added enemy dead animation
This commit is contained in:
@@ -63,7 +63,7 @@ AnimatorStateMachine:
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|||||||
m_ChildStates:
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m_ChildStates:
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||||||
- serializedVersion: 1
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- serializedVersion: 1
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||||||
m_State: {fileID: 2061396788387956441}
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m_State: {fileID: 2061396788387956441}
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||||||
m_Position: {x: 380, y: 250, z: 0}
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m_Position: {x: 400, y: 250, z: 0}
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||||||
- serializedVersion: 1
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- serializedVersion: 1
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||||||
m_State: {fileID: -8544423869887076905}
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m_State: {fileID: -8544423869887076905}
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||||||
m_Position: {x: 401, y: 119, z: 0}
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m_Position: {x: 401, y: 119, z: 0}
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@@ -87,7 +87,8 @@ AnimatorState:
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|||||||
m_Name: SoldierIdle
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m_Name: SoldierIdle
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m_Speed: 1
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m_Speed: 1
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||||||
m_CycleOffset: 0
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m_CycleOffset: 0
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||||||
m_Transitions: []
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m_Transitions:
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||||||
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- {fileID: 371581830578625903}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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||||||
m_Position: {x: 50, y: 50, z: 0}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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@@ -118,6 +119,12 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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- m_Name: Death
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m_Type: 9
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||||||
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m_DefaultFloat: 0
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||||||
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m_DefaultInt: 0
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||||||
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m_DefaultBool: 0
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||||||
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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m_AnimatorLayers:
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- serializedVersion: 5
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- serializedVersion: 5
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||||||
m_Name: Base Layer
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m_Name: Base Layer
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||||||
@@ -143,6 +150,31 @@ AnimatorController:
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|||||||
m_IKPass: 0
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m_IKPass: 0
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||||||
m_SyncedLayerAffectsTiming: 0
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m_SyncedLayerAffectsTiming: 0
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||||||
m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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||||||
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--- !u!1101 &371581830578625903
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AnimatorStateTransition:
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||||||
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m_ObjectHideFlags: 1
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||||||
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m_CorrespondingSourceObject: {fileID: 0}
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||||||
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Death
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m_EventTreshold: 0
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||||||
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m_DstStateMachine: {fileID: 0}
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||||||
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m_DstState: {fileID: 3137088567961274854}
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m_Solo: 0
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||||||
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m_Mute: 0
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||||||
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m_IsExit: 0
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serializedVersion: 3
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||||||
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.88095236
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m_HasExitTime: 0
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||||||
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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||||||
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &2061396788387956441
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--- !u!1102 &2061396788387956441
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@@ -170,6 +202,32 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1102 &3137088567961274854
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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||||||
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Death
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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||||||
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m_StateMachineBehaviours: []
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||||||
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m_Position: {x: 50, y: 50, z: 0}
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||||||
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m_IKOnFeet: 0
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||||||
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m_WriteDefaultValues: 1
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||||||
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m_Mirror: 0
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||||||
