files arranged using assembly defn
This commit is contained in:
5
.vscode/extensions.json
vendored
Normal file
5
.vscode/extensions.json
vendored
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@@ -0,0 +1,5 @@
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|||||||
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{
|
||||||
|
"recommendations": [
|
||||||
|
"visualstudiotoolsforunity.vstuc"
|
||||||
|
]
|
||||||
|
}
|
||||||
10
.vscode/launch.json
vendored
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10
.vscode/launch.json
vendored
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@@ -0,0 +1,10 @@
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|||||||
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{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Attach to Unity",
|
||||||
|
"type": "vstuc",
|
||||||
|
"request": "attach"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
71
.vscode/settings.json
vendored
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71
.vscode/settings.json
vendored
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@@ -0,0 +1,71 @@
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|||||||
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{
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||||||
|
"files.exclude": {
|
||||||
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"**/.DS_Store": true,
|
||||||
|
"**/.git": true,
|
||||||
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"**/.vs": true,
|
||||||
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"**/.gitmodules": true,
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||||||
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"**/.vsconfig": true,
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||||||
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"**/*.booproj": true,
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||||||
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"**/*.pidb": true,
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||||||
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"**/*.suo": true,
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||||||
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"**/*.user": true,
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"**/*.userprefs": true,
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"**/*.unityproj": true,
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||||||
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"**/*.dll": true,
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||||||
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"**/*.exe": true,
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||||||
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"**/*.pdf": true,
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||||||
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"**/*.mid": true,
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"**/*.midi": true,
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||||||
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"**/*.wav": true,
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||||||
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"**/*.gif": true,
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"**/*.ico": true,
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"**/*.jpg": true,
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||||||
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"**/*.jpeg": true,
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||||||
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"**/*.png": true,
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||||||
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"**/*.psd": true,
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||||||
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"**/*.tga": true,
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||||||
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"**/*.tif": true,
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||||||
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"**/*.tiff": true,
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||||||
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"**/*.3ds": true,
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||||||
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"**/*.3DS": true,
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||||||
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"**/*.fbx": true,
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||||||
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"**/*.FBX": true,
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||||||
|
"**/*.lxo": true,
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"**/*.LXO": true,
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"**/*.ma": true,
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||||||
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"**/*.MA": true,
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||||||
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"**/*.obj": true,
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||||||
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"**/*.OBJ": true,
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||||||
|
"**/*.asset": true,
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||||||
|
"**/*.cubemap": true,
|
||||||
|
"**/*.flare": true,
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||||||
|
"**/*.mat": true,
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||||||
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"**/*.meta": true,
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|
"**/*.prefab": true,
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"**/*.unity": true,
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"build/": true,
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"Build/": true,
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||||||
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"Library/": true,
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||||||
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"library/": true,
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||||||
|
"obj/": true,
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||||||
|
"Obj/": true,
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||||||
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"Logs/": true,
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||||||
|
"logs/": true,
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||||||
|
"ProjectSettings/": true,
|
||||||
|
"UserSettings/": true,
|
||||||
|
"temp/": true,
|
||||||
|
"Temp/": true
|
||||||
|
},
|
||||||
|
"files.associations": {
|
||||||
|
"*.asset": "yaml",
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||||||
