files arranged using assembly defn

This commit is contained in:
Mausham
2025-12-16 18:12:45 -08:00
parent 4f1a6365fe
commit 04b1e3127c
144 changed files with 1207 additions and 1425 deletions

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{
"name": "AppAssembly",
"rootNamespace": "Darkmatter.App",
"references": [
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
"GUID:219208e14f3a1e1439abafd1ff0ae402",
"GUID:09dab6049e43dd9449335e6d3f51f72e"
],
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"excludePlatforms": [],
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"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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using Darkmatter.Core;
using Darkmatter.Domain;
using Darkmatter.Presentation;
using UnityEngine;
using VContainer;
using VContainer.Unity;
namespace Darkmatter.App
{
public class GameLifetimeScope : LifetimeScope
{
[SerializeField] private PlatformPool pool;
[SerializeField] private PlatformManager manager;
[SerializeField] private InputReaderSO inputReader;
[SerializeField] private GameSessionSO gameSession;
[SerializeField] private Player player;
[SerializeField] private AudioController audioController;
//UI References
[SerializeField] private GameScreenView gameScreenView;
[SerializeField] private StartScreenView startScreenView;
[SerializeField] private DeathScreenView deathScreenView;
[SerializeField] private PauseScreenView pauseScreenView;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterComponent(pool).As<IPool<Platform>>();
builder.RegisterComponent(manager).As<IPlatformManager>();
builder.RegisterInstance(inputReader).As<IInputReader>();
builder.Register<ScoreService>(Lifetime.Singleton).As<IScoreService>();
builder.RegisterInstance<GameSessionSO>(gameSession).As<IGameSession>();
builder.RegisterComponent(player).As<IPlayer>();
builder.RegisterComponent(audioController).As<IAudioController>().AsSelf();
builder.RegisterEntryPoint<StartScreenController>(Lifetime.Singleton).WithParameter(startScreenView);
builder.Register<GameScreenController>(Lifetime.Singleton).WithParameter(gameScreenView).As<IGameScreenController>();
builder.Register<PauseScreenController>(Lifetime.Singleton).WithParameter(pauseScreenView).As<IPauseScreenController>();
builder.Register<DeathScreenController>(Lifetime.Singleton).WithParameter(deathScreenView).As<IDeathScreenController>();
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.16.0
// from Assets/DarkMatter/Code/Core/Attributes/GameInputAction.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/DarkMatter/Code/Core/Attributes/GameInputAction.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @GameInputAction: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @GameInputAction()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""GameInputAction"",
""maps"": [
{
""name"": ""Player"",
""id"": ""3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51"",
""actions"": [
{
""name"": ""Drag"",
""type"": ""PassThrough"",
""id"": ""9844a2ea-8548-4df0-ae07-e1e5a92728b6"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""MouseClicked"",
""type"": ""Button"",
""id"": ""c1fdc599-2f45-4585-9ed6-3d06657c5433"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""b85bb725-45d0-4b03-8340-5f00c69f263a"",
""path"": ""<Touchscreen>/touch0/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Drag"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""677064fe-e074-4971-9c7a-65a3f2adaee6"",
""path"": ""<Mouse>/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Drag"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""7f54b27a-9464-4e9d-8be4-71bfea8a8277"",
""path"": ""<Mouse>/leftButton"",
""interactions"": ""Hold"",
""processors"": """",
""groups"": """",
""action"": ""MouseClicked"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Drag = m_Player.FindAction("Drag", throwIfNotFound: true);
m_Player_MouseClicked = m_Player.FindAction("MouseClicked", throwIfNotFound: true);
}
~@GameInputAction()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInputAction.Player.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Drag;
private readonly InputAction m_Player_MouseClicked;
/// <summary>
/// Provides access to input actions defined in input action map "Player".
/// </summary>
public struct PlayerActions
{
private @GameInputAction m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public PlayerActions(@GameInputAction wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Player/Drag".
/// </summary>
public InputAction @Drag => m_Wrapper.m_Player_Drag;
/// <summary>
/// Provides access to the underlying input action "Player/MouseClicked".
/// </summary>
public InputAction @MouseClicked => m_Wrapper.m_Player_MouseClicked;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Player; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="PlayerActions" />
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Drag.started += instance.OnDrag;
@Drag.performed += instance.OnDrag;
@Drag.canceled += instance.OnDrag;
@MouseClicked.started += instance.OnMouseClicked;
@MouseClicked.performed += instance.OnMouseClicked;
@MouseClicked.canceled += instance.OnMouseClicked;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="PlayerActions" />
private void UnregisterCallbacks(IPlayerActions instance)
{
@Drag.started -= instance.OnDrag;
@Drag.performed -= instance.OnDrag;
@Drag.canceled -= instance.OnDrag;
@MouseClicked.started -= instance.OnMouseClicked;
@MouseClicked.performed -= instance.OnMouseClicked;
@MouseClicked.canceled -= instance.OnMouseClicked;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
/// </summary>
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
/// </summary>
public PlayerActions @Player => new PlayerActions(this);
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
public interface IPlayerActions
{
/// <summary>
/// Method invoked when associated input action "Drag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnDrag(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MouseClicked" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMouseClicked(InputAction.CallbackContext context);
}
}