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m_SpeedParameterActive: 0
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||||||
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m_MirrorParameterActive: 0
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||||||
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m_CycleOffsetParameterActive: 0
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||||||
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m_TimeParameterActive: 0
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||||||
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m_Motion: {fileID: -203655887218126122, guid: 695d002480b40e24195fe09dd3a7fc6f, type: 3}
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m_Tag:
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||||||
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m_SpeedParameter:
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||||||
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m_MirrorParameter:
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||||||
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &6731833491236309845
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--- !u!1101 &6731833491236309845
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@@ -203,7 +261,10 @@ AnimatorStateMachine:
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m_ChildStates:
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m_ChildStates:
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||||||
- serializedVersion: 1
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- serializedVersion: 1
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||||||
m_State: {fileID: -99283565050525444}
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m_State: {fileID: -99283565050525444}
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||||||
m_Position: {x: 368, y: 210, z: 0}
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m_Position: {x: 370, y: 110, z: 0}
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- serializedVersion: 1
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m_State: {fileID: 3137088567961274854}
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m_Position: {x: 370, y: 270, z: 0}
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m_ChildStateMachines: []
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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@@ -29,7 +29,36 @@ ModelImporter:
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animationWrapMode: 0
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraExposedTransformPaths: []
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extraUserProperties: []
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extraUserProperties: []
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clipAnimations: []
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clipAnimations:
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- serializedVersion: 16
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name: Death
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takeName: mixamo.com
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internalID: -203655887218126122
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firstFrame: 0
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lastFrame: 177
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wrapMode: 0
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orientationOffsetY: 0
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level: 0
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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keepOriginalOrientation: 1
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keepOriginalPositionY: 0
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keepOriginalPositionXZ: 0
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heightFromFeet: 1
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||||||
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mirror: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events: []
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transformMask: []
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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isReadable: 0
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isReadable: 0
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meshes:
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meshes:
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lODScreenPercentages: []
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lODScreenPercentages: []
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@@ -136,6 +136,15 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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""processors"": """",
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""processors"": """",
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""interactions"": """",
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""interactions"": """",
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""initialStateCheck"": false
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""initialStateCheck"": false
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},
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{
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""name"": ""Reload"",
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""type"": ""Button"",
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""id"": ""7bd7b761-fbb1-426d-8c5c-a9e053597a89"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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}
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],
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],
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""bindings"": [
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""bindings"": [
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@@ -237,6 +246,17 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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""action"": ""ADS Camera"",
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""action"": ""ADS Camera"",
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""isComposite"": false,
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""isComposite"": false,
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""isPartOfComposite"": false
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""isPartOfComposite"": false
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||||||
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},
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{
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""name"": """",
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""id"": ""f7aa340a-d21d-48a8-81a9-d673d57059d8"",
