added reload animation and bullet limit
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10
Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs
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10
Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface IDamageable
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{
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void TakeDamage(float damage);
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void Die();
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3cd1959707bc9f64c9fedf29ea9fb1b7
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