files arranged using assembly defn
This commit is contained in:
8
Assets/DarkMatter/Code.meta
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8
Assets/DarkMatter/Code.meta
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||||
fileFormatVersion: 2
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||||
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||||
externalObjects: {}
|
||||
userData:
|
||||
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|
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assetBundleVariant:
|
||||
8
Assets/DarkMatter/Code/App.meta
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8
Assets/DarkMatter/Code/App.meta
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@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
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19
Assets/DarkMatter/Code/App/AppAssembly.asmdef
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19
Assets/DarkMatter/Code/App/AppAssembly.asmdef
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|
||||
{
|
||||
"name": "AppAssembly",
|
||||
"rootNamespace": "Darkmatter.App",
|
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"references": [
|
||||
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
|
||||
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
|
||||
"GUID:219208e14f3a1e1439abafd1ff0ae402",
|
||||
"GUID:09dab6049e43dd9449335e6d3f51f72e"
|
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],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
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||||
"noEngineReferences": false
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||||
}
|
||||
7
Assets/DarkMatter/Code/App/AppAssembly.asmdef.meta
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7
Assets/DarkMatter/Code/App/AppAssembly.asmdef.meta
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fileFormatVersion: 2
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guid: b6de5042500932e4fb9947238e0adf85
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AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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8
Assets/DarkMatter/Code/App/Installers.meta
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8
Assets/DarkMatter/Code/App/Installers.meta
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fileFormatVersion: 2
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guid: 2ee06f964ff582940853d02f865be2aa
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folderAsset: yes
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||||
DefaultImporter:
|
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externalObjects: {}
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||||
userData:
|
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assetBundleName:
|
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|
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43
Assets/DarkMatter/Code/App/Installers/GameLifetimeScope.cs
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43
Assets/DarkMatter/Code/App/Installers/GameLifetimeScope.cs
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using Darkmatter.Core;
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using Darkmatter.Domain;
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using Darkmatter.Presentation;
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using UnityEngine;
|
||||
using VContainer;
|
||||
using VContainer.Unity;
|
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|
||||
namespace Darkmatter.App
|
||||
{
|
||||
public class GameLifetimeScope : LifetimeScope
|
||||
{
|
||||
[SerializeField] private PlatformPool pool;
|
||||
[SerializeField] private PlatformManager manager;
|
||||
[SerializeField] private InputReaderSO inputReader;
|
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[SerializeField] private GameSessionSO gameSession;
|
||||
[SerializeField] private Player player;
|
||||
[SerializeField] private AudioController audioController;
|
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|
||||
//UI References
|
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[SerializeField] private GameScreenView gameScreenView;
|
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[SerializeField] private StartScreenView startScreenView;
|
||||
[SerializeField] private DeathScreenView deathScreenView;
|
||||
[SerializeField] private PauseScreenView pauseScreenView;
|
||||
protected override void Configure(IContainerBuilder builder)
|
||||
{
|
||||
builder.RegisterComponent(pool).As<IPool<Platform>>();
|
||||
builder.RegisterComponent(manager).As<IPlatformManager>();
|
||||
builder.RegisterInstance(inputReader).As<IInputReader>();
|
||||
builder.Register<ScoreService>(Lifetime.Singleton).As<IScoreService>();
|
||||
builder.RegisterInstance<GameSessionSO>(gameSession).As<IGameSession>();
|
||||
builder.RegisterComponent(player).As<IPlayer>();
|
||||
builder.RegisterComponent(audioController).As<IAudioController>().AsSelf();
|
||||
|
||||
|
||||
builder.RegisterEntryPoint<StartScreenController>(Lifetime.Singleton).WithParameter(startScreenView);
|
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builder.Register<GameScreenController>(Lifetime.Singleton).WithParameter(gameScreenView).As<IGameScreenController>();
|
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builder.Register<PauseScreenController>(Lifetime.Singleton).WithParameter(pauseScreenView).As<IPauseScreenController>();
|
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builder.Register<DeathScreenController>(Lifetime.Singleton).WithParameter(deathScreenView).As<IDeathScreenController>();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 383ae0131df62e7439a21c411e0abe2e
|
||||
8
Assets/DarkMatter/Code/Core.meta
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8
Assets/DarkMatter/Code/Core.meta
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fileFormatVersion: 2
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guid: d7f41092f556507488a9186282d29b28
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folderAsset: yes
|
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DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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8
Assets/DarkMatter/Code/Core/Attributes.meta
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8
Assets/DarkMatter/Code/Core/Attributes.meta
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fileFormatVersion: 2
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guid: f4dca5c9b94134b4b99d27d3e46f3b47
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folderAsset: yes
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DefaultImporter:
|
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
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362
Assets/DarkMatter/Code/Core/Attributes/GameInputAction.cs
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362
Assets/DarkMatter/Code/Core/Attributes/GameInputAction.cs
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||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.16.0
|
||||
// from Assets/DarkMatter/Code/Core/Attributes/GameInputAction.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/DarkMatter/Code/Core/Attributes/GameInputAction.inputactions".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// using namespace UnityEngine;
|
||||
/// using UnityEngine.InputSystem;
|
||||
///
|
||||
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||
/// {
|
||||
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||
///
|
||||
/// void Awake()
|
||||
/// {
|
||||
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||
/// }
|
||||
///
|
||||
/// void OnDestroy()
|
||||
/// {
|
||||
/// m_Actions.Dispose(); // Destroy asset object.