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"*.meta": "yaml",
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||||||
|
"*.prefab": "yaml",
|
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|
"*.unity": "yaml",
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||||||
|
},
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|
"explorer.fileNesting.enabled": true,
|
||||||
|
"explorer.fileNesting.patterns": {
|
||||||
|
"*.sln": "*.csproj",
|
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|
"*.slnx": "*.csproj"
|
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|
},
|
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|
"dotnet.defaultSolution": "Ultimate-HelixJump.slnx"
|
||||||
|
}
|
||||||
@@ -2,7 +2,7 @@
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|||||||
- Project name: Ultimate-HelixJump
|
- Project name: Ultimate-HelixJump
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||||||
- Unity version: Unity 6000.3.0f1
|
- Unity version: Unity 6000.3.0f1
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||||||
- Active game object:
|
- Active game object:
|
||||||
- Name: GameLifetimeScope
|
- Name: Platform
|
||||||
- Tag: Untagged
|
- Tag: Untagged
|
||||||
- Layer: Default
|
- Layer: Default
|
||||||
<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
|
<!-- UNITY CODE ASSIST INSTRUCTIONS END -->
|
||||||
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: e038eb1e2eab0dd48b3db937423ef8df
|
guid: 5fbb74ed5f48ea64abc7ff053d7b5b8c
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 303657b881c5c104fabb7c2d58e364ae
|
guid: 33d67dc68c4487f40a585c596dc62588
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
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DefaultImporter:
|
||||||
externalObjects: {}
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externalObjects: {}
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||||||
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: a2a7540ec4650c74fbbf276d68fcb924
|
guid: ae96029c413659442bc9dfae591d7dd0
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
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externalObjects: {}
|
||||||
19
Assets/DarkMatter/Code/App/AppAssembly.asmdef
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19
Assets/DarkMatter/Code/App/AppAssembly.asmdef
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|
|||||||
|
{
|
||||||
|
"name": "AppAssembly",
|
||||||
|
"rootNamespace": "Darkmatter.App",
|
||||||
|
"references": [
|
||||||
|
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
|
||||||
|
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
|
||||||
|
"GUID:219208e14f3a1e1439abafd1ff0ae402",
|
||||||
|
"GUID:09dab6049e43dd9449335e6d3f51f72e"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
7
Assets/DarkMatter/Code/App/AppAssembly.asmdef.meta
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7
Assets/DarkMatter/Code/App/AppAssembly.asmdef.meta
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@@ -0,0 +1,7 @@
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|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b6de5042500932e4fb9947238e0adf85
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 99443897285b5bb4eb395149cc29a38d
|
guid: 2ee06f964ff582940853d02f865be2aa
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
43
Assets/DarkMatter/Code/App/Installers/GameLifetimeScope.cs
Normal file
43
Assets/DarkMatter/Code/App/Installers/GameLifetimeScope.cs
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using Darkmatter.Domain;
|
||||||
|
using Darkmatter.Presentation;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
using VContainer.Unity;
|
||||||
|
|
||||||
|
namespace Darkmatter.App
|
||||||
|
{
|
||||||
|
public class GameLifetimeScope : LifetimeScope
|
||||||
|
{
|
||||||
|
[SerializeField] private PlatformPool pool;
|
||||||
|
[SerializeField] private PlatformManager manager;
|
||||||
|
[SerializeField] private InputReaderSO inputReader;
|
||||||
|
[SerializeField] private GameSessionSO gameSession;
|
||||||
|
[SerializeField] private Player player;
|
||||||
|
[SerializeField] private AudioController audioController;
|
||||||
|
|
||||||
|
//UI References
|
||||||
|
[SerializeField] private GameScreenView gameScreenView;
|
||||||
|
[SerializeField] private StartScreenView startScreenView;
|
||||||
|
[SerializeField] private DeathScreenView deathScreenView;
|
||||||
|
[SerializeField] private PauseScreenView pauseScreenView;
|
||||||
|
protected override void Configure(IContainerBuilder builder)
|
||||||
|
{
|
||||||
|
builder.RegisterComponent(pool).As<IPool<Platform>>();
|
||||||
|
builder.RegisterComponent(manager).As<IPlatformManager>();
|
||||||
|
builder.RegisterInstance(inputReader).As<IInputReader>();
|
||||||
|
builder.Register<ScoreService>(Lifetime.Singleton).As<IScoreService>();
|
||||||
|
builder.RegisterInstance<GameSessionSO>(gameSession).As<IGameSession>();
|
||||||
|
builder.RegisterComponent(player).As<IPlayer>();
|
||||||
|
builder.RegisterComponent(audioController).As<IAudioController>().AsSelf();
|
||||||
|
|
||||||
|
|
||||||
|
builder.RegisterEntryPoint<StartScreenController>(Lifetime.Singleton).WithParameter(startScreenView);
|
||||||
|
builder.Register<GameScreenController>(Lifetime.Singleton).WithParameter(gameScreenView).As<IGameScreenController>();
|
||||||
|
builder.Register<PauseScreenController>(Lifetime.Singleton).WithParameter(pauseScreenView).As<IPauseScreenController>();
|
||||||
|
builder.Register<DeathScreenController>(Lifetime.Singleton).WithParameter(deathScreenView).As<IDeathScreenController>();
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 383ae0131df62e7439a21c411e0abe2e
|
||||||
8
Assets/DarkMatter/Code/Core.meta
Normal file
8
Assets/DarkMatter/Code/Core.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d7f41092f556507488a9186282d29b28
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/DarkMatter/Code/Core/Attributes.meta
Normal file
8
Assets/DarkMatter/Code/Core/Attributes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f4dca5c9b94134b4b99d27d3e46f3b47
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -2,7 +2,7 @@
|
|||||||
// <auto-generated>
|
// <auto-generated>
|
||||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
// version 1.16.0
|
// version 1.16.0
|
||||||
// from Assets/Scripts/Input/GameInputAction.inputactions
|
// from Assets/DarkMatter/Code/Core/Attributes/GameInputAction.inputactions
|
||||||
//
|
//
|
||||||
// Changes to this file may cause incorrect behavior and will be lost if
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
// the code is regenerated.
|
// the code is regenerated.
|
||||||
@@ -16,7 +16,7 @@ using UnityEngine.InputSystem;
|
|||||||
using UnityEngine.InputSystem.Utilities;
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Scripts/Input/GameInputAction.inputactions".
|
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/DarkMatter/Code/Core/Attributes/GameInputAction.inputactions".
