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Mausham
2025-12-14 18:16:49 +05:45
commit 94e8eba3b1
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.16.0
// from Assets/Scripts/Input/GameInputAction.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Scripts/Input/GameInputAction.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @GameInputAction: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @GameInputAction()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""GameInputAction"",
""maps"": [
{
""name"": ""Player"",
""id"": ""3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51"",
""actions"": [
{
""name"": ""Drag"",
""type"": ""PassThrough"",
""id"": ""9844a2ea-8548-4df0-ae07-e1e5a92728b6"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""MouseClicked"",
""type"": ""Button"",
""id"": ""c1fdc599-2f45-4585-9ed6-3d06657c5433"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""b85bb725-45d0-4b03-8340-5f00c69f263a"",
""path"": ""<Touchscreen>/touch0/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Drag"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""677064fe-e074-4971-9c7a-65a3f2adaee6"",
""path"": ""<Mouse>/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Drag"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""7f54b27a-9464-4e9d-8be4-71bfea8a8277"",
""path"": ""<Mouse>/leftButton"",
""interactions"": ""Hold"",
""processors"": """",
""groups"": """",
""action"": ""MouseClicked"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Drag = m_Player.FindAction("Drag", throwIfNotFound: true);
m_Player_MouseClicked = m_Player.FindAction("MouseClicked", throwIfNotFound: true);
}
~@GameInputAction()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInputAction.Player.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Drag;
private readonly InputAction m_Player_MouseClicked;
/// <summary>
/// Provides access to input actions defined in input action map "Player".
/// </summary>
public struct PlayerActions
{
private @GameInputAction m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public PlayerActions(@GameInputAction wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "Player/Drag".
/// </summary>
public InputAction @Drag => m_Wrapper.m_Player_Drag;
/// <summary>
/// Provides access to the underlying input action "Player/MouseClicked".
/// </summary>
public InputAction @MouseClicked => m_Wrapper.m_Player_MouseClicked;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_Player; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="PlayerActions" />
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Drag.started += instance.OnDrag;
@Drag.performed += instance.OnDrag;
@Drag.canceled += instance.OnDrag;
@MouseClicked.started += instance.OnMouseClicked;
@MouseClicked.performed += instance.OnMouseClicked;
@MouseClicked.canceled += instance.OnMouseClicked;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="PlayerActions" />
private void UnregisterCallbacks(IPlayerActions instance)
{
@Drag.started -= instance.OnDrag;
@Drag.performed -= instance.OnDrag;
@Drag.canceled -= instance.OnDrag;
@MouseClicked.started -= instance.OnMouseClicked;
@MouseClicked.performed -= instance.OnMouseClicked;
@MouseClicked.canceled -= instance.OnMouseClicked;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
/// </summary>
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
/// </summary>
public PlayerActions @Player => new PlayerActions(this);
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
public interface IPlayerActions
{
/// <summary>
/// Method invoked when associated input action "Drag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnDrag(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MouseClicked" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMouseClicked(InputAction.CallbackContext context);
}
}

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{
"version": 1,
"name": "GameInputAction",
"maps": [
{
"name": "Player",
"id": "3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51",
"actions": [
{
"name": "Drag",
"type": "PassThrough",
"id": "9844a2ea-8548-4df0-ae07-e1e5a92728b6",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": false
},
{
"name": "MouseClicked",
"type": "Button",
"id": "c1fdc599-2f45-4585-9ed6-3d06657c5433",
"expectedControlType": "",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "b85bb725-45d0-4b03-8340-5f00c69f263a",
"path": "<Touchscreen>/touch0/delta",
"interactions": "",
"processors": "",
"groups": "",
"action": "Drag",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "677064fe-e074-4971-9c7a-65a3f2adaee6",
"path": "<Mouse>/delta",
"interactions": "",
"processors": "",
"groups": "",
"action": "Drag",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "7f54b27a-9464-4e9d-8be4-71bfea8a8277",
"path": "<Mouse>/leftButton",
"interactions": "Hold",
"processors": "",
"groups": "",
"action": "MouseClicked",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