|
||||
/// }
|
||||
///
|
||||
/// void OnEnable()
|
||||
/// {
|
||||
/// m_Player.Enable(); // Enable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// void OnDisable()
|
||||
/// {
|
||||
/// m_Player.Disable(); // Disable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// #region Interface implementation of MyActions.IPlayerActions
|
||||
///
|
||||
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||
/// public void OnMove(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||
/// }
|
||||
///
|
||||
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||
/// public void OnAttack(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||
/// }
|
||||
///
|
||||
/// #endregion
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public partial class @GameInputAction: IInputActionCollection2, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the underlying asset instance.
|
||||
/// </summary>
|
||||
public InputActionAsset asset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
public @GameInputAction()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""version"": 1,
|
||||
""name"": ""GameInputAction"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Drag"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""9844a2ea-8548-4df0-ae07-e1e5a92728b6"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""MouseClicked"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""c1fdc599-2f45-4585-9ed6-3d06657c5433"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""b85bb725-45d0-4b03-8340-5f00c69f263a"",
|
||||
""path"": ""<Touchscreen>/touch0/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Drag"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""677064fe-e074-4971-9c7a-65a3f2adaee6"",
|
||||
""path"": ""<Mouse>/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Drag"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""7f54b27a-9464-4e9d-8be4-71bfea8a8277"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": ""Hold"",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""MouseClicked"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Drag = m_Player.FindAction("Drag", throwIfNotFound: true);
|
||||
m_Player_MouseClicked = m_Player.FindAction("MouseClicked", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@GameInputAction()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInputAction.Player.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Drag;
|
||||
private readonly InputAction m_Player_MouseClicked;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @GameInputAction m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public PlayerActions(@GameInputAction wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Drag".
|
||||
/// </summary>
|
||||
public InputAction @Drag => m_Wrapper.m_Player_Drag;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/MouseClicked".
|
||||
/// </summary>
|
||||
public InputAction @MouseClicked => m_Wrapper.m_Player_MouseClicked;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Drag.started += instance.OnDrag;
|
||||
@Drag.performed += instance.OnDrag;
|
||||
@Drag.canceled += instance.OnDrag;
|
||||
@MouseClicked.started += instance.OnMouseClicked;
|
||||
@MouseClicked.performed += instance.OnMouseClicked;
|
||||
@MouseClicked.canceled += instance.OnMouseClicked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Drag.started -= instance.OnDrag;
|
||||
@Drag.performed -= instance.OnDrag;
|
||||
@Drag.canceled -= instance.OnDrag;
|
||||
@MouseClicked.started -= instance.OnMouseClicked;
|
||||
@MouseClicked.performed -= instance.OnMouseClicked;
|
||||
@MouseClicked.canceled -= instance.OnMouseClicked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Drag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnDrag(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "MouseClicked" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMouseClicked(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28e8aaa6b1b8b8746b2043cc2eabe618
|
||||
@@ -0,0 +1,66 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "GameInputAction",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Drag",
|
||||
"type": "PassThrough",
|
||||
"id": "9844a2ea-8548-4df0-ae07-e1e5a92728b6",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "MouseClicked",
|
||||
"type": "Button",
|
||||
"id": "c1fdc599-2f45-4585-9ed6-3d06657c5433",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "b85bb725-45d0-4b03-8340-5f00c69f263a",
|
||||
"path": "<Touchscreen>/touch0/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Drag",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "677064fe-e074-4971-9c7a-65a3f2adaee6",
|
||||
"path": "<Mouse>/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Drag",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "7f54b27a-9464-4e9d-8be4-71bfea8a8277",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "Hold",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "MouseClicked",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9813e5bbccb2c4342957957a56136b1f
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
8
Assets/DarkMatter/Code/Core/Contracts.meta
Normal file
8
Assets/DarkMatter/Code/Core/Contracts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3df043bef9f9e3b4d9fbe298cab649e1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
17
Assets/DarkMatter/Code/Core/Contracts/IAudioController.cs
Normal file
