added reload animation and bullet limit

This commit is contained in:
Mausham
2025-12-29 16:41:50 -08:00
parent 3e98a42d4e
commit 357a226e21
531 changed files with 299250 additions and 849 deletions

View File

@@ -5,7 +5,8 @@
"GUID:cf1df9e1968a94c4686f2fbe5ef907fc",
"GUID:23f9a018fbd2e1242a0525718cc761d6",
"GUID:00bcf444fe1ffd8468345b96caa37633",
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc"
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
"GUID:4307f53044263cf4b835bd812fc161a4"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -9,6 +9,7 @@ namespace Darkmatter.App
{
public class GameLifetimeScope : LifetimeScope
{
[SerializeField] private InputReaderSO inputReader;
[SerializeField] private PlayerMotor playerMotor;
[SerializeField] private PlayerAnimController playerAnim;
@@ -26,6 +27,7 @@ namespace Darkmatter.App
builder.RegisterComponent(playerConfig);
builder.RegisterComponent(cameraConfig);
builder.Register<PlayerStateMachine>(Lifetime.Scoped);
builder.RegisterComponentInHierarchy<CameraService>().As<ICameraService>();
}
}
}