Initial commit
2
.gitattributes
vendored
Normal file
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|||||||
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# Auto detect text files and perform LF normalization
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||||||
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* text=auto
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||||||
75
.gitignore
vendored
Normal file
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|||||||
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# This .gitignore file should be placed at the root of your Unity project directory
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||||||
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#
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||||||
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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||||||
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#
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||||||
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.utmp/
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||||||
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/[Ll]ibrary/
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||||||
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/[Tt]emp/
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||||||
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/[Oo]bj/
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||||||
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/[Bb]uild/
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||||||
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/[Bb]uilds/
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||||||
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/[Ll]ogs/
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||||||
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/[Uu]ser[Ss]ettings/
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||||||
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*.log
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||||||
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|
||||||
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# MemoryCaptures can get excessive in size.
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||||||
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# They also could contain extremely sensitive data
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||||||
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/[Mm]emoryCaptures/
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||||||
|
|
||||||
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# Recordings can get excessive in size
|
||||||
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/[Rr]ecordings/
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||||||
|
|
||||||
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# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
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||||||
|
|
||||||
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# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
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||||||
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|
||||||
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# Visual Studio cache directory
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||||||
|
.vs/
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||||||
|
|
||||||
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# Gradle cache directory
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||||||
|
.gradle/
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||||||
|
|
||||||
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# Autogenerated VS/MD/Consulo solution and project files
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||||||
|
ExportedObj/
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||||||
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.consulo/
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||||||
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*.csproj
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||||||
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*.unityproj
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||||||
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*.sln
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||||||
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*.suo
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||||||
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*.tmp
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||||||
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*.user
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||||||
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*.userprefs
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||||||
|
*.pidb
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||||||
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*.booproj
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||||||
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*.svd
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||||||
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*.pdb
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||||||
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*.mdb
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||||||
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*.opendb
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||||||
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*.VC.db
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||||||
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|
||||||
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# Unity3D generated meta files
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||||||
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*.pidb.meta
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||||||
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*.pdb.meta
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||||||
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*.mdb.meta
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||||||
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|
||||||
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# Unity3D generated file on crash reports
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||||||
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sysinfo.txt
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||||||
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||||||
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# Builds
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||||||
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*.apk
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||||||
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*.aab
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||||||
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*.unitypackage
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||||||
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*.unitypackage.meta
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||||||
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*.app
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||||||
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|
||||||
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# Crashlytics generated file
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||||||
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crashlytics-build.properties
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||||||
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||||||
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# Packed Addressables
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||||||
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||||
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||||||
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# Temporary auto-generated Android Assets
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
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|||||||
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{
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||||||
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"version": "1.0",
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||||||
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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||||||
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}
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||||||
8
Assets/Belevich.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 1128477ae55c64640aab2b8bb0e96204
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
8
Assets/Belevich/Hyper casual mobile GUI.meta
Normal file
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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guid: 7315b80b0918e6a4cbb2a177f4fddced
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folderAsset: yes
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DefaultImporter:
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|
externalObjects: {}
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||||||
|
userData:
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||||||
|
assetBundleName:
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||||||
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assetBundleVariant:
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||||||
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: b90ca33cf8e294d4283262c334f0bbf8
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||||||
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folderAsset: yes
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||||||
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DefaultImporter:
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
@@ -0,0 +1,131 @@
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fileFormatVersion: 2
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guid: f5295f5c3aec14643b9d10f178d1f591
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|
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|
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alphaTestReferenceValue: 0.5
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|
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ignoreMasterTextureLimit: 0
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|
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|
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|
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|
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|
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|
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textureFormatSet: 0
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|
applyGammaDecoding: 0
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platformSettings:
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|
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assetBundleVariant:
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serializedVersion: 1
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|
productId: 268659
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packageName: Hyper casual mobile GUI
|
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|
packageVersion: 1.0
|
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|
assetPath: Assets/Belevich/Hyper casual mobile GUI/Original artwork/additional
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|
controls.psd
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|
uploadId: 622161
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@@ -0,0 +1,130 @@
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|
fileFormatVersion: 2
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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Normal file
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Normal file
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BIN
Assets/Resources/Sounds/whoosh 1.wav
Normal file
23
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Normal file
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BIN
Assets/Resources/Sounds/win level.mp3
Normal file
23
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Normal file
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8
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Normal file
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8244
Assets/Scenes/GameScene.unity
Normal file
7
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Normal file
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|
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8
Assets/Scripts.meta
Normal file
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8
Assets/Scripts/Input.meta
Normal file
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362
Assets/Scripts/Input/GameInputAction.cs
Normal file
@@ -0,0 +1,362 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
|
// version 1.16.0
|
||||||
|
// from Assets/Scripts/Input/GameInputAction.inputactions
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||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Scripts/Input/GameInputAction.inputactions".
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||||
|
/// </remarks>
|
||||||
|
/// <example>
|
||||||
|
/// <code>
|
||||||
|
/// using namespace UnityEngine;
|
||||||
|
/// using UnityEngine.InputSystem;
|
||||||
|
///
|
||||||
|
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||||
|
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||||
|
/// {
|
||||||
|
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||||
|
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||||
|
///
|
||||||
|
/// void Awake()
|
||||||
|
/// {
|
||||||
|
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||||
|
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||||
|
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnDestroy()
|
||||||
|
/// {
|
||||||
|
/// m_Actions.Dispose(); // Destroy asset object.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnEnable()
|
||||||
|
/// {
|
||||||
|
/// m_Player.Enable(); // Enable all actions within map.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// void OnDisable()
|
||||||
|
/// {
|
||||||
|
/// m_Player.Disable(); // Disable all actions within map.