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||||
8
Assets/DarkMatter/Code/Core/Contracts.meta
Normal file
8
Assets/DarkMatter/Code/Core/Contracts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3df043bef9f9e3b4d9fbe298cab649e1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
17
Assets/DarkMatter/Code/Core/Contracts/IAudioController.cs
Normal file
17
Assets/DarkMatter/Code/Core/Contracts/IAudioController.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IAudioController
|
||||||
|
{
|
||||||
|
void PlayJumpSound();
|
||||||
|
void PlayDeathSound();
|
||||||
|
void PlayBtnPressedSound();
|
||||||
|
void PlayScoredSound();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ba1cb4ebd3658324c948dc5c3f1d3a2c
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IDeathScreenController
|
||||||
|
{
|
||||||
|
void ShowDeathScreen();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7af2cae0d2a1c1f4bb8e5aa5ad630ea1
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IGameScreenController
|
||||||
|
{
|
||||||
|
void ShowGameScreen();
|
||||||
|
void HideGameScreen();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c61899447bb6d694a93759306dee0f6d
|
||||||
10
Assets/DarkMatter/Code/Core/Contracts/IGameSession.cs
Normal file
10
Assets/DarkMatter/Code/Core/Contracts/IGameSession.cs
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IGameSession
|
||||||
|
{
|
||||||
|
bool showStartScreen { get; set; }
|
||||||
|
bool hasGameStarted { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf4fa3bea06bcae478439f5e33b2e683
|
||||||
16
Assets/DarkMatter/Code/Core/Contracts/IInputReader.cs
Normal file
16
Assets/DarkMatter/Code/Core/Contracts/IInputReader.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IInputReader
|
||||||
|
{
|
||||||
|
event Action<Vector2> OnDragValueChanged;
|
||||||
|
bool isMouseButtonPressed { get; }
|
||||||
|
Vector2 dragInput { get; }
|
||||||
|
|
||||||
|
void LockInput();
|
||||||
|
void UnlockInput();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3694572af73cf5344988658907712552
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IPauseScreenController
|
||||||
|
{
|
||||||
|
void ShowPauseScreen();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 531a3cefcdec354409ef858b5ea7fb55
|
||||||
12
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs
Normal file
12
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IPlatform
|
||||||
|
{
|
||||||
|
List<GameObject> platformPiece { get; }
|
||||||
|
Material safeMaterial { get; }
|
||||||
|
Material deathMaterial { get; }
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Contracts/IPlatform.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfc0615b9e0d4094fa7f57342f9ba6fd
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IPlatformManager
|
||||||
|
{
|
||||||
|
void BuildNewPlatform();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6f4ca9d11e511cc4897f702ce62c2663
|
||||||
9
Assets/DarkMatter/Code/Core/Contracts/IPlatformRule.cs
Normal file
9
Assets/DarkMatter/Code/Core/Contracts/IPlatformRule.cs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IPlatformRule
|
||||||
|
{
|
||||||
|
public void Execute(IPlatform platform);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ea78e7f773196344bbc9745acf4b5687
|
||||||
13
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs
Normal file
13
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IPlayer
|
||||||
|
{
|
||||||
|
bool isDead { get; }
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Contracts/IPlayer.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 833de72b91bdfba49997116bd87a298e
|
||||||
15
Assets/DarkMatter/Code/Core/Contracts/IPool.cs
Normal file
15
Assets/DarkMatter/Code/Core/Contracts/IPool.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
using Codice.Client.Common;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IPool <T>
|
||||||
|
{
|
||||||
|
IReadOnlyCollection<T> All { get; }
|
||||||
|
void ReturnToPool(T obj);
|
||||||
|
|
||||||
|
T GetFromPool();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/DarkMatter/Code/Core/Contracts/IPool.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Contracts/IPool.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8dc86ecbdfd4124595da34516170d7b
|
||||||
13
Assets/DarkMatter/Code/Core/Contracts/IScoreService.cs
Normal file
13
Assets/DarkMatter/Code/Core/Contracts/IScoreService.cs
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public interface IScoreService
|
||||||
|
{
|
||||||
|
int score { get; }
|
||||||
|
int highScore { get; }
|
||||||
|
event Action<int> OnScoreChange;
|
||||||
|
void AddScore();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 726a4c255e8801a4aad700838e98c10e
|
||||||
18
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef
Normal file
18
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"name": "CoreAssembly",
|
||||||
|
"rootNamespace": "Darkmatter.Core",
|
||||||
|
"references": [
|
||||||
|
"GUID:4307f53044263cf4b835bd812fc161a4",
|
||||||
|
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
|
||||||
|
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
7
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef.meta
Normal file
7
Assets/DarkMatter/Code/Core/CoreAssembly.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8bce7b1d1a7647841855dfbbfa883cd6
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/DarkMatter/Code/Core/Data.meta
Normal file
8
Assets/DarkMatter/Code/Core/Data.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d0d0a4ccc5826854b9cb0cd5f75d356d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,6 +9,6 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 0}