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{
"version": 1,
"name": "GameInputAction",
"maps": [
{
"name": "Player",
"id": "3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51",
"actions": [
{
"name": "Drag",
"type": "PassThrough",
"id": "9844a2ea-8548-4df0-ae07-e1e5a92728b6",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "MouseClicked",
"type": "Button",
"id": "c1fdc599-2f45-4585-9ed6-3d06657c5433",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "b85bb725-45d0-4b03-8340-5f00c69f263a",
"path": "<Touchscreen>/touch0/delta",
"interactions": "",
"processors": "",
"groups": "",
"action": "Drag",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "677064fe-e074-4971-9c7a-65a3f2adaee6",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "",
"groups": "",
"action": "Drag",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "7f54b27a-9464-4e9d-8be4-71bfea8a8277",
"path": "<Mouse>/leftButton",
"interactions": "Hold",
"processors": "",
"groups": "",
"action": "MouseClicked",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Darkmatter.Core
{
public interface IAudioController
{
void PlayJumpSound();
void PlayDeathSound();
void PlayBtnPressedSound();
void PlayScoredSound();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Darkmatter.Core
{
public interface IDeathScreenController
{
void ShowDeathScreen();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Darkmatter.Core
{
public interface IGameScreenController
{
void ShowGameScreen();
void HideGameScreen();
}
}

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fileFormatVersion: 2
guid: c61899447bb6d694a93759306dee0f6d

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using UnityEngine;
namespace Darkmatter.Core
{
public interface IGameSession
{
bool showStartScreen { get; set; }
bool hasGameStarted { get; set; }
}
}

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using System;
using UnityEngine;
namespace Darkmatter.Core
{
public interface IInputReader
{
event Action<Vector2> OnDragValueChanged;
bool isMouseButtonPressed { get; }
Vector2 dragInput { get; }
void LockInput();
void UnlockInput();
}
}

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fileFormatVersion: 2
guid: 3694572af73cf5344988658907712552

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using UnityEngine;
namespace Darkmatter.Core
{
public interface IPauseScreenController
{
void ShowPauseScreen();
}
}

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fileFormatVersion: 2
guid: 531a3cefcdec354409ef858b5ea7fb55

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using System.Collections.Generic;
using UnityEngine;
namespace Darkmatter.Core
{
public interface IPlatform
{
List<GameObject> platformPiece { get; }
Material safeMaterial { get; }
Material deathMaterial { get; }
}
}

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fileFormatVersion: 2
guid: bfc0615b9e0d4094fa7f57342f9ba6fd

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using UnityEngine;
namespace Darkmatter.Core
{
public interface IPlatformManager
{
void BuildNewPlatform();
}
}

