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|
||||
8244
Assets/Scenes/GameScene.unity
Normal file
7
Assets/Scenes/GameScene.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99443897285b5bb4eb395149cc29a38d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Input.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3d2f36700d58cf4ba232adcc8c4ec43
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
362
Assets/Scripts/Input/GameInputAction.cs
Normal file
@@ -0,0 +1,362 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.16.0
|
||||
// from Assets/Scripts/Input/GameInputAction.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
/// <summary>
|
||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Scripts/Input/GameInputAction.inputactions".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// using namespace UnityEngine;
|
||||
/// using UnityEngine.InputSystem;
|
||||
///
|
||||
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||
/// {
|
||||
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||
///
|
||||
/// void Awake()
|
||||
/// {
|
||||
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||
/// }
|
||||
///
|
||||
/// void OnDestroy()
|
||||
/// {
|
||||
/// m_Actions.Dispose(); // Destroy asset object.
|
||||
/// }
|
||||
///
|
||||
/// void OnEnable()
|
||||
/// {
|
||||
/// m_Player.Enable(); // Enable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// void OnDisable()
|
||||
/// {
|
||||
/// m_Player.Disable(); // Disable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// #region Interface implementation of MyActions.IPlayerActions
|
||||
///
|
||||
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||
/// public void OnMove(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||
/// }
|
||||
///
|
||||
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||
/// public void OnAttack(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||
/// }
|
||||
///
|
||||
/// #endregion
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public partial class @GameInputAction: IInputActionCollection2, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the underlying asset instance.
|
||||
/// </summary>
|
||||
public InputActionAsset asset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
public @GameInputAction()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""version"": 1,
|
||||
""name"": ""GameInputAction"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Drag"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""9844a2ea-8548-4df0-ae07-e1e5a92728b6"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""MouseClicked"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""c1fdc599-2f45-4585-9ed6-3d06657c5433"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""b85bb725-45d0-4b03-8340-5f00c69f263a"",
|
||||
""path"": ""<Touchscreen>/touch0/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Drag"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""677064fe-e074-4971-9c7a-65a3f2adaee6"",
|
||||
""path"": ""<Mouse>/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Drag"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""7f54b27a-9464-4e9d-8be4-71bfea8a8277"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": ""Hold"",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""MouseClicked"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Drag = m_Player.FindAction("Drag", throwIfNotFound: true);
|
||||
m_Player_MouseClicked = m_Player.FindAction("MouseClicked", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@GameInputAction()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInputAction.Player.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Drag;
|
||||
private readonly InputAction m_Player_MouseClicked;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @GameInputAction m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public PlayerActions(@GameInputAction wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Drag".
|
||||
/// </summary>
|
||||
public InputAction @Drag => m_Wrapper.m_Player_Drag;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/MouseClicked".
|
||||
/// </summary>
|
||||
public InputAction @MouseClicked => m_Wrapper.m_Player_MouseClicked;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Drag.started += instance.OnDrag;
|
||||
@Drag.performed += instance.OnDrag;
|
||||
@Drag.canceled += instance.OnDrag;
|
||||
@MouseClicked.started += instance.OnMouseClicked;
|
||||
@MouseClicked.performed += instance.OnMouseClicked;
|
||||
@MouseClicked.canceled += instance.OnMouseClicked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Drag.started -= instance.OnDrag;
|
||||
@Drag.performed -= instance.OnDrag;
|
||||
@Drag.canceled -= instance.OnDrag;
|
||||
@MouseClicked.started -= instance.OnMouseClicked;
|
||||
@MouseClicked.performed -= instance.OnMouseClicked;
|
||||
