added factory pattern and object pooling for enemies
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@@ -340,7 +340,7 @@ Transform:
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m_GameObject: {fileID: 330585543}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -25.7, y: 2.211, z: 16.14}
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m_LocalPosition: {x: -25.7, y: 2.211, z: 15.139999}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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