Files
MobileShooter/Assets/Darkmatter/Code/Presentation/Enemies/EnemyMotor.cs
2025-12-30 22:51:33 +05:45

24 lines
524 B
C#

using UnityEngine;
using UnityEngine.AI;
namespace Darkmatter.Presentation
{
public class EnemyMotor : MonoBehaviour
{
[SerializeField] NavMeshAgent enemyAI;
public Transform playerTransform;
[Header("Enemy Data")]
public float walkSpeed = 3f;
public float chaseSpeed = 5f;
public float visionRange = 15f;
public float attackRange = 2f;
private void Start()
{
enemyAI.SetDestination(playerTransform.position);
}
}
}