@MouseClicked.canceled -= instance.OnMouseClicked;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Drag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnDrag(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "MouseClicked" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMouseClicked(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Input/GameInputAction.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28e8aaa6b1b8b8746b2043cc2eabe618
|
||||
66
Assets/Scripts/Input/GameInputAction.inputactions
Normal file
@@ -0,0 +1,66 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "GameInputAction",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Drag",
|
||||
"type": "PassThrough",
|
||||
"id": "9844a2ea-8548-4df0-ae07-e1e5a92728b6",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "MouseClicked",
|
||||
"type": "Button",
|
||||
"id": "c1fdc599-2f45-4585-9ed6-3d06657c5433",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "b85bb725-45d0-4b03-8340-5f00c69f263a",
|
||||
"path": "<Touchscreen>/touch0/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Drag",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "677064fe-e074-4971-9c7a-65a3f2adaee6",
|
||||
"path": "<Mouse>/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Drag",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "7f54b27a-9464-4e9d-8be4-71bfea8a8277",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "Hold",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "MouseClicked",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
||||
14
Assets/Scripts/Input/GameInputAction.inputactions.meta
Normal file
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9813e5bbccb2c4342957957a56136b1f
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
11
Assets/Scripts/Input/IInputReader.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public interface IInputReader
|
||||
{
|
||||
event Action<Vector2> OnDragValueChanged;
|
||||
bool isMouseButtonPressed { get; }
|
||||
bool blockedInput { get; set; }
|
||||
Vector2 dragInput { get; }
|
||||
|
||||
}
|
||||
2
Assets/Scripts/Input/IInputReader.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a6a7dfea2b9284948b9f376a93c5a538
|
||||
14
Assets/Scripts/Input/InputReaderSO.asset
Normal file
@@ -0,0 +1,14 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
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||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 8320650719108c947a83626711fe4964, type: 3}
|
||||
m_Name: InputReaderSO
|
||||
m_EditorClassIdentifier: Assembly-CSharp::InputReaderSO
|
||||
8
Assets/Scripts/Input/InputReaderSO.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfe12148dc4d7ea46b49e490c1b1aad5
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
49
Assets/Scripts/Input/InputReaderSO.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
|
||||
public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions , IInputReader
|
||||
{
|
||||
public event Action<Vector2> OnDragValueChanged;
|
||||
public Vector2 dragInput {
|
||||
get => _dragInput;
|
||||
private set {
|
||||
_dragInput = value;
|
||||
OnDragValueChanged?.Invoke(_dragInput);
|
||||
}
|
||||
}
|
||||
|
||||
public bool isMouseButtonPressed { get;private set; }
|
||||
public bool blockedInput { get; set; }
|
||||
|
||||
private Vector2 _dragInput;
|
||||
|
||||
private GameInputAction action;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if(action == null) action = new GameInputAction();
|
||||
action.Enable();
|
||||
action.Player.SetCallbacks(this);
|
||||
blockedInput = false;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
action.Player.Disable();
|
||||
}
|
||||
|
||||
public void OnDrag(InputAction.CallbackContext context)
|
||||
{
|
||||
if (blockedInput) return;
|
||||
dragInput = context.ReadValue<Vector2>();
|
||||
|
||||
}
|
||||
|
||||
public void OnMouseClicked(InputAction.CallbackContext context)
|
||||
{
|
||||
if (blockedInput) return;
|
||||
isMouseButtonPressed = context.ReadValue<float>() == 1 ? true : false;
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Input/InputReaderSO.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8320650719108c947a83626711fe4964
|
||||
8
Assets/Scripts/LifeTimeScope.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c4faff2b53845e47bdc1621d36c920e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/Scripts/LifeTimeScope/GameLifetimeScope.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using VContainer.Unity;
|
||||
|
||||
public class GameLifetimeScope : LifetimeScope
|
||||
{
|
||||
[SerializeField] private PlatformPool pool;
|
||||
[SerializeField] private PlatformManager manager;
|
||||
[SerializeField] private InputReaderSO inputReader;
|
||||
[SerializeField] private Player player;
|
||||
protected override void Configure(IContainerBuilder builder)
|
||||
{
|
||||
builder.RegisterComponent(pool).As<IPool>();
|
||||
builder.RegisterComponent(manager).As<IPlatformManager>();
|
||||