|
m_GameObject: {fileID: 0}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: b87b1e9ef0f8a8f4d8c0488709157211, type: 3}
|
m_Script: {fileID: 11500000, guid: 19b4667bfc2bc924a80a7fb0cd8c24f9, type: 3}
|
||||||
m_Name: GameSession
|
m_Name: GameSession
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::GameSession
|
m_EditorClassIdentifier: Assembly-CSharp::GameSession
|
||||||
25
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs
Normal file
25
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "GameSessionSO", menuName = "Scriptable Objects/GameSessionSO")]
|
||||||
|
public class GameSessionSO : ScriptableObject, IGameSession
|
||||||
|
{
|
||||||
|
public bool showStartScreen { get; set; } = false;
|
||||||
|
public bool hasGameStarted { get; set; } = false;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
showStartScreen = true;
|
||||||
|
hasGameStarted = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
showStartScreen = false;
|
||||||
|
hasGameStarted = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs.meta
Normal file
2
Assets/DarkMatter/Code/Core/Data/GameSessionSO.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19b4667bfc2bc924a80a7fb0cd8c24f9
|
||||||
61
Assets/DarkMatter/Code/Core/Data/InputReaderSO.cs
Normal file
61
Assets/DarkMatter/Code/Core/Data/InputReaderSO.cs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
|
||||||
|
public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions, IInputReader
|
||||||
|
{
|
||||||
|
public event Action<Vector2> OnDragValueChanged;
|
||||||
|
public Vector2 dragInput
|
||||||
|
{
|
||||||
|
get => _dragInput;
|
||||||
|
private set
|
||||||
|
{
|
||||||
|
_dragInput = value;
|
||||||
|
OnDragValueChanged?.Invoke(_dragInput);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public bool isMouseButtonPressed { get; private set; }
|
||||||
|
private Vector2 _dragInput;
|
||||||
|
private GameInputAction action;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if (action == null) action = new GameInputAction();
|
||||||
|
action.Enable();
|
||||||
|
action.Player.SetCallbacks(this);
|
||||||
|
isMouseButtonPressed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
action.Player.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
dragInput = context.ReadValue<Vector2>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMouseClicked(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
isMouseButtonPressed = context.ReadValue<float>() == 1 ? true : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LockInput()
|
||||||
|
{
|
||||||
|
action.Player.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnlockInput()
|
||||||
|
{
|
||||||
|
action.Player.Enable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
33
Assets/DarkMatter/Code/Core/Data/ScoreService.cs
Normal file
33
Assets/DarkMatter/Code/Core/Data/ScoreService.cs
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Core
|
||||||
|
{
|
||||||
|
public class ScoreService : IScoreService
|
||||||
|
{
|
||||||
|
public event Action<int> OnScoreChange;
|
||||||
|
public int score { get; private set; }
|
||||||
|
|
||||||
|
public int highScore { get; private set; } = PlayerPrefs.GetInt("HighScore");
|
||||||
|
|
||||||
|
public void AddScore()
|
||||||
|
{
|
||||||
|
score += 5;
|
||||||
|
if (score > highScore)
|
||||||
|
{
|
||||||
|
SetNewHighScore();
|
||||||
|
}
|
||||||
|
OnScoreChange?.Invoke(score);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetNewHighScore()
|
||||||
|
{
|
||||||
|
highScore = score;
|
||||||
|
PlayerPrefs.SetInt("HighScore", highScore);
|
||||||
|
PlayerPrefs.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
8
Assets/DarkMatter/Code/Domain.meta
Normal file
8
Assets/DarkMatter/Code/Domain.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5ccbadb324e8086498668e58e609c0e2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
18
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef
Normal file
18
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
{
|
||||||
|
"name": "DomainAssembly",
|
||||||
|
"rootNamespace": "Darkmatter.Domain",
|
||||||
|
"references": [
|
||||||
|
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
|
||||||
|
"GUID:4307f53044263cf4b835bd812fc161a4",
|
||||||
|
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
7
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef.meta
Normal file
7
Assets/DarkMatter/Code/Domain/DomainAssembly.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 219208e14f3a1e1439abafd1ff0ae402
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/DarkMatter/Code/Domain/Platforms.meta
Normal file
8
Assets/DarkMatter/Code/Domain/Platforms.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 019ca96010cba7f4faab0a2ac48c566b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
20
Assets/DarkMatter/Code/Domain/Platforms/FirstPlatform.cs
Normal file
20
Assets/DarkMatter/Code/Domain/Platforms/FirstPlatform.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Domain
|
||||||
|
{
|
||||||
|
public class FirstPlatform : IPlatformRule
|
||||||
|
{
|
||||||
|
public void Execute(IPlatform platform)
|
||||||
|
{
|
||||||
|
foreach (var piece in platform.platformPiece)
|
||||||
|
{
|
||||||
|
piece.SetActive(true);
|
||||||
|
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||||
|
piece.gameObject.SetActive(true);
|
||||||
|
piece.tag = "Safe";
|
||||||
|
}
|
||||||
|
platform.platformPiece[Random.Range(1, platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 27cd8a8665a6d104f85ecb3c791c9757