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""path"": ""<Keyboard>/r"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Reload"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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}
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]
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]
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}
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}
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@@ -250,6 +270,7 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
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m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true);
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m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
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m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
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m_Player_ADSCamera = m_Player.FindAction("ADS Camera", throwIfNotFound: true);
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m_Player_ADSCamera = m_Player.FindAction("ADS Camera", throwIfNotFound: true);
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m_Player_Reload = m_Player.FindAction("Reload", throwIfNotFound: true);
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}
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}
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~@GameInputAction()
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~@GameInputAction()
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@@ -335,6 +356,7 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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private readonly InputAction m_Player_Jump;
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private readonly InputAction m_Player_Jump;
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private readonly InputAction m_Player_Shoot;
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private readonly InputAction m_Player_Shoot;
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private readonly InputAction m_Player_ADSCamera;
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private readonly InputAction m_Player_ADSCamera;
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private readonly InputAction m_Player_Reload;
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/// <summary>
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/// <summary>
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/// Provides access to input actions defined in input action map "Player".
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/// Provides access to input actions defined in input action map "Player".
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/// </summary>
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/// </summary>
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@@ -367,6 +389,10 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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/// </summary>
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/// </summary>
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public InputAction @ADSCamera => m_Wrapper.m_Player_ADSCamera;
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public InputAction @ADSCamera => m_Wrapper.m_Player_ADSCamera;
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/// <summary>
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/// <summary>
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/// Provides access to the underlying input action "Player/Reload".
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/// </summary>
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public InputAction @Reload => m_Wrapper.m_Player_Reload;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// Provides access to the underlying input action map instance.
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/// </summary>
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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@@ -407,6 +433,9 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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@ADSCamera.started += instance.OnADSCamera;
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@ADSCamera.started += instance.OnADSCamera;
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@ADSCamera.performed += instance.OnADSCamera;
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@ADSCamera.performed += instance.OnADSCamera;
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@ADSCamera.canceled += instance.OnADSCamera;
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@ADSCamera.canceled += instance.OnADSCamera;
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@Reload.started += instance.OnReload;
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@Reload.performed += instance.OnReload;
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@Reload.canceled += instance.OnReload;
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}
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}
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/// <summary>
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/// <summary>
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@@ -433,6 +462,9 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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@ADSCamera.started -= instance.OnADSCamera;
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@ADSCamera.started -= instance.OnADSCamera;
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@ADSCamera.performed -= instance.OnADSCamera;
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@ADSCamera.performed -= instance.OnADSCamera;
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@ADSCamera.canceled -= instance.OnADSCamera;
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@ADSCamera.canceled -= instance.OnADSCamera;
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@Reload.started -= instance.OnReload;
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@Reload.performed -= instance.OnReload;
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@Reload.canceled -= instance.OnReload;
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}
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}
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/// <summary>
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/// <summary>
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@@ -508,5 +540,12 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnADSCamera(InputAction.CallbackContext context);
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void OnADSCamera(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Reload" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnReload(InputAction.CallbackContext context);
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}