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fileFormatVersion: 2
guid: 6f4ca9d11e511cc4897f702ce62c2663

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using UnityEngine;
namespace Darkmatter.Core
{
public interface IPlatformRule
{
public void Execute(IPlatform platform);
}
}

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guid: ea78e7f773196344bbc9745acf4b5687

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Darkmatter.Core
{
public interface IPlayer
{
bool isDead { get; }
}
}

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fileFormatVersion: 2
guid: 833de72b91bdfba49997116bd87a298e

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using Codice.Client.Common;
using System.Collections.Generic;
using UnityEngine;
namespace Darkmatter.Core
{
public interface IPool <T>
{
IReadOnlyCollection<T> All { get; }
void ReturnToPool(T obj);
T GetFromPool();
}
}

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fileFormatVersion: 2
guid: e8dc86ecbdfd4124595da34516170d7b

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using System;
using UnityEngine;
namespace Darkmatter.Core
{
public interface IScoreService
{
int score { get; }
int highScore { get; }
event Action<int> OnScoreChange;
void AddScore();
}
}

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{
"name": "CoreAssembly",
"rootNamespace": "Darkmatter.Core",
"references": [
"GUID:4307f53044263cf4b835bd812fc161a4",
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
"GUID:75469ad4d38634e559750d17036d5f7c"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Core
{
[CreateAssetMenu(fileName = "GameSessionSO", menuName = "Scriptable Objects/GameSessionSO")]
public class GameSessionSO : ScriptableObject, IGameSession
{
public bool showStartScreen { get; set; } = false;
public bool hasGameStarted { get; set; } = false;
private void OnEnable()
{
showStartScreen = true;
hasGameStarted = false;
}
private void OnDisable()
{
showStartScreen = false;
hasGameStarted = false;
}
}
}

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using Darkmatter.Core;
using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Darkmatter.Core
{
[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions, IInputReader
{
public event Action<Vector2> OnDragValueChanged;
public Vector2 dragInput
{
get => _dragInput;
private set
{
_dragInput = value;
OnDragValueChanged?.Invoke(_dragInput);
}
}
public bool isMouseButtonPressed { get; private set; }
private Vector2 _dragInput;
private GameInputAction action;
private void OnEnable()
{
if (action == null) action = new GameInputAction();
action.Enable();
action.Player.SetCallbacks(this);
isMouseButtonPressed = false;
}
private void OnDisable()
{
action.Player.Disable();
}
public void OnDrag(InputAction.CallbackContext context)
{
dragInput = context.ReadValue<Vector2>();
}
public void OnMouseClicked(InputAction.CallbackContext context)
{
isMouseButtonPressed = context.ReadValue<float>() == 1 ? true : false;
}
public void LockInput()
{
action.Player.Disable();
}
public void UnlockInput()
{
action.Player.Enable();
}
}
}

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using Darkmatter.Core;
using System;
using UnityEngine;
namespace Darkmatter.Core
{
public class ScoreService : IScoreService
{
public event Action<int> OnScoreChange;
public int score { get; private set; }
public int highScore { get; private set; } = PlayerPrefs.GetInt("HighScore");
public void AddScore()
{
score += 5;
if (score > highScore)
{
SetNewHighScore();
}
OnScoreChange?.Invoke(score);
}
private void SetNewHighScore()
{
highScore = score;
PlayerPrefs.SetInt("HighScore", highScore);
PlayerPrefs.Save();
}
}
}

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{
"name": "DomainAssembly",
"rootNamespace": "Darkmatter.Domain",
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"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
"GUID:4307f53044263cf4b835bd812fc161a4",
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc"
],
"includePlatforms": [],
"excludePlatforms": [],
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using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Domain
{
public class FirstPlatform : IPlatformRule
{
public void Execute(IPlatform platform)
{
foreach (var piece in platform.platformPiece)
{
piece.SetActive(true);
piece.GetComponent<Renderer>().material = platform.safeMaterial;
piece.gameObject.SetActive(true);
piece.tag = "Safe";
}
platform.platformPiece[Random.Range(1, platform.platformPiece.Count)].gameObject.SetActive(false);
}
}
}

