factory pattern for zombie error

This commit is contained in:
Mausham
2025-12-31 18:23:11 -08:00
parent 8eafd8bb60
commit 3470ca4dc6
10 changed files with 152 additions and 198 deletions

View File

@@ -7,7 +7,7 @@ namespace Darkmatter.Core
{
public interface IEnemyPawn : IDamageable
{
void InitializeFromFactory();
void InitializeFromFactory(Transform player,List<Transform> patrolPoints);
bool isDead { get; }
NavMeshAgent EnemyAI { get; }
List<Transform> PatrolPoints { get; }