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using System;
using UnityEngine;
public interface IInputReader
{
event Action<Vector2> OnDragValueChanged;
bool isMouseButtonPressed { get; }
bool blockedInput { get; set; }
Vector2 dragInput { get; }
}

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using System;
using UnityEngine;
using UnityEngine.InputSystem;
[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions , IInputReader
{
public event Action<Vector2> OnDragValueChanged;
public Vector2 dragInput {
get => _dragInput;
private set {
_dragInput = value;
OnDragValueChanged?.Invoke(_dragInput);
}
}
public bool isMouseButtonPressed { get;private set; }
public bool blockedInput { get; set; }
private Vector2 _dragInput;
private GameInputAction action;
private void OnEnable()
{
if(action == null) action = new GameInputAction();
action.Enable();
action.Player.SetCallbacks(this);
blockedInput = false;
}
private void OnDisable()
{
action.Player.Disable();
}
public void OnDrag(InputAction.CallbackContext context)
{
if (blockedInput) return;
dragInput = context.ReadValue<Vector2>();
}
public void OnMouseClicked(InputAction.CallbackContext context)
{
if (blockedInput) return;
isMouseButtonPressed = context.ReadValue<float>() == 1 ? true : false;
}
}

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using System;
using UnityEngine;
using VContainer;
using VContainer.Unity;
public class GameLifetimeScope : LifetimeScope
{
[SerializeField] private PlatformPool pool;
[SerializeField] private PlatformManager manager;
[SerializeField] private InputReaderSO inputReader;
[SerializeField] private Player player;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterComponent(pool).As<IPool>();
builder.RegisterComponent(manager).As<IPlatformManager>();
builder.RegisterInstance(inputReader).As<IInputReader>();
builder.Register<ScoreService>(Lifetime.Singleton);
builder.RegisterComponent(player);
}
}

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using NUnit.Framework;
using System.Collections.Generic;
using UnityEngine;
using VContainer;
public class Platform : MonoBehaviour, IPlatform
{
[SerializeField] private List<GameObject> _platformPiece = new List<GameObject>();
[SerializeField] private Material _safeMaterial;
[SerializeField] private Material _deathMaterial;
public List<GameObject> platformPiece => _platformPiece;
public Material safeMaterial => _safeMaterial;
public Material deathMaterial => _deathMaterial;
private IPlatformRule _platformRule;
private bool hasAchievedScore = false;
[Inject] Player player;
[Inject] IPool pool;
[Inject] IPlatformManager platformManager;
[Inject] ScoreService scoreService;
public void SetPlatformRule(IPlatformRule platformRule)
{
_platformRule = platformRule;
_platformRule.Execute(this);
}
private void OnTriggerEnter(Collider other)
{
if(other.CompareTag("Player") && !hasAchievedScore)
{
hasAchievedScore = true;
Debug.Log("Score Increased");
scoreService.AddScore();
}
}
private void Update()
{
if (player.transform.position.y < transform.position.y-5f)
{
hasAchievedScore = false;
pool.ReturnToPool(this);
platformManager.BuildNewPlatform();
}
}
}
public interface IPlatform
{
List<GameObject> platformPiece { get; }
Material safeMaterial { get; }
Material deathMaterial { get; }
}
public interface IPlatformRule
{
public void Execute(IPlatform platform);
}
public class FirstPlatform : IPlatformRule
{
public void Execute(IPlatform platform)
{
foreach(var piece in platform.platformPiece)
{
piece.SetActive(true);
piece.GetComponent<Renderer>().material = platform.safeMaterial;
piece.tag = "Safe";
}
platform.platformPiece[Random.Range(1,platform.platformPiece.Count)].gameObject.SetActive(false);
}
}
public class OtherPlatform : IPlatformRule
{
int danger = 2;
public void Execute(IPlatform platform)
{
foreach (var piece in platform.platformPiece)
{
piece.SetActive(true);
piece.GetComponent<Renderer>().material = platform.safeMaterial;
piece.tag = "Safe";
}
for (int i=0;i<danger;i++)
{
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
deadPlatform.tag = "Death";
}
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
}
}

