files arranged using assembly defn
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using Darkmatter.Core;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using VContainer;
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namespace Darkmatter.Presentation
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{
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public class DeathScreenController : IDeathScreenController
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{
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private DeathScreenView deathScreenView;
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[Inject] private IScoreService IscoreService;
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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[Inject] private IGameScreenController IgameScreenController;
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public DeathScreenController(DeathScreenView _deathScreenView)
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{
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deathScreenView = _deathScreenView;
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deathScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
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deathScreenView.exitBtn.onClick.AddListener(OnExitButtonClicked);
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}
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public void ShowDeathScreen()
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{
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IgameScreenController.HideGameScreen();
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deathScreenView.Show(IscoreService.score, IscoreService.highScore);
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}
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private void OnExitButtonClicked()
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{
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Debug.Log("Exit Button Clicked");
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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IgameSession.showStartScreen = true;
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SceneManager.LoadScene(0);
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}
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private void OnRestartButtonClicked()
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{
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Debug.Log("Restart Button Clicked");
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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IgameSession.showStartScreen = false;
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SceneManager.LoadScene(0);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 92c6fccb35ce2e64a820ecbc0fff7477
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27
Assets/DarkMatter/Code/Presentation/UI/DeathScreenView.cs
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27
Assets/DarkMatter/Code/Presentation/UI/DeathScreenView.cs
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Presentation
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{
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public class DeathScreenView : MonoBehaviour
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{
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[SerializeField] private GameObject deathScreen;
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public Button restartBtn;
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public Button exitBtn;
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public TextMeshProUGUI score;
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public TextMeshProUGUI highScore;
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public void Show(int _score, int _highScore)
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{
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this.score.text = _score.ToString();
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this.highScore.text = _highScore.ToString();
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deathScreen.SetActive(true);
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}
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public void Hide()
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{
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deathScreen.SetActive(false);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4aab9e4cddc66e44e90193677b63e24e
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@@ -0,0 +1,50 @@
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using Darkmatter.Core;
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using UnityEngine;
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using VContainer;
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namespace Darkmatter.Presentation
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{
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public class GameScreenController : IGameScreenController
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{
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GameScreenView gameScreenView;
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[Inject] private IScoreService IscoreService;
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[Inject] private IPauseScreenController IpauseScreenController;
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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public GameScreenController(GameScreenView _gameScreenView, IScoreService _IscoreService, IPauseScreenController _IpauseScreenController)
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{
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this.gameScreenView = _gameScreenView;
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IscoreService = _IscoreService;
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IpauseScreenController = _IpauseScreenController;
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IscoreService.OnScoreChange += UpdateScore;
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gameScreenView.pauseBtn.onClick.AddListener(OnPauseButtonClicked);
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}
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private void UpdateScore(int score)
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{
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Debug.Log("calling Score");
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gameScreenView.UpdateScore(score);
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}
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public void ShowGameScreen()
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{
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gameScreenView.Show();
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}
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public void HideGameScreen()
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{
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gameScreenView.Hide();
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}
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public void OnPauseButtonClicked()
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{
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IaudioController.PlayBtnPressedSound();
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Time.timeScale = 0f;
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IinputReader.LockInput();
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IpauseScreenController.ShowPauseScreen();
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}
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}
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}
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fileFormatVersion: 2
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guid: 0ab301d9fb59e24459e315204ffcc8d6
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28
Assets/DarkMatter/Code/Presentation/UI/GameScreenView.cs
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28
Assets/DarkMatter/Code/Presentation/UI/GameScreenView.cs
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Presentation
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{
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public class GameScreenView : MonoBehaviour
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{
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[SerializeField] private GameObject gameScreen;
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public Button pauseBtn;
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[SerializeField] private TextMeshProUGUI scoreText;
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public void UpdateScore(int score)
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{
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scoreText.text = score.ToString();
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}
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public void Show()
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{
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gameScreen.SetActive(true);
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}
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public void Hide()
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{
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gameScreen.SetActive(false);
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}
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}
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}
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fileFormatVersion: 2
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guid: 2efefd316bbb28246bcee036477a00a5
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@@ -0,0 +1,46 @@
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using Darkmatter.Core;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using VContainer;
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namespace Darkmatter.Presentation
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{
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public class PauseScreenController : IPauseScreenController
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{
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private PauseScreenView pauseScreenView;
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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public PauseScreenController(PauseScreenView _pauseScreenView)
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{
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pauseScreenView = _pauseScreenView;
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pauseScreenView.resumeBtn.onClick.AddListener(OnResumeButtonClicked);
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pauseScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
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}
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public void ShowPauseScreen()
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{
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pauseScreenView.Show();
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}
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private void OnRestartButtonClicked()
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{
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Time.timeScale = 1.0f;
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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IgameSession.showStartScreen = false;
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SceneManager.LoadScene(0); //Restart This Scene
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}
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private void OnResumeButtonClicked()
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{
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Time.timeScale = 1.0f;
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pauseScreenView.Hide();
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 682db5ec0dd207b4fb4122bc7798ffc4
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22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
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22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Presentation
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{
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public class PauseScreenView : MonoBehaviour
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{
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[SerializeField] public GameObject pauseScreen;
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public Button resumeBtn;
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public Button restartBtn;
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public void Show()
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{
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pauseScreen.SetActive(true);
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}
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public void Hide()
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{
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pauseScreen.SetActive(false);
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}
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}
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}
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fileFormatVersion: 2
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guid: e57e5514aa3e64c40a4d396db68170c4
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@@ -0,0 +1,49 @@
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using Darkmatter.Core;
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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namespace Darkmatter.Presentation
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{
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public class StartScreenController : IStartable
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{
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private StartScreenView startScreenView;
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[Inject] IGameScreenController gameScreenController;
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[Inject] IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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public StartScreenController(StartScreenView _startScreenView, IGameScreenController _gameScreenController)
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{
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Debug.Log("StartScreenController Constructor Called");
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startScreenView = _startScreenView;
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gameScreenController = _gameScreenController;
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startScreenView.tapToStartButton.onClick.AddListener(OnTapToStartButtonClicked);
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}
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public void Start()
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{
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if (IgameSession.showStartScreen)
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{
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startScreenView.Show();
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IinputReader.LockInput();
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IgameSession.showStartScreen = false;
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IgameSession.hasGameStarted = false;
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}
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else
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{
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gameScreenController.ShowGameScreen();
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IgameSession.hasGameStarted = true;
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}
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}
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private void OnTapToStartButtonClicked()
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{
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IaudioController.PlayBtnPressedSound();
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startScreenView.Hide();
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IinputReader.UnlockInput();
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gameScreenController.ShowGameScreen();
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IgameSession.hasGameStarted = true;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3f1b78c138759874ab695ee6697c16a4
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23
Assets/DarkMatter/Code/Presentation/UI/StartScreenView.cs
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23
Assets/DarkMatter/Code/Presentation/UI/StartScreenView.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Presentation
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{
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public class StartScreenView : MonoBehaviour
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{
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[SerializeField] private GameObject startScreen;
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public Button tapToStartButton;
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public void Show()
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{
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startScreen.SetActive(true);
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}
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public void Hide()
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{
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startScreen.SetActive(false);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3fccddd791b55e446a7a091823024f34
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