added enemy dead animation
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@@ -9,9 +9,11 @@ namespace Darkmatter.Domain
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public abstract string WeaponName {get; }
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public abstract void Attack();
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public virtual int AmmoCount { get; set; }
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public virtual int AmmoCount { get; protected set; }
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public int maxAmmoCount { get; private set; } = 40;
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public abstract void Attack();
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public virtual void Reload()
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{
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