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using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Domain
{
public class OtherPlatform : IPlatformRule
{
int danger = 2;
public void Execute(IPlatform platform)
{
foreach (var piece in platform.platformPiece)
{
piece.SetActive(true);
piece.GetComponent<Renderer>().material = platform.safeMaterial;
piece.gameObject.SetActive(true);
piece.tag = "Safe";
}
for (int i = 0; i < danger; i++)
{
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
deadPlatform.tag = "Death";
}
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
}
}
}

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using Darkmatter.Core;
using System.Collections;
using Unity.Cinemachine;
using UnityEngine;
using VContainer;
namespace Darkmatter.Domain
{
public class Player : MonoBehaviour, IPlayer
{
[SerializeField] private float jumpForce = 3f;
[SerializeField] private Rigidbody rb;
[SerializeField] private GameObject splashObject;
[SerializeField] private Transform splashParent;
[SerializeField] private ParticleSystem deadParticle;
[SerializeField] private ParticleSystem jumpParticle;
[SerializeField] private CinemachineImpulseSource cinemachineImpulseSource;
[SerializeField] private Material playerMaterial;
[SerializeField] Color[] playerMaterialColors;
public bool isDead { get; private set; }
[Inject] private IDeathScreenController IdeathScreenController;
[Inject] private IInputReader IinputReader;
[Inject] private IAudioController IaudioController;
private void Start()
{
isDead = false;
playerMaterial.color = playerMaterialColors[Random.Range(0, playerMaterialColors.Length)];
}
private void OnCollisionEnter(Collision collision)
{
ShowAndHideSplash(collision);
if (isDead) return;
if (collision.gameObject.CompareTag("Safe") && rb.linearVelocity.y <= 0.5f)
{
rb.linearVelocity = Vector3.up * jumpForce;
jumpParticle.Play();
IaudioController.PlayJumpSound();
}
else if (collision.gameObject.CompareTag("Death"))
{
Die();
}
}
private void ShowAndHideSplash(Collision collision)
{
float splashYPos = collision.transform.position.y + 0.155f;
ContactPoint contact = collision.contacts[0];
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, collision.gameObject.transform);
instancedSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f), 1);
Destroy(instancedSplash, 2f);
}
private void Die()
{
isDead = true;
IinputReader.LockInput();
deadParticle.Play();
this.GetComponent<Renderer>().enabled = false;
IaudioController.PlayDeathSound();
Handheld.Vibrate(); //Vibration
cinemachineImpulseSource.GenerateImpulseWithForce(1);
StartCoroutine(DieRoutine());
}
IEnumerator DieRoutine()
{
yield return new WaitForSeconds(1f);
IdeathScreenController.ShowDeathScreen();
}
}
}

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using Darkmatter.Core;
using UnityEngine;
using VContainer;
namespace Darkmatter.Presentation
{
public class AudioController : MonoBehaviour, IAudioController
{
[SerializeField] private AudioSource MusicSource;
[SerializeField] private AudioSource SFXSource;
public AudioClip backgroundMusicClip;
public AudioClip jumpClip;
public AudioClip deathClip;
public AudioClip btnPressedClip;
public AudioClip scoredClip;
[Inject] private IGameSession IgameSession;
private void Start()
{
MusicSource.clip = backgroundMusicClip;
MusicSource.loop = true;
MusicSource.Play();
}
public void PlaySfx(AudioClip clip)
{
if (!IgameSession.hasGameStarted) return;
SFXSource.ignoreListenerPause = true;
SFXSource.PlayOneShot(clip);
}
public void PlayJumpSound()
{
PlaySfx(jumpClip);
}
public void PlayDeathSound()
{
PlaySfx(deathClip);
}
public void PlayBtnPressedSound()
{
PlaySfx(btnPressedClip);
}
public void PlayScoredSound()
{
PlaySfx(scoredClip);
}
}
}