17
Assets/DarkMatter/Code/Core/Contracts/IAudioController.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IAudioController
|
||||
{
|
||||
void PlayJumpSound();
|
||||
void PlayDeathSound();
|
||||
void PlayBtnPressedSound();
|
||||
void PlayScoredSound();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba1cb4ebd3658324c948dc5c3f1d3a2c
|
||||
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IDeathScreenController
|
||||
{
|
||||
void ShowDeathScreen();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7af2cae0d2a1c1f4bb8e5aa5ad630ea1
|
||||
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IGameScreenController
|
||||
{
|
||||
void ShowGameScreen();
|
||||
void HideGameScreen();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c61899447bb6d694a93759306dee0f6d
|
||||
10
Assets/DarkMatter/Code/Core/Contracts/IGameSession.cs
Normal file
10
Assets/DarkMatter/Code/Core/Contracts/IGameSession.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IGameSession
|
||||
{
|
||||
bool showStartScreen { get; set; }
|
||||
bool hasGameStarted { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cf4fa3bea06bcae478439f5e33b2e683
|
||||
16
Assets/DarkMatter/Code/Core/Contracts/IInputReader.cs
Normal file
16
Assets/DarkMatter/Code/Core/Contracts/IInputReader.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IInputReader
|
||||
{
|
||||
event Action<Vector2> OnDragValueChanged;
|
||||
bool isMouseButtonPressed { get; }
|
||||
Vector2 dragInput { get; }
|
||||
|
||||
void LockInput();
|
||||
void UnlockInput();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3694572af73cf5344988658907712552
|
||||
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IPauseScreenController
|
||||
{
|
||||
void ShowPauseScreen();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 531a3cefcdec354409ef858b5ea7fb55
|
||||
12
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs
Normal file
12
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IPlatform
|
||||
{
|
||||
List<GameObject> platformPiece { get; }
|
||||
Material safeMaterial { get; }
|
||||
Material deathMaterial { get; }
|
||||
}
|
||||
}
|
||||
2
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfc0615b9e0d4094fa7f57342f9ba6fd
|
||||
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IPlatformManager
|
||||
{
|
||||
void BuildNewPlatform();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f4ca9d11e511cc4897f702ce62c2663
|
||||
9
Assets/DarkMatter/Code/Core/Contracts/IPlatformRule.cs
Normal file
9
Assets/DarkMatter/Code/Core/Contracts/IPlatformRule.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IPlatformRule
|
||||
{
|
||||
public void Execute(IPlatform platform);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea78e7f773196344bbc9745acf4b5687
|
||||
13
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs
Normal file
13
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IPlayer
|
||||
{
|
||||
bool isDead { get; }
|
||||
}
|
||||
}
|
||||
2
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 833de72b91bdfba49997116bd87a298e
|
||||
15
Assets/DarkMatter/Code/Core/Contracts/IPool.cs
Normal file
15
Assets/DarkMatter/Code/Core/Contracts/IPool.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
using Codice.Client.Common;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IPool <T>
|
||||
{
|
||||
IReadOnlyCollection<T> All { get; }
|
||||
void ReturnToPool(T obj);
|
||||
|
||||
T GetFromPool();
|
||||
}
|
||||
}
|
||||
2
Assets/DarkMatter/Code/Core/Contracts/IPool.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Contracts/IPool.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8dc86ecbdfd4124595da34516170d7b
|
||||
13
Assets/DarkMatter/Code/Core/Contracts/IScoreService.cs
Normal file
13
Assets/DarkMatter/Code/Core/Contracts/IScoreService.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IScoreService
|
||||
{
|
||||
int score { get; }
|
||||
int highScore { get; }
|
||||
event Action<int> OnScoreChange;
|
||||
void AddScore();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 726a4c255e8801a4aad700838e98c10e
|
||||
18
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef
Normal file
18
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "CoreAssembly",
|
||||
"rootNamespace": "Darkmatter.Core",
|
||||
"references": [
|
||||
"GUID:4307f53044263cf4b835bd812fc161a4",
|
||||
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef.meta
Normal file
7
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8bce7b1d1a7647841855dfbbfa883cd6
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/DarkMatter/Code/Core/Data.meta
Normal file
8
Assets/DarkMatter/Code/Core/Data.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d0d0a4ccc5826854b9cb0cd5f75d356d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
14
Assets/DarkMatter/Code/Core/Data/GameSession.asset
Normal file
14
Assets/DarkMatter/Code/Core/Data/GameSession.asset
Normal file
@@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 19b4667bfc2bc924a80a7fb0cd8c24f9, type: 3}
|
||||
m_Name: GameSession
|
||||
m_EditorClassIdentifier: Assembly-CSharp::GameSession
|
||||
8
Assets/DarkMatter/Code/Core/Data/GameSession.asset.meta
Normal file
8
Assets/DarkMatter/Code/Core/Data/GameSession.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 166236fc288d5a343ba6dd8ab704e653
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs
Normal file
25