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using UnityEngine;
using VContainer;
public class PlatformManager : MonoBehaviour,IPlatformManager
{
[Inject] private IPool pool;
[Inject] private IInputReader inputReader;
private float yPos = 0f;
public float rotSpeed = 5f;
private void Start()
{
ShowPlatforms();
}
private void OnEnable()
{
inputReader.OnDragValueChanged += HandleDrag;
}
private void OnDisable()
{
inputReader.OnDragValueChanged -= HandleDrag;
}
void ShowPlatforms()
{
foreach (var platform in pool.All)
{
platform.gameObject.SetActive(true);
platform.transform.position = new Vector3(0, yPos, 0);
yPos--;
}
}
public void BuildNewPlatform()
{
Platform platform = pool.GetFromPool();
platform.transform.position = new Vector3(0, yPos, 0);
yPos--;
}
private void HandleDrag(Vector2 drag)
{
float rotAmount = -drag.normalized.x * rotSpeed;
#if UNITY_EDITOR || UNITY_STANDALONE
if (!inputReader.isMouseButtonPressed) return;
transform.Rotate(Vector3.up * rotAmount);
#elif UNITY_IOS || UNITY_ANDROID
transform.Rotate(Vector3.up * rotAmount);
#endif
}
}
public interface IPlatformManager
{
void BuildNewPlatform();
}

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using System.Collections.Generic;
using UnityEngine;
using VContainer;
using VContainer.Unity;
public class PlatformPool : MonoBehaviour,IPool
{
[SerializeField] private Platform platformPrefab;
[SerializeField] private Transform platformParent;
[SerializeField] private int poolSize = 10;
private Queue<Platform> _queue = new Queue<Platform>();
public IReadOnlyCollection<Platform> All => _queue;
[Inject] IObjectResolver resolver;
private void Awake()
{
SetupPool();
}
void SetupPool()
{
Platform instance = null;
for(int i = 0; i < poolSize; i++)
{
instance = Instantiate(platformPrefab,platformParent);
resolver.Inject(instance);
if (i == 0) instance.SetPlatformRule(new FirstPlatform());
else instance.SetPlatformRule(new OtherPlatform());
instance.gameObject.SetActive(false);
_queue.Enqueue(instance);
}
}
public Platform GetFromPool()
{
if(_queue.Count == 0)
{
Platform newObj = Instantiate(platformPrefab,platformParent);
newObj.SetPlatformRule(new OtherPlatform());
_queue.Enqueue(newObj);
return newObj;
}
Platform pooledObj = _queue.Dequeue();
pooledObj.SetPlatformRule(new OtherPlatform());
pooledObj.gameObject.SetActive(true);
return pooledObj;
}
public void ReturnToPool(Platform obj)
{
obj.gameObject.SetActive(false);
_queue.Enqueue(obj);
}
}
public interface IPool
{
IReadOnlyCollection<Platform> All { get; }
void ReturnToPool(Platform obj);
Platform GetFromPool();
}

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using UnityEngine;
using VContainer;
public class Player : MonoBehaviour
{
[SerializeField] private float jumpForce = 1f;
[SerializeField] private Rigidbody rb;
[SerializeField] private GameObject splashObject;
[SerializeField] private Transform splashParent;
public bool isDead = false;
public ParticleSystem deadParticle;
[Inject] private IInputReader inputReader;
private void OnCollisionEnter(Collision collision)
{
ShowAndHideSplash(collision);
if (collision.gameObject.CompareTag("Safe") && !isDead)
{
rb.linearVelocity = Vector3.up * jumpForce;
}
else if(collision.gameObject.CompareTag("Death"))
{
isDead = true;
deadParticle.Play();
this.GetComponent<Renderer>().enabled = false;
inputReader.blockedInput = true;
}
}
private void ShowAndHideSplash(Collision collision)
{
float splashYPos = collision.transform.position.y + 0.155f;
ContactPoint contact = collision.contacts[0];
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, splashParent);
Destroy(instancedSplash, 2f);
}
}

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using UnityEngine;
public class ScoreService
{
public int score=0;
public int highScore=0;
public void AddScore()
{
score += 5;
if (score>highScore)
{
SetNewHighScore();
}
}
private void SetNewHighScore()
{
highScore = score;
PlayerPrefs.SetInt("HighScore", highScore);
}
}

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