factory pattern for zombie error

This commit is contained in:
Mausham
2025-12-31 18:23:11 -08:00
parent 8eafd8bb60
commit 3470ca4dc6
10 changed files with 152 additions and 198 deletions

View File

@@ -4,7 +4,7 @@ using VContainer.Unity;
namespace Darkmatter.Domain
{
public class EnemyController : IStartable, ITickable
public class EnemyController : MonoBehaviour
{
[Inject] EnemyStateMachine esm;
@@ -13,7 +13,7 @@ namespace Darkmatter.Domain
esm.ChangeState(new PatrolState(esm));
}
public void Tick()
public void Update()
{
esm.Update();
}