|
||||||
28
Assets/DarkMatter/Code/Domain/Platforms/OtherPlatform.cs
Normal file
28
Assets/DarkMatter/Code/Domain/Platforms/OtherPlatform.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Darkmatter.Domain
|
||||||
|
{
|
||||||
|
public class OtherPlatform : IPlatformRule
|
||||||
|
{
|
||||||
|
int danger = 2;
|
||||||
|
public void Execute(IPlatform platform)
|
||||||
|
{
|
||||||
|
foreach (var piece in platform.platformPiece)
|
||||||
|
{
|
||||||
|
piece.SetActive(true);
|
||||||
|
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||||
|
piece.gameObject.SetActive(true);
|
||||||
|
piece.tag = "Safe";
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < danger; i++)
|
||||||
|
{
|
||||||
|
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
|
||||||
|
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
|
||||||
|
deadPlatform.tag = "Death";
|
||||||
|
}
|
||||||
|
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4136bc6323ff5ea40874d2b69bc2ca56
|
||||||
8
Assets/DarkMatter/Code/Domain/Player.meta
Normal file
8
Assets/DarkMatter/Code/Domain/Player.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 898d4b8bb3246724b9838847b6a0ba77
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
79
Assets/DarkMatter/Code/Domain/Player/Player.cs
Normal file
79
Assets/DarkMatter/Code/Domain/Player/Player.cs
Normal file
@@ -0,0 +1,79 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using System.Collections;
|
||||||
|
using Unity.Cinemachine;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
namespace Darkmatter.Domain
|
||||||
|
{
|
||||||
|
public class Player : MonoBehaviour, IPlayer
|
||||||
|
{
|
||||||
|
[SerializeField] private float jumpForce = 3f;
|
||||||
|
[SerializeField] private Rigidbody rb;
|
||||||
|
[SerializeField] private GameObject splashObject;
|
||||||
|
[SerializeField] private Transform splashParent;
|
||||||
|
[SerializeField] private ParticleSystem deadParticle;
|
||||||
|
[SerializeField] private ParticleSystem jumpParticle;
|
||||||
|
[SerializeField] private CinemachineImpulseSource cinemachineImpulseSource;
|
||||||
|
|
||||||
|
[SerializeField] private Material playerMaterial;
|
||||||
|
[SerializeField] Color[] playerMaterialColors;
|
||||||
|
|
||||||
|
public bool isDead { get; private set; }
|
||||||
|
|
||||||
|
[Inject] private IDeathScreenController IdeathScreenController;
|
||||||
|
[Inject] private IInputReader IinputReader;
|
||||||
|
[Inject] private IAudioController IaudioController;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
isDead = false;
|
||||||
|
playerMaterial.color = playerMaterialColors[Random.Range(0, playerMaterialColors.Length)];
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
ShowAndHideSplash(collision);
|
||||||
|
if (isDead) return;
|
||||||
|
|
||||||
|
if (collision.gameObject.CompareTag("Safe") && rb.linearVelocity.y <= 0.5f)
|
||||||
|
{
|
||||||
|
rb.linearVelocity = Vector3.up * jumpForce;
|
||||||
|
jumpParticle.Play();
|
||||||
|
IaudioController.PlayJumpSound();
|
||||||
|
}
|
||||||
|
else if (collision.gameObject.CompareTag("Death"))
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowAndHideSplash(Collision collision)
|
||||||
|
{
|
||||||
|
float splashYPos = collision.transform.position.y + 0.155f;
|
||||||
|
ContactPoint contact = collision.contacts[0];
|
||||||
|
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
|
||||||
|
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, collision.gameObject.transform);
|
||||||
|
instancedSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f), 1);
|
||||||
|
Destroy(instancedSplash, 2f);
|
||||||
|
}
|
||||||
|
private void Die()
|
||||||
|
{
|
||||||
|
isDead = true;
|
||||||
|
IinputReader.LockInput();
|
||||||
|
deadParticle.Play();
|
||||||
|
this.GetComponent<Renderer>().enabled = false;
|
||||||
|
IaudioController.PlayDeathSound();
|
||||||
|
Handheld.Vibrate(); //Vibration
|
||||||
|
cinemachineImpulseSource.GenerateImpulseWithForce(1);
|
||||||
|
StartCoroutine(DieRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DieRoutine()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
|
IdeathScreenController.ShowDeathScreen();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/DarkMatter/Code/Domain/Player/Player.cs.meta
Normal file
2
Assets/DarkMatter/Code/Domain/Player/Player.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e7d04c655849ccf438cd955f139e9789
|
||||||
8
Assets/DarkMatter/Code/Presentation.meta
Normal file
8
Assets/DarkMatter/Code/Presentation.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f6d612fd23717a468beaf56944cda7c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/DarkMatter/Code/Presentation/Audio.meta
Normal file
8
Assets/DarkMatter/Code/Presentation/Audio.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bf7cffabcb2056547812696e0254bfb2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
58
Assets/DarkMatter/Code/Presentation/Audio/AudioController.cs
Normal file
58
Assets/DarkMatter/Code/Presentation/Audio/AudioController.cs
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class AudioController : MonoBehaviour, IAudioController
|
||||||
|
{
|
||||||
|
[SerializeField] private AudioSource MusicSource;
|
||||||
|
[SerializeField] private AudioSource SFXSource;
|
||||||
|
|
||||||
|
public AudioClip backgroundMusicClip;
|
||||||
|
public AudioClip jumpClip;
|
||||||
|
public AudioClip deathClip;
|
||||||
|
public AudioClip btnPressedClip;
|
||||||
|
public AudioClip scoredClip;
|
||||||
|
|
||||||
|
[Inject] private IGameSession IgameSession;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
