factory pattern for zombie error
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@@ -4,6 +4,7 @@ using UnityEngine;
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using Darkmatter.Core;
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using Darkmatter.Presentation;
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using Darkmatter.Domain;
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using System.Collections.Generic;
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namespace Darkmatter.App
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{
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@@ -19,10 +20,20 @@ namespace Darkmatter.App
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[SerializeField] private CameraService camService;
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[SerializeField] private GunWeapon gunWeapon;
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[SerializeField] private PlayerAimTargetProvider TargetProvider;
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[Header("Factory parameters")]
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[SerializeField] private Transform playerTransform;
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[SerializeField] private GameObject fatZombie;
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[SerializeField] private GameObject SlimZombie;
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[SerializeField] private List<Transform> patrolPoints;
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[SerializeField] private EnemiesSpawnner spawnner;
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private readonly IObjectResolver resolver;
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protected override void Configure(IContainerBuilder builder)
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{
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builder.RegisterEntryPoint<PlayerController>(Lifetime.Scoped);
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builder.RegisterEntryPoint<EnemyController>(Lifetime.Scoped);
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builder.RegisterComponent<IPlayerAnim>(playerAnim);
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builder.RegisterComponent<IInputReader>(inputReader);
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@@ -30,17 +41,29 @@ namespace Darkmatter.App
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builder.RegisterComponent<ITargetProvider>(TargetProvider);
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builder.RegisterComponent(playerConfig);
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builder.RegisterComponent(cameraConfig);
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builder.RegisterComponent(enemyConfig);
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builder.RegisterComponent(enemyConfig);
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builder.RegisterComponent<ICameraService>(camService);
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builder.RegisterComponent<IReloadableWeapon>(gunWeapon);
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builder.RegisterComponent(spawnner);
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builder.RegisterComponentInHierarchy<IEnemyAnimController>();
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builder.RegisterComponentInHierarchy<IEnemyPawn>();
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//builder.RegisterComponentInHierarchy<IEnemyAnimController>();
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//builder.RegisterComponentInHierarchy<IEnemyPawn>();
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builder.Register<PlayerStateMachine>(Lifetime.Scoped);
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builder.Register<EnemyStateMachine>(Lifetime.Scoped);
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builder.Register<IEnemyFactory>(container =>
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new EnemyFactory(
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playerTransform,
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patrolPoints,
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fatZombie,
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SlimZombie,
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resolver),
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Lifetime.Scoped);
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}
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}
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}
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