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
|
||||
[CreateAssetMenu(fileName = "GameSessionSO", menuName = "Scriptable Objects/GameSessionSO")]
|
||||
public class GameSessionSO : ScriptableObject, IGameSession
|
||||
{
|
||||
public bool showStartScreen { get; set; } = false;
|
||||
public bool hasGameStarted { get; set; } = false;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
showStartScreen = true;
|
||||
hasGameStarted = false;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
showStartScreen = false;
|
||||
hasGameStarted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19b4667bfc2bc924a80a7fb0cd8c24f9
|
||||
14
Assets/DarkMatter/Code/Core/Data/InputReaderSO.asset
Normal file
14
Assets/DarkMatter/Code/Core/Data/InputReaderSO.asset
Normal file
@@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8320650719108c947a83626711fe4964, type: 3}
|
||||
m_Name: InputReaderSO
|
||||
m_EditorClassIdentifier: Assembly-CSharp::InputReaderSO
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfe12148dc4d7ea46b49e490c1b1aad5
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
61
Assets/DarkMatter/Code/Core/Data/InputReaderSO.cs
Normal file
61
Assets/DarkMatter/Code/Core/Data/InputReaderSO.cs
Normal file
@@ -0,0 +1,61 @@
|
||||
using Darkmatter.Core;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
|
||||
public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions, IInputReader
|
||||
{
|
||||
public event Action<Vector2> OnDragValueChanged;
|
||||
public Vector2 dragInput
|
||||
{
|
||||
get => _dragInput;
|
||||
private set
|
||||
{
|
||||
_dragInput = value;
|
||||
OnDragValueChanged?.Invoke(_dragInput);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool isMouseButtonPressed { get; private set; }
|
||||
private Vector2 _dragInput;
|
||||
private GameInputAction action;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (action == null) action = new GameInputAction();
|
||||
action.Enable();
|
||||
action.Player.SetCallbacks(this);
|
||||
isMouseButtonPressed = false;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
action.Player.Disable();
|
||||
}
|
||||
|
||||
public void OnDrag(InputAction.CallbackContext context)
|
||||
{
|
||||
dragInput = context.ReadValue<Vector2>();
|
||||
}
|
||||
|
||||
public void OnMouseClicked(InputAction.CallbackContext context)
|
||||
{
|
||||
isMouseButtonPressed = context.ReadValue<float>() == 1 ? true : false;
|
||||
}
|
||||
|
||||
public void LockInput()
|
||||
{
|
||||
action.Player.Disable();
|
||||
}
|
||||
|
||||
public void UnlockInput()
|
||||
{
|
||||
action.Player.Enable();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/DarkMatter/Code/Core/Data/InputReaderSO.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Data/InputReaderSO.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8320650719108c947a83626711fe4964
|
||||
33
Assets/DarkMatter/Code/Core/Data/ScoreService.cs
Normal file
33
Assets/DarkMatter/Code/Core/Data/ScoreService.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Darkmatter.Core;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public class ScoreService : IScoreService
|
||||
{
|
||||
public event Action<int> OnScoreChange;
|
||||
public int score { get; private set; }
|
||||
|
||||
public int highScore { get; private set; } = PlayerPrefs.GetInt("HighScore");
|
||||
|
||||
public void AddScore()
|
||||
{
|
||||
score += 5;
|
||||
if (score > highScore)
|
||||
{
|
||||
SetNewHighScore();
|
||||
}
|
||||
OnScoreChange?.Invoke(score);
|
||||
}
|
||||
|
||||
private void SetNewHighScore()
|
||||
{
|
||||
highScore = score;
|
||||
PlayerPrefs.SetInt("HighScore", highScore);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
2
Assets/DarkMatter/Code/Core/Data/ScoreService.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Data/ScoreService.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63293fe85cd298c4a81aec8cd5c0f43f
|
||||
8
Assets/DarkMatter/Code/Domain.meta
Normal file
8
Assets/DarkMatter/Code/Domain.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ccbadb324e8086498668e58e609c0e2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef
Normal file
18
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "DomainAssembly",
|
||||
"rootNamespace": "Darkmatter.Domain",
|
||||
"references": [
|
||||
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
|
||||
"GUID:4307f53044263cf4b835bd812fc161a4",
|
||||
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef.meta
Normal file
7
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 219208e14f3a1e1439abafd1ff0ae402
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/DarkMatter/Code/Domain/Platforms.meta
Normal file
8
Assets/DarkMatter/Code/Domain/Platforms.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 019ca96010cba7f4faab0a2ac48c566b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
20
Assets/DarkMatter/Code/Domain/Platforms/FirstPlatform.cs
Normal file
20
Assets/DarkMatter/Code/Domain/Platforms/FirstPlatform.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Domain
|
||||
{
|
||||
public class FirstPlatform : IPlatformRule
|
||||
{
|
||||
public void Execute(IPlatform platform)
|
||||
{
|
||||
foreach (var piece in platform.platformPiece)
|
||||
{
|
||||
piece.SetActive(true);
|
||||
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||
piece.gameObject.SetActive(true);
|
||||
piece.tag = "Safe";
|
||||
}
|