MusicSource.clip = backgroundMusicClip;
|
||||||
|
MusicSource.loop = true;
|
||||||
|
MusicSource.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void PlaySfx(AudioClip clip)
|
||||||
|
{
|
||||||
|
if (!IgameSession.hasGameStarted) return;
|
||||||
|
SFXSource.ignoreListenerPause = true;
|
||||||
|
SFXSource.PlayOneShot(clip);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayJumpSound()
|
||||||
|
{
|
||||||
|
PlaySfx(jumpClip);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayDeathSound()
|
||||||
|
{
|
||||||
|
PlaySfx(deathClip);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayBtnPressedSound()
|
||||||
|
{
|
||||||
|
PlaySfx(btnPressedClip);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayScoredSound()
|
||||||
|
{
|
||||||
|
PlaySfx(scoredClip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6359276e3f19a0e439ff6d871c3aee67
|
||||||
8
Assets/DarkMatter/Code/Presentation/Platforms.meta
Normal file
8
Assets/DarkMatter/Code/Presentation/Platforms.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35a5e635888ca7046b748dc77720ba6e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using NUnit.Framework;
|
using Darkmatter.Core;
|
||||||
|
using Darkmatter.Domain;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using VContainer;
|
using VContainer;
|
||||||
@@ -21,7 +22,7 @@ public class Platform : MonoBehaviour, IPlatform
|
|||||||
private bool hasAchievedScore = false;
|
private bool hasAchievedScore = false;
|
||||||
|
|
||||||
[Inject] Player player;
|
[Inject] Player player;
|
||||||
[Inject] IPool pool;
|
[Inject] IPool<Platform> pool;
|
||||||
[Inject] IPlatformManager platformManager;
|
[Inject] IPlatformManager platformManager;
|
||||||
[Inject] IScoreService IscoreService;
|
[Inject] IScoreService IscoreService;
|
||||||
[Inject] IAudioController IaudioController;
|
[Inject] IAudioController IaudioController;
|
||||||
@@ -76,54 +77,12 @@ public class Platform : MonoBehaviour, IPlatform
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
public interface IPlatform
|
|
||||||
{
|
|
||||||
List<GameObject> platformPiece { get; }
|
|
||||||
Material safeMaterial { get; }
|
|
||||||
Material deathMaterial { get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public interface IPlatformRule
|
|
||||||
{
|
|
||||||
public void Execute(IPlatform platform);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class FirstPlatform : IPlatformRule
|
|
||||||
{
|
|
||||||
public void Execute(IPlatform platform)
|
|
||||||
{
|
|
||||||
foreach(var piece in platform.platformPiece)
|
|
||||||
{
|
|
||||||
piece.SetActive(true);
|
|
||||||
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
|
||||||
piece.gameObject.SetActive(true);
|
|
||||||
piece.tag = "Safe";
|
|
||||||
}
|
|
||||||
platform.platformPiece[Random.Range(1,platform.platformPiece.Count)].gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class OtherPlatform : IPlatformRule
|
|
||||||
{
|
|
||||||
int danger = 2;
|
|
||||||
public void Execute(IPlatform platform)
|
|
||||||
{
|
|
||||||
foreach (var piece in platform.platformPiece)
|
|
||||||
{
|
|
||||||
piece.SetActive(true);
|
|
||||||
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
|
||||||
piece.gameObject.SetActive(true);
|
|
||||||
piece.tag = "Safe";
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i=0;i<danger;i++)
|
|
||||||
{
|
|
||||||
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
|
|
||||||
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
|
|
||||||
deadPlatform.tag = "Death";
|
|
||||||
}
|
|
||||||
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
using UnityEngine;
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
using VContainer;
|
using VContainer;
|
||||||
|
|
||||||
public class PlatformManager : MonoBehaviour,IPlatformManager
|
public class PlatformManager : MonoBehaviour,IPlatformManager
|
||||||
{
|
{
|
||||||
[Inject] private IPool pool;
|
[Inject] private IPool<Platform> pool;
|
||||||
[Inject] private IInputReader inputReader;
|
[Inject] private IInputReader inputReader;
|
||||||
|
|
||||||
private float yPos = 0f;
|
private float yPos = 0f;
|
||||||
@@ -44,7 +45,7 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
|
|||||||
|
|
||||||
private void ShowPlatforms()
|
private void ShowPlatforms()
|
||||||
{
|
{
|
||||||
foreach (var platform in pool.All)
|
foreach (Platform platform in pool.All)
|
||||||
{
|
{
|
||||||
platform.gameObject.SetActive(true);
|
platform.gameObject.SetActive(true);
|
||||||
platform.transform.position = new Vector3(0, yPos, 0);
|
platform.transform.position = new Vector3(0, yPos, 0);
|
||||||
@@ -60,7 +61,4 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IPlatformManager
|
|
||||||
{
|
|
||||||
void BuildNewPlatform();
|
|
||||||
}
|
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using Darkmatter.Domain;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using VContainer;
|
using VContainer;
|
||||||
using VContainer.Unity;
|
|
||||||
|
|
||||||
public class PlatformPool : MonoBehaviour,IPool
|
public class PlatformPool : MonoBehaviour, IPool<Platform>
|
||||||
{
|
{
|
||||||
[SerializeField] private Platform platformPrefab;
|
[SerializeField] private Platform platformPrefab;
|
||||||
[SerializeField] private Transform platformParent;
|
[SerializeField] private Transform platformParent;
|
||||||
@@ -57,10 +58,6 @@ public class PlatformPool : MonoBehaviour,IPool
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IPool
|
|
||||||
{
|
|
||||||
IReadOnlyCollection<Platform> All { get; }
|
|
||||||
void ReturnToPool(Platform obj);
|
|
||||||
