added player and danger platfroms
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@@ -5,18 +5,13 @@ using VContainer.Unity;
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public class GameLifeTimeScope : LifetimeScope
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{
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[SerializeField] private InputReader inputReader;
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[SerializeField] private InputReader _inputReader;
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protected override void Configure(IContainerBuilder builder)
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{
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builder.RegisterComponentInHierarchy<PlatformPool>();
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builder.RegisterComponentInHierarchy<JumpingBall>();
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builder.RegisterComponentInHierarchy<Player>();
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builder.RegisterComponentInHierarchy<PlatformManager>();
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builder.RegisterComponent<IInputReader>(inputReader);
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}
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public void IsWorking()
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{
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Debug.Log("True");
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builder.RegisterInstance(_inputReader).As<IInputReader>();
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}
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}
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