||||
platform.platformPiece[Random.Range(1, platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27cd8a8665a6d104f85ecb3c791c9757
|
||||
28
Assets/DarkMatter/Code/Domain/Platforms/OtherPlatform.cs
Normal file
28
Assets/DarkMatter/Code/Domain/Platforms/OtherPlatform.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Domain
|
||||
{
|
||||
public class OtherPlatform : IPlatformRule
|
||||
{
|
||||
int danger = 2;
|
||||
public void Execute(IPlatform platform)
|
||||
{
|
||||
foreach (var piece in platform.platformPiece)
|
||||
{
|
||||
piece.SetActive(true);
|
||||
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||
piece.gameObject.SetActive(true);
|
||||
piece.tag = "Safe";
|
||||
}
|
||||
|
||||
for (int i = 0; i < danger; i++)
|
||||
{
|
||||
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
|
||||
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
|
||||
deadPlatform.tag = "Death";
|
||||
}
|
||||
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4136bc6323ff5ea40874d2b69bc2ca56
|
||||
8
Assets/DarkMatter/Code/Domain/Player.meta
Normal file
8
Assets/DarkMatter/Code/Domain/Player.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 898d4b8bb3246724b9838847b6a0ba77
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
79
Assets/DarkMatter/Code/Domain/Player/Player.cs
Normal file
79
Assets/DarkMatter/Code/Domain/Player/Player.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using Darkmatter.Core;
|
||||
using System.Collections;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
namespace Darkmatter.Domain
|
||||
{
|
||||
public class Player : MonoBehaviour, IPlayer
|
||||
{
|
||||
[SerializeField] private float jumpForce = 3f;
|
||||
[SerializeField] private Rigidbody rb;
|
||||
[SerializeField] private GameObject splashObject;
|
||||
[SerializeField] private Transform splashParent;
|
||||
[SerializeField] private ParticleSystem deadParticle;
|
||||
[SerializeField] private ParticleSystem jumpParticle;
|
||||
[SerializeField] private CinemachineImpulseSource cinemachineImpulseSource;
|
||||
|
||||
[SerializeField] private Material playerMaterial;
|
||||
[SerializeField] Color[] playerMaterialColors;
|
||||
|
||||
public bool isDead { get; private set; }
|
||||
|
||||
[Inject] private IDeathScreenController IdeathScreenController;
|
||||
[Inject] private IInputReader IinputReader;
|
||||
[Inject] private IAudioController IaudioController;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
isDead = false;
|
||||
playerMaterial.color = playerMaterialColors[Random.Range(0, playerMaterialColors.Length)];
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
ShowAndHideSplash(collision);
|
||||
if (isDead) return;
|
||||
|
||||
if (collision.gameObject.CompareTag("Safe") && rb.linearVelocity.y <= 0.5f)
|
||||
{
|
||||
rb.linearVelocity = Vector3.up * jumpForce;
|
||||
jumpParticle.Play();
|
||||
IaudioController.PlayJumpSound();
|
||||
}
|
||||
else if (collision.gameObject.CompareTag("Death"))
|
||||
{
|
||||
Die();
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowAndHideSplash(Collision collision)
|
||||
{
|
||||
float splashYPos = collision.transform.position.y + 0.155f;
|
||||
ContactPoint contact = collision.contacts[0];
|
||||
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
|
||||
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, collision.gameObject.transform);
|
||||
instancedSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f), 1);
|
||||
Destroy(instancedSplash, 2f);
|
||||
}
|
||||
private void Die()
|
||||
{
|
||||
isDead = true;
|
||||
IinputReader.LockInput();
|
||||
deadParticle.Play();
|
||||
this.GetComponent<Renderer>().enabled = false;
|
||||
IaudioController.PlayDeathSound();
|
||||
Handheld.Vibrate(); //Vibration
|
||||
cinemachineImpulseSource.GenerateImpulseWithForce(1);
|
||||
StartCoroutine(DieRoutine());
|
||||
}
|
||||
|
||||
IEnumerator DieRoutine()
|
||||
{
|
||||
yield return new WaitForSeconds(1f);
|
||||
IdeathScreenController.ShowDeathScreen();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
2
Assets/DarkMatter/Code/Domain/Player/Player.cs.meta
Normal file
2
Assets/DarkMatter/Code/Domain/Player/Player.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7d04c655849ccf438cd955f139e9789
|
||||
8
Assets/DarkMatter/Code/Presentation.meta
Normal file
8
Assets/DarkMatter/Code/Presentation.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f6d612fd23717a468beaf56944cda7c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/DarkMatter/Code/Presentation/Audio.meta
Normal file
8
Assets/DarkMatter/Code/Presentation/Audio.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bf7cffabcb2056547812696e0254bfb2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
58
Assets/DarkMatter/Code/Presentation/Audio/AudioController.cs
Normal file
58
Assets/DarkMatter/Code/Presentation/Audio/AudioController.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class AudioController : MonoBehaviour, IAudioController
|
||||
{
|
||||
[SerializeField] private AudioSource MusicSource;
|
||||
[SerializeField] private AudioSource SFXSource;
|
||||
|
||||
public AudioClip backgroundMusicClip;
|
||||
public AudioClip jumpClip;
|
||||
public AudioClip deathClip;
|
||||
public AudioClip btnPressedClip;
|
||||
public AudioClip scoredClip;
|
||||
|
||||
[Inject] private IGameSession IgameSession;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