|
|
||||||
Platform GetFromPool();
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
{
|
||||||
|
"name": "PresentationAssembly",
|
||||||
|
"rootNamespace": "Darkmatter.Presentation",
|
||||||
|
"references": [
|
||||||
|
"GUID:8bce7b1d1a7647841855dfbbfa883cd6",
|
||||||
|
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
|
||||||
|
"GUID:6055be8ebefd69e48b49212b09b47b2f",
|
||||||
|
"GUID:219208e14f3a1e1439abafd1ff0ae402"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 09dab6049e43dd9449335e6d3f51f72e
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 7a1f2e0377d10e343b9657299e3aad8b
|
guid: fbdfa4d2bcf3bcf4b90151362beecf8e
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class DeathScreenController : IDeathScreenController
|
||||||
|
{
|
||||||
|
private DeathScreenView deathScreenView;
|
||||||
|
|
||||||
|
[Inject] private IScoreService IscoreService;
|
||||||
|
[Inject] private IInputReader IinputReader;
|
||||||
|
[Inject] private IAudioController IaudioController;
|
||||||
|
[Inject] private IGameSession IgameSession;
|
||||||
|
[Inject] private IGameScreenController IgameScreenController;
|
||||||
|
public DeathScreenController(DeathScreenView _deathScreenView)
|
||||||
|
{
|
||||||
|
deathScreenView = _deathScreenView;
|
||||||
|
deathScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
|
||||||
|
deathScreenView.exitBtn.onClick.AddListener(OnExitButtonClicked);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowDeathScreen()
|
||||||
|
{
|
||||||
|
IgameScreenController.HideGameScreen();
|
||||||
|
deathScreenView.Show(IscoreService.score, IscoreService.highScore);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnExitButtonClicked()
|
||||||
|
{
|
||||||
|
Debug.Log("Exit Button Clicked");
|
||||||
|
IinputReader.UnlockInput();
|
||||||
|
IaudioController.PlayBtnPressedSound();
|
||||||
|
IgameSession.showStartScreen = true;
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRestartButtonClicked()
|
||||||
|
{
|
||||||
|
Debug.Log("Restart Button Clicked");
|
||||||
|
IinputReader.UnlockInput();
|
||||||
|
IaudioController.PlayBtnPressedSound();
|
||||||
|
IgameSession.showStartScreen = false;
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 92c6fccb35ce2e64a820ecbc0fff7477
|
||||||
27
Assets/DarkMatter/Code/Presentation/UI/DeathScreenView.cs
Normal file
27
Assets/DarkMatter/Code/Presentation/UI/DeathScreenView.cs
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class DeathScreenView : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private GameObject deathScreen;
|
||||||
|
public Button restartBtn;
|
||||||
|
public Button exitBtn;
|
||||||
|
public TextMeshProUGUI score;
|
||||||
|
public TextMeshProUGUI highScore;
|
||||||
|
|
||||||
|
public void Show(int _score, int _highScore)
|
||||||
|
{
|
||||||
|
this.score.text = _score.ToString();
|
||||||
|
this.highScore.text = _highScore.ToString();
|
||||||
|
deathScreen.SetActive(true);
|
||||||
|
}
|
||||||
|
public void Hide()
|
||||||
|
{
|
||||||
|
deathScreen.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4aab9e4cddc66e44e90193677b63e24e
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class GameScreenController : IGameScreenController
|
||||||
|
{
|
||||||
|
GameScreenView gameScreenView;
|
||||||
|
[Inject] private IScoreService IscoreService;
|
||||||
|
[Inject] private IPauseScreenController IpauseScreenController;
|
||||||
|
[Inject] private IInputReader IinputReader;
|
||||||
|
[Inject] private IAudioController IaudioController;
|
||||||
|
public GameScreenController(GameScreenView _gameScreenView, IScoreService _IscoreService, IPauseScreenController _IpauseScreenController)
|
||||||
|
{
|
||||||
|
this.gameScreenView = _gameScreenView;
|
||||||
|
IscoreService = _IscoreService;
|
||||||
|
IpauseScreenController = _IpauseScreenController;
|
||||||
|
IscoreService.OnScoreChange += UpdateScore;
|
||||||
|
gameScreenView.pauseBtn.onClick.AddListener(OnPauseButtonClicked);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void UpdateScore(int score)
|
||||||
|
{
|
||||||
|
Debug.Log("calling Score");
|
||||||
|
gameScreenView.UpdateScore(score);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowGameScreen()
|
||||||
|
{
|
||||||
|
gameScreenView.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideGameScreen()
|
||||||
|
{
|
||||||
|
gameScreenView.Hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPauseButtonClicked()
|
||||||
|
{
|
||||||
|
IaudioController.PlayBtnPressedSound();
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
IinputReader.LockInput();
|
||||||
|
IpauseScreenController.ShowPauseScreen();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ab301d9fb59e24459e315204ffcc8d6
|
||||||
28
Assets/DarkMatter/Code/Presentation/UI/GameScreenView.cs
Normal file
28
Assets/DarkMatter/Code/Presentation/UI/GameScreenView.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class GameScreenView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject gameScreen;
|
||||||
|
public Button pauseBtn;
|
||||||
|
[SerializeField] private TextMeshProUGUI scoreText;
|
||||||
|
|
||||||
|
public void UpdateScore(int score)
|
||||||
|
{
|
||||||
|
scoreText.text = score.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Show()
|
||||||
|
{
|
||||||
|
gameScreen.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide()
|
||||||
|
{
|
||||||
|
gameScreen.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2efefd316bbb28246bcee036477a00a5
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class PauseScreenController : IPauseScreenController
|
||||||
|
{
|
