factory pattern for zombie error

This commit is contained in:
Mausham
2025-12-31 18:23:11 -08:00
parent 8eafd8bb60
commit 3470ca4dc6
10 changed files with 152 additions and 198 deletions

View File

@@ -10,13 +10,11 @@ namespace Darkmatter.Presentation
public class EnemyMotor : MonoBehaviour, IEnemyPawn
{
[SerializeField] private NavMeshAgent enemyAI;
[SerializeField] private Transform playerTransform;
[SerializeField] private List<Transform> patrolPoints = new List<Transform>();
[Inject] private EnemyConfigSO enemyConfig;
public Transform PlayerTarget => playerTransform;
public Transform PlayerTarget { get; private set; }
public NavMeshAgent EnemyAI => enemyAI;
public List<Transform> PatrolPoints => patrolPoints;
public List<Transform> PatrolPoints { get; private set; } = new List<Transform>();
public float Health { get; set; } = 100;
@@ -61,5 +59,10 @@ namespace Darkmatter.Presentation
Gizmos.DrawWireSphere(transform.position, enemyConfig.attackRange);
}
public void InitializeFromFactory(Transform player, List<Transform> patrolPoints)
{
this.PlayerTarget = player;
this.PatrolPoints = patrolPoints;
}
}
}