MusicSource.clip = backgroundMusicClip;
|
||||
MusicSource.loop = true;
|
||||
MusicSource.Play();
|
||||
}
|
||||
|
||||
|
||||
public void PlaySfx(AudioClip clip)
|
||||
{
|
||||
if (!IgameSession.hasGameStarted) return;
|
||||
SFXSource.ignoreListenerPause = true;
|
||||
SFXSource.PlayOneShot(clip);
|
||||
}
|
||||
|
||||
public void PlayJumpSound()
|
||||
{
|
||||
PlaySfx(jumpClip);
|
||||
}
|
||||
|
||||
public void PlayDeathSound()
|
||||
{
|
||||
PlaySfx(deathClip);
|
||||
}
|
||||
|
||||
public void PlayBtnPressedSound()
|
||||
{
|
||||
PlaySfx(btnPressedClip);
|
||||
}
|
||||
|
||||
public void PlayScoredSound()
|
||||
{
|
||||
PlaySfx(scoredClip);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6359276e3f19a0e439ff6d871c3aee67
|
||||
8
Assets/DarkMatter/Code/Presentation/Platforms.meta
Normal file
8
Assets/DarkMatter/Code/Presentation/Platforms.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 35a5e635888ca7046b748dc77720ba6e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
88
Assets/DarkMatter/Code/Presentation/Platforms/Platform.cs
Normal file
88
Assets/DarkMatter/Code/Presentation/Platforms/Platform.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using Darkmatter.Core;
|
||||
using Darkmatter.Domain;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
public class Platform : MonoBehaviour, IPlatform
|
||||
{
|
||||
[SerializeField] private List<GameObject> _platformPiece = new List<GameObject>();
|
||||
[SerializeField] private Material _safeMaterial;
|
||||
[SerializeField] private Material _deathMaterial;
|
||||
[SerializeField] private ParticleSystem _particleSystem;
|
||||
|
||||
[SerializeField]private Color[] safeMaterialColors;
|
||||
[SerializeField] private Color[] deathMaterialColors;
|
||||
|
||||
public List<GameObject> platformPiece => _platformPiece;
|
||||
public Material safeMaterial => _safeMaterial;
|
||||
public Material deathMaterial => _deathMaterial;
|
||||
|
||||
private IPlatformRule _platformRule;
|
||||
private bool hasAchievedScore = false;
|
||||
|
||||
[Inject] Player player;
|
||||
[Inject] IPool<Platform> pool;
|
||||
[Inject] IPlatformManager platformManager;
|
||||
[Inject] IScoreService IscoreService;
|
||||
[Inject] IAudioController IaudioController;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if(_particleSystem == null) _particleSystem = GetComponent<ParticleSystem>();
|
||||
_safeMaterial.color = ReturnMaterialColor(safeMaterialColors);
|
||||
_deathMaterial.color = ReturnMaterialColor(deathMaterialColors);
|
||||
}
|
||||
|
||||
Color ReturnMaterialColor(Color[] color)
|
||||
{
|
||||
return color[Random.Range(0,color.Length)];
|
||||
}
|
||||
public void SetPlatformRule(IPlatformRule platformRule)
|
||||
{
|
||||
_platformRule = platformRule;
|
||||
_platformRule.Execute(this);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if(other.CompareTag("Player") && !hasAchievedScore)
|
||||
{
|
||||
hasAchievedScore = true;
|
||||
Debug.Log("Score Increased");
|
||||
IscoreService.AddScore();
|
||||
IaudioController.PlayScoredSound();
|
||||
_particleSystem.Play();
|
||||
HideThisPlatfromPiece();
|
||||
|
||||
}
|
||||
}
|
||||
void HideThisPlatfromPiece()
|
||||
{
|
||||
foreach(var piece in _platformPiece)
|
||||
{
|
||||
piece.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (player.transform.position.y < transform.position.y-5f)
|
||||
{
|
||||
hasAchievedScore = false;
|
||||
pool.ReturnToPool(this);
|
||||
platformManager.BuildNewPlatform();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 428d0179d16f0ec4a8923516aeff1a94
|
||||
@@ -0,0 +1,64 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
public class PlatformManager : MonoBehaviour,IPlatformManager
|
||||
{
|
||||
[Inject] private IPool<Platform> pool;
|
||||
[Inject] private IInputReader inputReader;
|
||||
|
||||
private float yPos = 0f;
|
||||
|
||||
[SerializeField] private float inputScale = 360f;
|
||||
float rotAmount = 0;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
ShowPlatforms();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
inputReader.OnDragValueChanged += HandleDrag;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
inputReader.OnDragValueChanged -= HandleDrag;
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
if (!inputReader.isMouseButtonPressed) return;
|
||||
#endif
|
||||
|
||||
// Apply rotation
|
||||
transform.Rotate(Vector3.up * rotAmount, Space.World);
|
||||
}
|
||||
|
||||
private void HandleDrag(Vector2 drag)
|
||||
{
|
||||
rotAmount = -drag.x/Screen.width * inputScale;
|
||||
}
|
||||
|
||||
private void ShowPlatforms()
|
||||
{
|
||||
foreach (Platform platform in pool.All)
|
||||
{
|
||||
platform.gameObject.SetActive(true);
|
||||
platform.transform.position = new Vector3(0, yPos, 0);
|
||||
yPos--;
|
||||
}
|
||||
}
|
||||
|
||||
public void BuildNewPlatform()
|
||||
{
|
||||
Platform platform = pool.GetFromPool();
|
||||
platform.transform.position = new Vector3(0, yPos, 0);
|
||||
yPos--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 393df497de02fce4399040e619446397
|
||||
@@ -0,0 +1,63 @@
|
||||
using Darkmatter.Core;
|
||||
using Darkmatter.Domain;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
public class PlatformPool : MonoBehaviour, IPool<Platform>
|
||||
{
|
||||
[SerializeField] private Platform platformPrefab;
|
||||
[SerializeField] private Transform platformParent;