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using Darkmatter.Core;
using Darkmatter.Domain;
using System.Collections.Generic;
using UnityEngine;
using VContainer;
public class Platform : MonoBehaviour, IPlatform
{
[SerializeField] private List<GameObject> _platformPiece = new List<GameObject>();
[SerializeField] private Material _safeMaterial;
[SerializeField] private Material _deathMaterial;
[SerializeField] private ParticleSystem _particleSystem;
[SerializeField]private Color[] safeMaterialColors;
[SerializeField] private Color[] deathMaterialColors;
public List<GameObject> platformPiece => _platformPiece;
public Material safeMaterial => _safeMaterial;
public Material deathMaterial => _deathMaterial;
private IPlatformRule _platformRule;
private bool hasAchievedScore = false;
[Inject] Player player;
[Inject] IPool<Platform> pool;
[Inject] IPlatformManager platformManager;
[Inject] IScoreService IscoreService;
[Inject] IAudioController IaudioController;
private void Start()
{
if(_particleSystem == null) _particleSystem = GetComponent<ParticleSystem>();
_safeMaterial.color = ReturnMaterialColor(safeMaterialColors);
_deathMaterial.color = ReturnMaterialColor(deathMaterialColors);
}
Color ReturnMaterialColor(Color[] color)
{
return color[Random.Range(0,color.Length)];
}
public void SetPlatformRule(IPlatformRule platformRule)
{
_platformRule = platformRule;
_platformRule.Execute(this);
}
private void OnTriggerEnter(Collider other)
{
if(other.CompareTag("Player") && !hasAchievedScore)
{
hasAchievedScore = true;
Debug.Log("Score Increased");
IscoreService.AddScore();
IaudioController.PlayScoredSound();
_particleSystem.Play();
HideThisPlatfromPiece();
}
}
void HideThisPlatfromPiece()
{
foreach(var piece in _platformPiece)
{
piece.gameObject.SetActive(false);
}
}
private void Update()
{
if (player.transform.position.y < transform.position.y-5f)
{
hasAchievedScore = false;
pool.ReturnToPool(this);
platformManager.BuildNewPlatform();
}
}
}

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using Darkmatter.Core;
using UnityEngine;
using VContainer;
public class PlatformManager : MonoBehaviour,IPlatformManager
{
[Inject] private IPool<Platform> pool;
[Inject] private IInputReader inputReader;
private float yPos = 0f;
[SerializeField] private float inputScale = 360f;
float rotAmount = 0;
private void Start()
{
ShowPlatforms();
}
private void OnEnable()
{
inputReader.OnDragValueChanged += HandleDrag;
}
private void OnDisable()
{
inputReader.OnDragValueChanged -= HandleDrag;
}
private void LateUpdate()
{
#if UNITY_EDITOR || UNITY_STANDALONE
if (!inputReader.isMouseButtonPressed) return;
#endif
// Apply rotation
transform.Rotate(Vector3.up * rotAmount, Space.World);
}
private void HandleDrag(Vector2 drag)
{
rotAmount = -drag.x/Screen.width * inputScale;
}
private void ShowPlatforms()
{
foreach (Platform platform in pool.All)
{
platform.gameObject.SetActive(true);
platform.transform.position = new Vector3(0, yPos, 0);
yPos--;
}
}
public void BuildNewPlatform()
{
Platform platform = pool.GetFromPool();
platform.transform.position = new Vector3(0, yPos, 0);
yPos--;
}
}