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}
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}
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}
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@@ -50,6 +50,15 @@
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"processors": "",
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"processors": "",
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||||||
"interactions": "",
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"interactions": "",
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||||||
"initialStateCheck": false
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"initialStateCheck": false
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||||||
|
},
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||||||
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{
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||||||
|
"name": "Reload",
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||||||
|
"type": "Button",
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||||||
|
"id": "7bd7b761-fbb1-426d-8c5c-a9e053597a89",
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||||||
|
"expectedControlType": "",
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||||||
|
"processors": "",
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||||||
|
"interactions": "",
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||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
@@ -151,6 +160,17 @@
|
|||||||
"action": "ADS Camera",
|
"action": "ADS Camera",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "f7aa340a-d21d-48a8-81a9-d673d57059d8",
|
||||||
|
"path": "<Keyboard>/r",
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||||||
|
"interactions": "",
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||||||
|
"processors": "",
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||||||
|
"groups": "",
|
||||||
|
"action": "Reload",
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||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
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||||||
|
|||||||
@@ -9,6 +9,7 @@ namespace Darkmatter.Core
|
|||||||
bool canAttack { get; }
|
bool canAttack { get; }
|
||||||
string WeaponName { get; }
|
string WeaponName { get; }
|
||||||
public int AmmoCount { get; }
|
public int AmmoCount { get; }
|
||||||
|
public int maxAmmoCount { get; }
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ namespace Darkmatter.Core
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|||||||
{
|
{
|
||||||
public event Action OnJumpPerformed;
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public event Action OnJumpPerformed;
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||||||
public event Action OnAdsCameraSwitch;
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public event Action OnAdsCameraSwitch;
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||||||
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public event Action OnReloadPerformed;
|
||||||
public Vector2 moveInput { get; }
|
public Vector2 moveInput { get; }
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||||||
public Vector2 lookInput { get; }
|
public Vector2 lookInput { get; }
|
||||||
public bool isShooting { get; }
|
public bool isShooting { get; }
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||||||
|
|||||||
@@ -11,6 +11,7 @@ namespace Darkmatter.Core
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|||||||
|
|
||||||
public event Action OnJumpPerformed;
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public event Action OnJumpPerformed;
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||||||
public event Action OnAdsCameraSwitch;
|
public event Action OnAdsCameraSwitch;
|
||||||
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public event Action OnReloadPerformed;
|
||||||
public bool isShooting { get; private set; }
|
public bool isShooting { get; private set; }
|
||||||
public Vector2 moveInput { get; private set; }
|
public Vector2 moveInput { get; private set; }
|
||||||
public Vector2 lookInput { get; private set; }
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public Vector2 lookInput { get; private set; }
|
||||||
@@ -62,5 +63,13 @@ namespace Darkmatter.Core
|
|||||||
OnAdsCameraSwitch?.Invoke();
|
OnAdsCameraSwitch?.Invoke();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnReload(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if(context.performed)
|
||||||
|
{
|
||||||
|
OnReloadPerformed?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,6 +12,6 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: d868e8202f5ceae4ea496e56b0db9db9, type: 3}
|
m_Script: {fileID: 11500000, guid: d868e8202f5ceae4ea496e56b0db9db9, type: 3}
|
||||||
m_Name: PlayerConfigSO
|
m_Name: PlayerConfigSO
|
||||||
m_EditorClassIdentifier: CoreAssembly::Darkmatter.Core.PlayerConfigSO
|
m_EditorClassIdentifier: CoreAssembly::Darkmatter.Core.PlayerConfigSO
|
||||||
moveSpeed: 3
|
moveSpeed: 2
|
||||||
jumpForce: 5
|
jumpForce: 5
|
||||||
gravity: -15
|
gravity: -15
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ namespace Darkmatter.Domain
|
|||||||
public override void Enter()
|
public override void Enter()
|
||||||
{
|
{
|
||||||
Debug.Log("Entering Player AirboneState ");
|
Debug.Log("Entering Player AirboneState ");
|
||||||
|
inputReader.OnReloadPerformed += HandleManualReload;
|
||||||
}
|
}
|
||||||
public override void Update()
|
public override void Update()
|
||||||
{
|
{
|
||||||
@@ -22,11 +23,6 @@ namespace Darkmatter.Domain
|
|||||||
CheckForStateBreak();
|
CheckForStateBreak();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleShoooting()
|
|
||||||
{
|
|
||||||
runner.Shoot(inputReader.isShooting);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void LateUpdate()
|
public override void LateUpdate()
|
||||||
{
|
{
|
||||||
HandlePlayerRotation();
|
HandlePlayerRotation();
|
||||||
@@ -35,6 +31,7 @@ namespace Darkmatter.Domain
|
|||||||
public override void Exit()
|
public override void Exit()
|
||||||
{
|
{
|
||||||
Debug.Log("Exiting Player AriboneState");
|
Debug.Log("Exiting Player AriboneState");
|
||||||
|
inputReader.OnReloadPerformed -= HandleManualReload;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -56,5 +53,15 @@ namespace Darkmatter.Domain
|
|||||||
runner.ChangeState(new LocomotionState(runner));
|
runner.ChangeState(new LocomotionState(runner));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleShoooting()
|
||||||
|
{
|
||||||
|
runner.Shoot(inputReader.isShooting);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleManualReload()
|
||||||
|
{
|
||||||
|
runner.Reload();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ namespace Darkmatter.Domain
|
|||||||
{
|
{
|
||||||
Debug.Log("Starting player Locomotion");
|
Debug.Log("Starting player Locomotion");
|
||||||
inputReader.OnJumpPerformed += HandlePlayerJump;
|
