added reload animation and bullet limit
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@@ -5,7 +5,8 @@
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"GUID:cf1df9e1968a94c4686f2fbe5ef907fc",
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"GUID:23f9a018fbd2e1242a0525718cc761d6",
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"GUID:00bcf444fe1ffd8468345b96caa37633",
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"GUID:b0214a6008ed146ff8f122a6a9c2f6cc"
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"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
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"GUID:4307f53044263cf4b835bd812fc161a4"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -9,6 +9,7 @@ namespace Darkmatter.App
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{
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public class GameLifetimeScope : LifetimeScope
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{
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[SerializeField] private InputReaderSO inputReader;
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[SerializeField] private PlayerMotor playerMotor;
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[SerializeField] private PlayerAnimController playerAnim;
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@@ -26,6 +27,7 @@ namespace Darkmatter.App
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builder.RegisterComponent(playerConfig);
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builder.RegisterComponent(cameraConfig);
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builder.Register<PlayerStateMachine>(Lifetime.Scoped);
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builder.RegisterComponentInHierarchy<CameraService>().As<ICameraService>();
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}
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}
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}
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