added reload animation and bullet limit
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@@ -0,0 +1,9 @@
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface ICameraService
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9ec6d1036e8f7a34b88dc6c49fae0666
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@@ -6,6 +6,7 @@ namespace Darkmatter.Core
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public interface IInputReader
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{
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public event Action OnJumpPerformed;
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public event Action OnAdsCameraSwitch;
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public Vector2 moveInput { get; }
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public Vector2 lookInput { get; }
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public bool isShooting { get; }
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