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using Darkmatter.Core;
using Darkmatter.Domain;
using System.Collections.Generic;
using UnityEngine;
using VContainer;
public class PlatformPool : MonoBehaviour, IPool<Platform>
{
[SerializeField] private Platform platformPrefab;
[SerializeField] private Transform platformParent;
[SerializeField] private int poolSize = 10;
private Queue<Platform> _queue = new Queue<Platform>();
public IReadOnlyCollection<Platform> All => _queue;
[Inject] IObjectResolver resolver;
private void Awake()
{
SetupPool();
}
void SetupPool()
{
Platform instance = null;
for(int i = 0; i < poolSize; i++)
{
instance = Instantiate(platformPrefab,platformParent);
resolver.Inject(instance);
if (i == 0) instance.SetPlatformRule(new FirstPlatform());
else instance.SetPlatformRule(new OtherPlatform());
instance.gameObject.SetActive(false);
_queue.Enqueue(instance);
}
}
public Platform GetFromPool()
{
if(_queue.Count == 0)
{
Platform newObj = Instantiate(platformPrefab,platformParent);
newObj.SetPlatformRule(new OtherPlatform());
_queue.Enqueue(newObj);
return newObj;
}
Platform pooledObj = _queue.Dequeue();
pooledObj.SetPlatformRule(new OtherPlatform());
pooledObj.gameObject.SetActive(true);
return pooledObj;
}
public void ReturnToPool(Platform obj)
{
obj.gameObject.SetActive(false);
_queue.Enqueue(obj);
}
}

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{
"name": "PresentationAssembly",
"rootNamespace": "Darkmatter.Presentation",
"references": [
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:219208e14f3a1e1439abafd1ff0ae402"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
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using Darkmatter.Core;
using UnityEngine;
using UnityEngine.SceneManagement;
using VContainer;
namespace Darkmatter.Presentation
{
public class DeathScreenController : IDeathScreenController
{
private DeathScreenView deathScreenView;
[Inject] private IScoreService IscoreService;
[Inject] private IInputReader IinputReader;
[Inject] private IAudioController IaudioController;
[Inject] private IGameSession IgameSession;
[Inject] private IGameScreenController IgameScreenController;
public DeathScreenController(DeathScreenView _deathScreenView)
{
deathScreenView = _deathScreenView;
deathScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
deathScreenView.exitBtn.onClick.AddListener(OnExitButtonClicked);
}
public void ShowDeathScreen()
{
IgameScreenController.HideGameScreen();
deathScreenView.Show(IscoreService.score, IscoreService.highScore);
}
private void OnExitButtonClicked()
{
Debug.Log("Exit Button Clicked");
IinputReader.UnlockInput();
IaudioController.PlayBtnPressedSound();
IgameSession.showStartScreen = true;
SceneManager.LoadScene(0);
}
private void OnRestartButtonClicked()
{
Debug.Log("Restart Button Clicked");
IinputReader.UnlockInput();
IaudioController.PlayBtnPressedSound();
IgameSession.showStartScreen = false;
SceneManager.LoadScene(0);
}
}
}

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class DeathScreenView : MonoBehaviour
{
[SerializeField] private GameObject deathScreen;
public Button restartBtn;
public Button exitBtn;
public TextMeshProUGUI score;
public TextMeshProUGUI highScore;
public void Show(int _score, int _highScore)
{
this.score.text = _score.ToString();
this.highScore.text = _highScore.ToString();
deathScreen.SetActive(true);
}
public void Hide()
{
deathScreen.SetActive(false);
}
}
}

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guid: 4aab9e4cddc66e44e90193677b63e24e

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using Darkmatter.Core;
using UnityEngine;
using VContainer;
namespace Darkmatter.Presentation
{
public class GameScreenController : IGameScreenController
{
GameScreenView gameScreenView;
[Inject] private IScoreService IscoreService;
[Inject] private IPauseScreenController IpauseScreenController;
[Inject] private IInputReader IinputReader;
[Inject] private IAudioController IaudioController;
public GameScreenController(GameScreenView _gameScreenView, IScoreService _IscoreService, IPauseScreenController _IpauseScreenController)
{
this.gameScreenView = _gameScreenView;
IscoreService = _IscoreService;
IpauseScreenController = _IpauseScreenController;
IscoreService.OnScoreChange += UpdateScore;
gameScreenView.pauseBtn.onClick.AddListener(OnPauseButtonClicked);
}
private void UpdateScore(int score)
{
Debug.Log("calling Score");
gameScreenView.UpdateScore(score);
}
public void ShowGameScreen()
{
gameScreenView.Show();
}
public void HideGameScreen()
{
gameScreenView.Hide();
}
public void OnPauseButtonClicked()
{
IaudioController.PlayBtnPressedSound();
Time.timeScale = 0f;
IinputReader.LockInput();
IpauseScreenController.ShowPauseScreen();
}
}
}