||||||
|
private PauseScreenView pauseScreenView;
|
||||||
|
[Inject] private IInputReader IinputReader;
|
||||||
|
[Inject] private IAudioController IaudioController;
|
||||||
|
[Inject] private IGameSession IgameSession;
|
||||||
|
|
||||||
|
public PauseScreenController(PauseScreenView _pauseScreenView)
|
||||||
|
{
|
||||||
|
pauseScreenView = _pauseScreenView;
|
||||||
|
pauseScreenView.resumeBtn.onClick.AddListener(OnResumeButtonClicked);
|
||||||
|
pauseScreenView.restartBtn.onClick.AddListener(OnRestartButtonClicked);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowPauseScreen()
|
||||||
|
{
|
||||||
|
pauseScreenView.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRestartButtonClicked()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1.0f;
|
||||||
|
IinputReader.UnlockInput();
|
||||||
|
IaudioController.PlayBtnPressedSound();
|
||||||
|
IgameSession.showStartScreen = false;
|
||||||
|
SceneManager.LoadScene(0); //Restart This Scene
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnResumeButtonClicked()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1.0f;
|
||||||
|
pauseScreenView.Hide();
|
||||||
|
IinputReader.UnlockInput();
|
||||||
|
IaudioController.PlayBtnPressedSound();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 682db5ec0dd207b4fb4122bc7798ffc4
|
||||||
22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
Normal file
22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class PauseScreenView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] public GameObject pauseScreen;
|
||||||
|
public Button resumeBtn;
|
||||||
|
public Button restartBtn;
|
||||||
|
|
||||||
|
public void Show()
|
||||||
|
{
|
||||||
|
pauseScreen.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide()
|
||||||
|
{
|
||||||
|
pauseScreen.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e57e5514aa3e64c40a4d396db68170c4
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using Darkmatter.Core;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
using VContainer.Unity;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class StartScreenController : IStartable
|
||||||
|
{
|
||||||
|
private StartScreenView startScreenView;
|
||||||
|
[Inject] IGameScreenController gameScreenController;
|
||||||
|
[Inject] IInputReader IinputReader;
|
||||||
|
[Inject] private IAudioController IaudioController;
|
||||||
|
[Inject] private IGameSession IgameSession;
|
||||||
|
public StartScreenController(StartScreenView _startScreenView, IGameScreenController _gameScreenController)
|
||||||
|
{
|
||||||
|
Debug.Log("StartScreenController Constructor Called");
|
||||||
|
startScreenView = _startScreenView;
|
||||||
|
gameScreenController = _gameScreenController;
|
||||||
|
startScreenView.tapToStartButton.onClick.AddListener(OnTapToStartButtonClicked);
|
||||||
|
}
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
if (IgameSession.showStartScreen)
|
||||||
|
{
|
||||||
|
startScreenView.Show();
|
||||||
|
IinputReader.LockInput();
|
||||||
|
IgameSession.showStartScreen = false;
|
||||||
|
IgameSession.hasGameStarted = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gameScreenController.ShowGameScreen();
|
||||||
|
IgameSession.hasGameStarted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTapToStartButtonClicked()
|
||||||
|
{
|
||||||
|
IaudioController.PlayBtnPressedSound();
|
||||||
|
startScreenView.Hide();
|
||||||
|
IinputReader.UnlockInput();
|
||||||
|
gameScreenController.ShowGameScreen();
|
||||||
|
IgameSession.hasGameStarted = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3f1b78c138759874ab695ee6697c16a4
|
||||||
23
Assets/DarkMatter/Code/Presentation/UI/StartScreenView.cs
Normal file
23
Assets/DarkMatter/Code/Presentation/UI/StartScreenView.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Darkmatter.Presentation
|
||||||
|
{
|
||||||
|
public class StartScreenView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject startScreen;
|
||||||
|
public Button tapToStartButton;
|
||||||
|
|
||||||
|
public void Show()
|
||||||
|
{
|
||||||
|
startScreen.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Hide()
|
||||||
|
{
|
||||||
|
startScreen.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3fccddd791b55e446a7a091823024f34
|
||||||
@@ -129,8 +129,8 @@ Material:
|
|||||||
- _XRMotionVectorsPass: 1
|
- _XRMotionVectorsPass: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.8490566, g: 0.36445355, b: 0.75023574, a: 0}
|
- _BaseColor: {r: 0.055980783, g: 0.6416706, b: 0.6981132, a: 0}
|
||||||
- _Color: {r: 0.8490566, g: 0.36445352, b: 0.75023574, a: 0}
|
- _Color: {r: 0.05598075, g: 0.64167047, b: 0.6981132, a: 0}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@@ -116,8 +116,8 @@ Material:
|
|||||||
- _XRMotionVectorsPass: 1
|
- _XRMotionVectorsPass: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.8679245, g: 0.8474546, b: 0.8474546, a: 0}
|
- _BaseColor: {r: 0.8113208, g: 0.049750824, b: 0.049750824, a: 0}
|
||||||
- _Color: {r: 0.8113207, g: 0.049750805, b: 0.049750805, a: 0}
|
- _Color: {r: 0.17342025, g: 0.75471693, b: 0.07475967, a: 0}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
@@ -116,8 +116,8 @@ Material:
|
|||||||
- _XRMotionVectorsPass: 1
|
- _XRMotionVectorsPass: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 0.7924528, g: 0.7552929, b: 0.063545756, a: 1}
|
- _BaseColor: {r: 0.122641504, g: 0.12090601, b: 0.12090601, a: 0}
|
||||||
- _Color: {r: 0.7924528, g: 0.7552929, b: 0.063545726, a: 1}
|
- _Color: {r: 0.8113207, g: 0.53379685, b: 0.042096816, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user