factory pattern for zombie error
This commit is contained in:
@@ -7,7 +7,7 @@ namespace Darkmatter.Core
|
||||
{
|
||||
public interface IEnemyPawn : IDamageable
|
||||
{
|
||||
void InitializeFromFactory();
|
||||
void InitializeFromFactory(Transform player,List<Transform> patrolPoints);
|
||||
bool isDead { get; }
|
||||
NavMeshAgent EnemyAI { get; }
|
||||
List<Transform> PatrolPoints { get; }
|
||||
|
||||
Reference in New Issue
Block a user