added factory pattern and object pooling for enemies
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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namespace Darkmatter.Domain
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{
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@@ -40,7 +41,7 @@ namespace Darkmatter.Domain
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default:
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break;
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}
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objectResolver.Inject(enemyObj);
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objectResolver.InjectGameObject(enemyObj);
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IEnemyPawn enemyPawn = enemyObj.GetComponent<IEnemyPawn>();
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IEnemyAnimController animController = enemyObj.GetComponent<IEnemyAnimController>();
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