factory pattern for zombie error
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@@ -4,7 +4,7 @@ using VContainer.Unity;
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namespace Darkmatter.Domain
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{
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public class EnemyController : IStartable, ITickable
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public class EnemyController : MonoBehaviour
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{
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[Inject] EnemyStateMachine esm;
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@@ -13,7 +13,7 @@ namespace Darkmatter.Domain
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esm.ChangeState(new PatrolState(esm));
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}
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public void Tick()
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public void Update()
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{
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esm.Update();
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}
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