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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class GameScreenView : MonoBehaviour
{
[SerializeField] private GameObject gameScreen;
public Button pauseBtn;
[SerializeField] private TextMeshProUGUI scoreText;
public void UpdateScore(int score)
{
scoreText.text = score.ToString();
}
public void Show()
{
gameScreen.SetActive(true);
}
public void Hide()
{
gameScreen.SetActive(false);
}
}
}

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using Darkmatter.Core;
using UnityEngine;
using UnityEngine.SceneManagement;
using VContainer;
namespace Darkmatter.Presentation
{
public class PauseScreenController : IPauseScreenController
{
private PauseScreenView pauseScreenView;
[Inject] private IInputReader IinputReader;
[Inject] private IAudioController IaudioController;
[Inject] private IGameSession IgameSession;
public PauseScreenController(PauseScreenView _pauseScreenView)
{
pauseScreenView = _pauseScreenView;
pauseScreenView.resumeBtn.onClick.AddListener(OnResumeButtonClicked);
pauseScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
}
public void ShowPauseScreen()
{
pauseScreenView.Show();
}
private void OnRestartButtonClicked()
{
Time.timeScale = 1.0f;
IinputReader.UnlockInput();
IaudioController.PlayBtnPressedSound();
IgameSession.showStartScreen = false;
SceneManager.LoadScene(0); //Restart This Scene
}
private void OnResumeButtonClicked()
{
Time.timeScale = 1.0f;
pauseScreenView.Hide();
IinputReader.UnlockInput();
IaudioController.PlayBtnPressedSound();
}
}
}

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using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class PauseScreenView : MonoBehaviour
{
[SerializeField] public GameObject pauseScreen;
public Button resumeBtn;
public Button restartBtn;
public void Show()
{
pauseScreen.SetActive(true);
}
public void Hide()
{
pauseScreen.SetActive(false);
}
}
}

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using Darkmatter.Core;
using UnityEngine;
using VContainer;
using VContainer.Unity;
namespace Darkmatter.Presentation
{
public class StartScreenController : IStartable
{
private StartScreenView startScreenView;
[Inject] IGameScreenController gameScreenController;
[Inject] IInputReader IinputReader;
[Inject] private IAudioController IaudioController;
[Inject] private IGameSession IgameSession;
public StartScreenController(StartScreenView _startScreenView, IGameScreenController _gameScreenController)
{
Debug.Log("StartScreenController Constructor Called");
startScreenView = _startScreenView;
gameScreenController = _gameScreenController;
startScreenView.tapToStartButton.onClick.AddListener(OnTapToStartButtonClicked);
}
public void Start()
{
if (IgameSession.showStartScreen)
{
startScreenView.Show();
IinputReader.LockInput();
IgameSession.showStartScreen = false;
IgameSession.hasGameStarted = false;
}
else
{
gameScreenController.ShowGameScreen();
IgameSession.hasGameStarted = true;
}
}
private void OnTapToStartButtonClicked()
{
IaudioController.PlayBtnPressedSound();
startScreenView.Hide();
IinputReader.UnlockInput();
gameScreenController.ShowGameScreen();
IgameSession.hasGameStarted = true;
}
}
}

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fileFormatVersion: 2
guid: 3f1b78c138759874ab695ee6697c16a4

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using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation
{
public class StartScreenView : MonoBehaviour
{
[SerializeField] private GameObject startScreen;
public Button tapToStartButton;
public void Show()
{
startScreen.SetActive(true);
}
public void Hide()
{
startScreen.SetActive(false);
}
}
}

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fileFormatVersion: 2
guid: 3fccddd791b55e446a7a091823024f34