|
||||
[SerializeField] private int poolSize = 10;
|
||||
|
||||
private Queue<Platform> _queue = new Queue<Platform>();
|
||||
|
||||
public IReadOnlyCollection<Platform> All => _queue;
|
||||
|
||||
[Inject] IObjectResolver resolver;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
SetupPool();
|
||||
}
|
||||
|
||||
void SetupPool()
|
||||
{
|
||||
Platform instance = null;
|
||||
for(int i = 0; i < poolSize; i++)
|
||||
{
|
||||
instance = Instantiate(platformPrefab,platformParent);
|
||||
resolver.Inject(instance);
|
||||
if (i == 0) instance.SetPlatformRule(new FirstPlatform());
|
||||
else instance.SetPlatformRule(new OtherPlatform());
|
||||
instance.gameObject.SetActive(false);
|
||||
_queue.Enqueue(instance);
|
||||
}
|
||||
}
|
||||
|
||||
public Platform GetFromPool()
|
||||
{
|
||||
if(_queue.Count == 0)
|
||||
{
|
||||
Platform newObj = Instantiate(platformPrefab,platformParent);
|
||||
newObj.SetPlatformRule(new OtherPlatform());
|
||||
_queue.Enqueue(newObj);
|
||||
return newObj;
|
||||
}
|
||||
Platform pooledObj = _queue.Dequeue();
|
||||
pooledObj.SetPlatformRule(new OtherPlatform());
|
||||
pooledObj.gameObject.SetActive(true);
|
||||
return pooledObj;
|
||||
}
|
||||
|
||||
public void ReturnToPool(Platform obj)
|
||||
{
|
||||
obj.gameObject.SetActive(false);
|
||||
_queue.Enqueue(obj);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4977d8686efb09b40a678a0fb6037eee
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "PresentationAssembly",
|
||||
"rootNamespace": "Darkmatter.Presentation",
|
||||
"references": [
|
||||
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
|
||||
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||
"GUID:219208e14f3a1e1439abafd1ff0ae402"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09dab6049e43dd9449335e6d3f51f72e
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/DarkMatter/Code/Presentation/UI.meta
Normal file
8
Assets/DarkMatter/Code/Presentation/UI.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbdfa4d2bcf3bcf4b90151362beecf8e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,48 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using VContainer;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class DeathScreenController : IDeathScreenController
|
||||
{
|
||||
private DeathScreenView deathScreenView;
|
||||
|
||||
[Inject] private IScoreService IscoreService;
|
||||
[Inject] private IInputReader IinputReader;
|
||||
[Inject] private IAudioController IaudioController;
|
||||
[Inject] private IGameSession IgameSession;
|
||||
[Inject] private IGameScreenController IgameScreenController;
|
||||
public DeathScreenController(DeathScreenView _deathScreenView)
|
||||
{
|
||||
deathScreenView = _deathScreenView;
|
||||
deathScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
|
||||
deathScreenView.exitBtn.onClick.AddListener(OnExitButtonClicked);
|
||||
}
|
||||
|
||||
public void ShowDeathScreen()
|
||||
{
|
||||
IgameScreenController.HideGameScreen();
|
||||
deathScreenView.Show(IscoreService.score, IscoreService.highScore);
|
||||
}
|
||||
|
||||
private void OnExitButtonClicked()
|
||||
{
|
||||
Debug.Log("Exit Button Clicked");
|
||||
IinputReader.UnlockInput();
|
||||
IaudioController.PlayBtnPressedSound();
|
||||
IgameSession.showStartScreen = true;
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
|
||||
private void OnRestartButtonClicked()
|
||||
{
|
||||
Debug.Log("Restart Button Clicked");
|
||||
IinputReader.UnlockInput();
|
||||
IaudioController.PlayBtnPressedSound();
|
||||
IgameSession.showStartScreen = false;
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 92c6fccb35ce2e64a820ecbc0fff7477
|
||||
27
Assets/DarkMatter/Code/Presentation/UI/DeathScreenView.cs
Normal file
27
Assets/DarkMatter/Code/Presentation/UI/DeathScreenView.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class DeathScreenView : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private GameObject deathScreen;
|
||||
public Button restartBtn;
|
||||
public Button exitBtn;
|
||||
public TextMeshProUGUI score;
|
||||
public TextMeshProUGUI highScore;
|
||||
|
||||
public void Show(int _score, int _highScore)
|
||||
{
|
||||
this.score.text = _score.ToString();
|
||||
this.highScore.text = _highScore.ToString();
|
||||
deathScreen.SetActive(true);
|
||||
}
|
||||
public void Hide()
|
||||
{
|
||||
deathScreen.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4aab9e4cddc66e44e90193677b63e24e
|
||||
@@ -0,0 +1,50 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class GameScreenController : IGameScreenController
|
||||
{
|
||||
GameScreenView gameScreenView;
|
||||
[Inject] private IScoreService IscoreService;
|
||||
[Inject] private IPauseScreenController IpauseScreenController;
|
||||
[Inject] private IInputReader IinputReader;
|
||||
[Inject] private IAudioController IaudioController;
|
||||
public GameScreenController(GameScreenView _gameScreenView, IScoreService _IscoreService, IPauseScreenController _IpauseScreenController)
|
||||
{
|
||||
this.gameScreenView = _gameScreenView;
|
||||
IscoreService = _IscoreService;
|
||||
IpauseScreenController = _IpauseScreenController;
|
||||
IscoreService.OnScoreChange += UpdateScore;
|
||||
gameScreenView.pauseBtn.onClick.AddListener(OnPauseButtonClicked);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void UpdateScore(int score)
|
