started building logics for enemy

This commit is contained in:
Mausham
2025-12-30 22:51:33 +05:45
parent b59d12631f
commit 3aabc42bf8
76 changed files with 9832 additions and 82084 deletions

View File

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using UnityEngine;
using UnityEngine.AI;
namespace Darkmatter.Presentation
{
public class EnemyMotor : MonoBehaviour
{
[SerializeField] NavMeshAgent enemyAI;
public Transform playerTransform;
[Header("Enemy Data")]
public float walkSpeed = 3f;
public float chaseSpeed = 5f;
public float visionRange = 15f;
public float attackRange = 2f;
private void Start()
{
enemyAI.SetDestination(playerTransform.position);
}
}
}