builder.RegisterInstance(inputReader).As<IInputReader>();
|
||||
builder.Register<ScoreService>(Lifetime.Singleton);
|
||||
builder.RegisterComponent(player);
|
||||
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/LifeTimeScope/GameLifetimeScope.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 336cf259e80318a4288740b3b0b06838
|
||||
8
Assets/Scripts/PlatformScripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bcc5e5540dbad614aa5d39f1633294d8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
101
Assets/Scripts/PlatformScripts/Platform.cs
Normal file
@@ -0,0 +1,101 @@
|
||||
using NUnit.Framework;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
public class Platform : MonoBehaviour, IPlatform
|
||||
{
|
||||
[SerializeField] private List<GameObject> _platformPiece = new List<GameObject>();
|
||||
[SerializeField] private Material _safeMaterial;
|
||||
[SerializeField] private Material _deathMaterial;
|
||||
|
||||
public List<GameObject> platformPiece => _platformPiece;
|
||||
public Material safeMaterial => _safeMaterial;
|
||||
public Material deathMaterial => _deathMaterial;
|
||||
|
||||
private IPlatformRule _platformRule;
|
||||
private bool hasAchievedScore = false;
|
||||
|
||||
[Inject] Player player;
|
||||
[Inject] IPool pool;
|
||||
[Inject] IPlatformManager platformManager;
|
||||
[Inject] ScoreService scoreService;
|
||||
|
||||
|
||||
public void SetPlatformRule(IPlatformRule platformRule)
|
||||
{
|
||||
_platformRule = platformRule;
|
||||
_platformRule.Execute(this);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if(other.CompareTag("Player") && !hasAchievedScore)
|
||||
{
|
||||
hasAchievedScore = true;
|
||||
Debug.Log("Score Increased");
|
||||
scoreService.AddScore();
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (player.transform.position.y < transform.position.y-5f)
|
||||
{
|
||||
hasAchievedScore = false;
|
||||
pool.ReturnToPool(this);
|
||||
platformManager.BuildNewPlatform();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public interface IPlatform
|
||||
{
|
||||
List<GameObject> platformPiece { get; }
|
||||
Material safeMaterial { get; }
|
||||
Material deathMaterial { get; }
|
||||
}
|
||||
|
||||
|
||||
public interface IPlatformRule
|
||||
{
|
||||
public void Execute(IPlatform platform);
|
||||
}
|
||||
|
||||
public class FirstPlatform : IPlatformRule
|
||||
{
|
||||
public void Execute(IPlatform platform)
|
||||
{
|
||||
foreach(var piece in platform.platformPiece)
|
||||
{
|
||||
piece.SetActive(true);
|
||||
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||
piece.tag = "Safe";
|
||||
}
|
||||
platform.platformPiece[Random.Range(1,platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public class OtherPlatform : IPlatformRule
|
||||
{
|
||||
int danger = 2;
|
||||
public void Execute(IPlatform platform)
|
||||
{
|
||||
foreach (var piece in platform.platformPiece)
|
||||
{
|
||||
piece.SetActive(true);
|
||||
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||
piece.tag = "Safe";
|
||||
}
|
||||
|
||||
for (int i=0;i<danger;i++)
|
||||
{
|
||||
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
|
||||
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
|
||||
deadPlatform.tag = "Death";
|
||||
}
|
||||
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
2
Assets/Scripts/PlatformScripts/Platform.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 428d0179d16f0ec4a8923516aeff1a94
|
||||
63
Assets/Scripts/PlatformScripts/PlatformManager.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
public class PlatformManager : MonoBehaviour,IPlatformManager
|
||||
{
|
||||
[Inject] private IPool pool;
|
||||
[Inject] private IInputReader inputReader;
|
||||
private float yPos = 0f;
|
||||
|
||||
public float rotSpeed = 5f;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
ShowPlatforms();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
inputReader.OnDragValueChanged += HandleDrag;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
inputReader.OnDragValueChanged -= HandleDrag;
|
||||
}
|
||||
|
||||
void ShowPlatforms()
|
||||
{
|
||||
foreach (var platform in pool.All)
|
||||
{
|
||||
platform.gameObject.SetActive(true);
|
||||
platform.transform.position = new Vector3(0, yPos, 0);
|
||||
yPos--;
|
||||
}
|
||||
}
|
||||
|
||||
public void BuildNewPlatform()
|
||||
{
|
||||
Platform platform = pool.GetFromPool();
|
||||
platform.transform.position = new Vector3(0, yPos, 0);
|
||||
yPos--;
|
||||
}
|
||||
|
||||
private void HandleDrag(Vector2 drag)
|
||||
{
|
||||
float rotAmount = -drag.normalized.x * rotSpeed;
|
||||
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
if (!inputReader.isMouseButtonPressed) return;
|
||||
transform.Rotate(Vector3.up * rotAmount);
|
||||
|
||||
#elif UNITY_IOS || UNITY_ANDROID
|
||||
transform.Rotate(Vector3.up * rotAmount);
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPlatformManager
|
||||
{
|
||||