||||
{
|
||||
Debug.Log("calling Score");
|
||||
gameScreenView.UpdateScore(score);
|
||||
}
|
||||
|
||||
public void ShowGameScreen()
|
||||
{
|
||||
gameScreenView.Show();
|
||||
}
|
||||
|
||||
public void HideGameScreen()
|
||||
{
|
||||
gameScreenView.Hide();
|
||||
}
|
||||
|
||||
public void OnPauseButtonClicked()
|
||||
{
|
||||
IaudioController.PlayBtnPressedSound();
|
||||
Time.timeScale = 0f;
|
||||
IinputReader.LockInput();
|
||||
IpauseScreenController.ShowPauseScreen();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ab301d9fb59e24459e315204ffcc8d6
|
||||
28
Assets/DarkMatter/Code/Presentation/UI/GameScreenView.cs
Normal file
28
Assets/DarkMatter/Code/Presentation/UI/GameScreenView.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class GameScreenView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject gameScreen;
|
||||
public Button pauseBtn;
|
||||
[SerializeField] private TextMeshProUGUI scoreText;
|
||||
|
||||
public void UpdateScore(int score)
|
||||
{
|
||||
scoreText.text = score.ToString();
|
||||
}
|
||||
|
||||
public void Show()
|
||||
{
|
||||
gameScreen.SetActive(true);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
gameScreen.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2efefd316bbb28246bcee036477a00a5
|
||||
@@ -0,0 +1,46 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using VContainer;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class PauseScreenController : IPauseScreenController
|
||||
{
|
||||
private PauseScreenView pauseScreenView;
|
||||
[Inject] private IInputReader IinputReader;
|
||||
[Inject] private IAudioController IaudioController;
|
||||
[Inject] private IGameSession IgameSession;
|
||||
|
||||
public PauseScreenController(PauseScreenView _pauseScreenView)
|
||||
{
|
||||
pauseScreenView = _pauseScreenView;
|
||||
pauseScreenView.resumeBtn.onClick.AddListener(OnResumeButtonClicked);
|
||||
pauseScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
|
||||
}
|
||||
|
||||
public void ShowPauseScreen()
|
||||
{
|
||||
pauseScreenView.Show();
|
||||
}
|
||||
|
||||
private void OnRestartButtonClicked()
|
||||
{
|
||||
Time.timeScale = 1.0f;
|
||||
IinputReader.UnlockInput();
|
||||
IaudioController.PlayBtnPressedSound();
|
||||
IgameSession.showStartScreen = false;
|
||||
SceneManager.LoadScene(0); //Restart This Scene
|
||||
}
|
||||
|
||||
private void OnResumeButtonClicked()
|
||||
{
|
||||
Time.timeScale = 1.0f;
|
||||
pauseScreenView.Hide();
|
||||
IinputReader.UnlockInput();
|
||||
IaudioController.PlayBtnPressedSound();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 682db5ec0dd207b4fb4122bc7798ffc4
|
||||
22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
Normal file
22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class PauseScreenView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public GameObject pauseScreen;
|
||||
public Button resumeBtn;
|
||||
public Button restartBtn;
|
||||
|
||||
public void Show()
|
||||
{
|
||||
pauseScreen.SetActive(true);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
pauseScreen.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e57e5514aa3e64c40a4d396db68170c4
|
||||
@@ -0,0 +1,49 @@
|
||||
using Darkmatter.Core;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using VContainer.Unity;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class StartScreenController : IStartable
|
||||
{
|
||||
private StartScreenView startScreenView;
|
||||
[Inject] IGameScreenController gameScreenController;
|
||||
[Inject] IInputReader IinputReader;
|
||||
[Inject] private IAudioController IaudioController;
|
||||
[Inject] private IGameSession IgameSession;
|
||||
public StartScreenController(StartScreenView _startScreenView, IGameScreenController _gameScreenController)
|
||||
{
|
||||
Debug.Log("StartScreenController Constructor Called");
|
||||
startScreenView = _startScreenView;
|
||||
gameScreenController = _gameScreenController;
|
||||
startScreenView.tapToStartButton.onClick.AddListener(OnTapToStartButtonClicked);
|
||||
}
|
||||
public void Start()
|
||||
{
|
||||
if (IgameSession.showStartScreen)
|
||||
{
|
||||
startScreenView.Show();
|
||||
IinputReader.LockInput();
|
||||
IgameSession.showStartScreen = false;
|
||||
IgameSession.hasGameStarted = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
gameScreenController.ShowGameScreen();
|
||||
IgameSession.hasGameStarted = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnTapToStartButtonClicked()
|
||||
{
|
||||
IaudioController.PlayBtnPressedSound();
|
||||
startScreenView.Hide();
|
||||
IinputReader.UnlockInput();
|
||||
gameScreenController.ShowGameScreen();
|
||||
IgameSession.hasGameStarted = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f1b78c138759874ab695ee6697c16a4
|
||||
23
Assets/DarkMatter/Code/Presentation/UI/StartScreenView.cs
Normal file
23
Assets/DarkMatter/Code/Presentation/UI/StartScreenView.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
{
|
||||
public class StartScreenView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject startScreen;
|
||||
public Button tapToStartButton;
|
||||
|
||||
public void Show()
|
||||
{
|
||||
startScreen.SetActive(true);
|
||||
}
|
||||
|
||||
public void Hide()
|
||||
{
|
||||
startScreen.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3fccddd791b55e446a7a091823024f34
|
||||
Reference in New Issue
Block a user