inputReader.OnJumpPerformed += HandlePlayerJump;
|
||||||
|
inputReader.OnReloadPerformed += HandleManualReload;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update()
|
public override void Update()
|
||||||
@@ -24,10 +25,6 @@ namespace Darkmatter.Domain
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleShooting()
|
|
||||||
{
|
|
||||||
runner.Shoot(inputReader.isShooting);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void LateUpdate()
|
public override void LateUpdate()
|
||||||
{
|
{
|
||||||
@@ -38,6 +35,7 @@ namespace Darkmatter.Domain
|
|||||||
{
|
{
|
||||||
Debug.Log("Exiting Player Locomotion State");
|
Debug.Log("Exiting Player Locomotion State");
|
||||||
inputReader.OnJumpPerformed -= HandlePlayerJump;
|
inputReader.OnJumpPerformed -= HandlePlayerJump;
|
||||||
|
inputReader.OnReloadPerformed -= HandleManualReload;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -67,6 +65,17 @@ namespace Darkmatter.Domain
|
|||||||
playerAnim.PlayJumpAnim();
|
playerAnim.PlayJumpAnim();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleShooting()
|
||||||
|
{
|
||||||
|
runner.Shoot(inputReader.isShooting);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleManualReload()
|
||||||
|
{
|
||||||
|
runner.Reload();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -65,5 +65,13 @@ namespace Darkmatter.Domain
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Reload()
|
||||||
|
{
|
||||||
|
if(GunWeapon.AmmoCount < GunWeapon.maxAmmoCount)
|
||||||
|
{
|
||||||
|
playerAnim.PlayReloadAnim(GunWeapon);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,9 +9,11 @@ namespace Darkmatter.Domain
|
|||||||
|
|
||||||
public abstract string WeaponName {get; }
|
public abstract string WeaponName {get; }
|
||||||
|
|
||||||
public abstract void Attack();
|
public virtual int AmmoCount { get; set; }
|
||||||
|
|
||||||
public virtual int AmmoCount { get; protected set; }
|
public int maxAmmoCount { get; private set; } = 40;
|
||||||
|
|
||||||
|
public abstract void Attack();
|
||||||
|
|
||||||
public virtual void Reload()
|
public virtual void Reload()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -26,19 +26,39 @@ namespace Darkmatter.Presentation
|
|||||||
|
|
||||||
IEnumerator ReloadRoutine(IWeapon currentWeapon)
|
IEnumerator ReloadRoutine(IWeapon currentWeapon)
|
||||||
{
|
{
|
||||||
animator.SetLayerWeight(1, 1);
|
yield return BlendLayerWeight(1, 1, 0.2f);
|
||||||
|
//animator.SetLayerWeight(1,1);
|
||||||
HandOnGunIK.weight = 0f;
|
HandOnGunIK.weight = 0f;
|
||||||
animator.SetTrigger(reloadHash);
|
animator.SetTrigger(reloadHash);
|
||||||
|
|
||||||
yield return new WaitForSeconds(3f); //gave the length of the animation very bad practice
|
yield return new WaitForSeconds(3f); //gave the length of the animation very bad practice
|
||||||
|
|
||||||
animator.SetLayerWeight(1, 0);
|
// animator.SetLayerWeight(1, 0);
|
||||||
|
yield return BlendLayerWeight(1, 0, 0.2f);
|
||||||
HandOnGunIK.weight = 1f;
|
HandOnGunIK.weight = 1f;
|
||||||
currentWeapon.Reload();
|
currentWeapon.Reload();
|
||||||
reloadCoroutine = null;
|
reloadCoroutine = null;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator BlendLayerWeight(int layerIndex, float targetWeight, float blendTime)
|
||||||
|
{
|
||||||
|
float startWeight = animator.GetLayerWeight(layerIndex);
|
||||||
|
float time = 0f;
|
||||||
|
|
||||||
|
while (time < blendTime)
|
||||||
|
{
|
||||||
|
time += Time.deltaTime;
|
||||||
|
float t = time / blendTime;
|
||||||
|
float weight = Mathf.Lerp(startWeight, targetWeight, t);
|
||||||
|
animator.SetLayerWeight(layerIndex, weight);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
animator.SetLayerWeight(layerIndex, targetWeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void PlayShootAnim()
|
public void PlayShootAnim()
|
||||||
{
|
{
|
||||||
Debug.Log("player Shoot");
|
Debug.Log("player Shoot");
|
||||||
|
|||||||
@@ -7,19 +7,24 @@ namespace Darkmatter.Presentation
|
|||||||
{
|
{
|
||||||
public float health = 100f;
|
public float health = 100f;
|
||||||
public Animator enemyAnimator;
|
public Animator enemyAnimator;
|
||||||
|
public bool isDead = false;
|
||||||
public void Die()
|
public void Die()
|
||||||
{
|
{
|
||||||
|
isDead = true;
|
||||||
Debug.Log("Dead");
|
Debug.Log("Dead");
|
||||||
this.gameObject.SetActive(false);
|
enemyAnimator.SetLayerWeight(0, 1);
|
||||||
|
enemyAnimator.SetTrigger("Death");
|
||||||
|
Destroy(this.gameObject, 5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage(float damage)
|
public void TakeDamage(float damage)
|
||||||
{
|
{ if(isDead) return;
|
||||||
health -= damage;
|
health -= damage;
|
||||||
enemyAnimator.SetLayerWeight(1, 1);
|
|
||||||
enemyAnimator.SetTrigger("Hit");
|
|
||||||
if (health <= 0) Die();
|
if (health <= 0) Die();
|
||||||
Debug.Log("Damage Taken");
|
Debug.Log("Damage Taken");
|
||||||
|
|
||||||
|
enemyAnimator.SetLayerWeight(1, 1);
|
||||||
|
enemyAnimator.SetTrigger("Hit");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,13 +14,14 @@ namespace Darkmatter.Presentation
|
|||||||
|
|
||||||
[Header("Weapon Data")]
|
[Header("Weapon Data")]
|
||||||
public float fireRate = 0.1f;
|
public float fireRate = 0.1f;
|
||||||
public override int AmmoCount { get; protected set; } = 40;
|
[SerializeField] private int ammoCount = 40;
|
||||||
private float lastUsedTime;
|
private float lastUsedTime;
|
||||||
public GameObject BulletHole;
|
public GameObject BulletHole;
|
||||||
public override string WeaponName => "Rifel";
|
public override string WeaponName => "Rifel";
|
||||||
|
public override int AmmoCount { get => this.ammoCount; set => ammoCount = value; }
|
||||||
|
|
||||||
|
|
||||||
public override bool canAttack => Time.time >= lastUsedTime + fireRate && AmmoCount > 0;
|
public override bool canAttack => Time.time >= lastUsedTime + fireRate && ammoCount > 0;
|
||||||
|
|
||||||
[Inject] private ITargetProvider targetProvider;
|
[Inject] private ITargetProvider targetProvider;
|
||||||
private RaycastHit hitPoint => targetProvider.hitPoint;
|
private RaycastHit hitPoint => targetProvider.hitPoint;
|
||||||
@@ -30,7 +31,7 @@ namespace Darkmatter.Presentation
|
|||||||
public override void Attack()
|
public override void Attack()
|
||||||
{
|
{
|
||||||
lastUsedTime = Time.time;
|
lastUsedTime = Time.time;
|
||||||
AmmoCount--;
|
ammoCount--;
|
||||||
|
|
||||||
PlayMuzzleFlash();
|
PlayMuzzleFlash();
|
||||||
if (hitPoint.transform != null) PlayBulletHitEffectParticle();
|
if (hitPoint.transform != null) PlayBulletHitEffectParticle();
|
||||||
@@ -61,7 +62,7 @@ namespace Darkmatter.Presentation
|
|||||||
public override void Reload()
|
public override void Reload()
|
||||||
{
|
{
|
||||||
base.Reload();
|
base.Reload();
|
||||||
AmmoCount = 40;
|
ammoCount = maxAmmoCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayMuzzleFlash()
|
private void PlayMuzzleFlash()
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user