void BuildNewPlatform();
|
||||
}
|
||||
2
Assets/Scripts/PlatformScripts/PlatformManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 393df497de02fce4399040e619446397
|
||||
66
Assets/Scripts/PlatformScripts/PlatformPool.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
using VContainer.Unity;
|
||||
|
||||
public class PlatformPool : MonoBehaviour,IPool
|
||||
{
|
||||
[SerializeField] private Platform platformPrefab;
|
||||
[SerializeField] private Transform platformParent;
|
||||
[SerializeField] private int poolSize = 10;
|
||||
|
||||
private Queue<Platform> _queue = new Queue<Platform>();
|
||||
|
||||
public IReadOnlyCollection<Platform> All => _queue;
|
||||
|
||||
[Inject] IObjectResolver resolver;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
SetupPool();
|
||||
}
|
||||
|
||||
void SetupPool()
|
||||
{
|
||||
Platform instance = null;
|
||||
for(int i = 0; i < poolSize; i++)
|
||||
{
|
||||
instance = Instantiate(platformPrefab,platformParent);
|
||||
resolver.Inject(instance);
|
||||
if (i == 0) instance.SetPlatformRule(new FirstPlatform());
|
||||
else instance.SetPlatformRule(new OtherPlatform());
|
||||
instance.gameObject.SetActive(false);
|
||||
_queue.Enqueue(instance);
|
||||
}
|
||||
}
|
||||
|
||||
public Platform GetFromPool()
|
||||
{
|
||||
if(_queue.Count == 0)
|
||||
{
|
||||
Platform newObj = Instantiate(platformPrefab,platformParent);
|
||||
newObj.SetPlatformRule(new OtherPlatform());
|
||||
_queue.Enqueue(newObj);
|
||||
return newObj;
|
||||
}
|
||||
Platform pooledObj = _queue.Dequeue();
|
||||
pooledObj.SetPlatformRule(new OtherPlatform());
|
||||
pooledObj.gameObject.SetActive(true);
|
||||
return pooledObj;
|
||||
}
|
||||
|
||||
public void ReturnToPool(Platform obj)
|
||||
{
|
||||
obj.gameObject.SetActive(false);
|
||||
_queue.Enqueue(obj);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public interface IPool
|
||||
{
|
||||
IReadOnlyCollection<Platform> All { get; }
|
||||
void ReturnToPool(Platform obj);
|
||||
|
||||
Platform GetFromPool();
|
||||
}
|
||||
2
Assets/Scripts/PlatformScripts/PlatformPool.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4977d8686efb09b40a678a0fb6037eee
|
||||
8
Assets/Scripts/PlayerScripts.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 524baa0f3b2a19444bc03e9aba958063
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
40
Assets/Scripts/PlayerScripts/Player.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float jumpForce = 1f;
|
||||
[SerializeField] private Rigidbody rb;
|
||||
[SerializeField] private GameObject splashObject;
|
||||
[SerializeField] private Transform splashParent;
|
||||
public bool isDead = false;
|
||||
public ParticleSystem deadParticle;
|
||||
|
||||
|
||||
[Inject] private IInputReader inputReader;
|
||||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
ShowAndHideSplash(collision);
|
||||
if (collision.gameObject.CompareTag("Safe") && !isDead)
|
||||
{
|
||||
rb.linearVelocity = Vector3.up * jumpForce;
|
||||
}
|
||||
else if(collision.gameObject.CompareTag("Death"))
|
||||
{
|
||||
isDead = true;
|
||||
deadParticle.Play();
|
||||
this.GetComponent<Renderer>().enabled = false;
|
||||
inputReader.blockedInput = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowAndHideSplash(Collision collision)
|
||||
{
|
||||
float splashYPos = collision.transform.position.y + 0.155f;
|
||||
ContactPoint contact = collision.contacts[0];
|
||||
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
|
||||
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, splashParent);
|
||||
Destroy(instancedSplash, 2f);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/PlayerScripts/Player.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 614bffbd597c49349a47f76b0ba8b277
|
||||
8
Assets/Scripts/ScoreService.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5dc35ce5c98e8764d87e246e561805f6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Assets/Scripts/ScoreService/ScoreService.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ScoreService
|
||||
{
|
||||
public int score=0;
|
||||
public int highScore=0;
|
||||
|
||||
public void AddScore()
|
||||
{
|
||||
score += 5;
|
||||
if (score>highScore)
|
||||
{
|
||||
SetNewHighScore();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetNewHighScore()
|
||||
{
|
||||
highScore = score;
|
||||
PlayerPrefs.SetInt("HighScore", highScore);
|
||||
}
|
||||
|
||||
}
|
||||
2
Assets/Scripts/ScoreService/ScoreService.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 63293fe85cd298c4a81aec8cd5c0f43f
|
||||
8
Assets/Settings.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 709f11a7f3c4041caa4ef136ea32d874
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
982
Assets/Settings/DefaultVolumeProfile.asset
Normal file
@@ -0,0 +1,982 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-9167874883656233139
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