908
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2162868264375740700}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2fbe43d3f58deb3489ba1565abc2b050, type: 3}
m_Name:
m_EditorClassIdentifier: DomainAssembly::Darkmatter.Domain.EnemyController
--- !u!1 &2323887794076591119
GameObject:
m_ObjectHideFlags: 0