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// #region Interface implementation of MyActions.IPlayerActions
|
||||||
|
///
|
||||||
|
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||||
|
/// public void OnMove(InputAction.CallbackContext context)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||||
|
/// public void OnAttack(InputAction.CallbackContext context)
|
||||||
|
/// {
|
||||||
|
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||||
|
/// }
|
||||||
|
///
|
||||||
|
/// #endregion
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </example>
|
||||||
|
public partial class @GameInputAction: IInputActionCollection2, IDisposable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying asset instance.
|
||||||
|
/// </summary>
|
||||||
|
public InputActionAsset asset { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a new instance.
|
||||||
|
/// </summary>
|
||||||
|
public @GameInputAction()
|
||||||
|
{
|
||||||
|
asset = InputActionAsset.FromJson(@"{
|
||||||
|
""version"": 1,
|
||||||
|
""name"": ""GameInputAction"",
|
||||||
|
""maps"": [
|
||||||
|
{
|
||||||
|
""name"": ""Player"",
|
||||||
|
""id"": ""3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""Drag"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""9844a2ea-8548-4df0-ae07-e1e5a92728b6"",
|
||||||
|
""expectedControlType"": ""Vector2"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""MouseClicked"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""c1fdc599-2f45-4585-9ed6-3d06657c5433"",
|
||||||
|
""expectedControlType"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""b85bb725-45d0-4b03-8340-5f00c69f263a"",
|
||||||
|
""path"": ""<Touchscreen>/touch0/delta"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Drag"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""677064fe-e074-4971-9c7a-65a3f2adaee6"",
|
||||||
|
""path"": ""<Mouse>/delta"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Drag"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""7f54b27a-9464-4e9d-8be4-71bfea8a8277"",
|
||||||
|
""path"": ""<Mouse>/leftButton"",
|
||||||
|
""interactions"": ""Hold"",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""MouseClicked"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""controlSchemes"": []
|
||||||
|
}");
|
||||||
|
// Player
|
||||||
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||||
|
m_Player_Drag = m_Player.FindAction("Drag", throwIfNotFound: true);
|
||||||
|
m_Player_MouseClicked = m_Player.FindAction("MouseClicked", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
~@GameInputAction()
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, GameInputAction.Player.Disable() has not been called.");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||||
|
/// </summary>
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||||
|
public InputBinding? bindingMask
|
||||||
|
{
|
||||||
|
get => asset.bindingMask;
|
||||||
|
set => asset.bindingMask = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||||
|
public ReadOnlyArray<InputDevice>? devices
|
||||||
|
{
|
||||||
|
get => asset.devices;
|
||||||
|
set => asset.devices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||||
|
public bool Contains(InputAction action)
|
||||||
|
{
|
||||||
|
return asset.Contains(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||||
|
public IEnumerator<InputAction> GetEnumerator()
|
||||||
|
{
|
||||||
|
return asset.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
asset.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
asset.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||||
|
{
|
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||||
|
{
|
||||||
|
return asset.FindBinding(bindingMask, out action);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Player
|
||||||
|
private readonly InputActionMap m_Player;
|
||||||
|
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||||
|
private readonly InputAction m_Player_Drag;
|
||||||
|
private readonly InputAction m_Player_MouseClicked;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to input actions defined in input action map "Player".
|
||||||
|
/// </summary>
|
||||||
|
public struct PlayerActions
|
||||||
|
{
|
||||||
|
private @GameInputAction m_Wrapper;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Construct a new instance of the input action map wrapper class.
|
||||||
|
/// </summary>
|
||||||
|
public PlayerActions(@GameInputAction wrapper) { m_Wrapper = wrapper; }
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Player/Drag".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @Drag => m_Wrapper.m_Player_Drag;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action "Player/MouseClicked".
|
||||||
|
/// </summary>
|
||||||
|
public InputAction @MouseClicked => m_Wrapper.m_Player_MouseClicked;
|
||||||
|
/// <summary>
|
||||||
|
/// Provides access to the underlying input action map instance.
|
||||||
|
/// </summary>
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
/// <summary>
|
||||||
|
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||||
|
/// </summary>
|
||||||
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||||
|
/// <summary>
|
||||||
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="instance">Callback instance.</param>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="PlayerActions" />
|
||||||
|
public void AddCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||||
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||||
|
@Drag.started += instance.OnDrag;
|
||||||
|
@Drag.performed += instance.OnDrag;
|
||||||
|
@Drag.canceled += instance.OnDrag;
|
||||||
|
@MouseClicked.started += instance.OnMouseClicked;
|
||||||
|
@MouseClicked.performed += instance.OnMouseClicked;
|
||||||
|
@MouseClicked.canceled += instance.OnMouseClicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="PlayerActions" />
|
||||||
|
private void UnregisterCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
@Drag.started -= instance.OnDrag;
|
||||||
|
@Drag.performed -= instance.OnDrag;
|
||||||
|
@Drag.canceled -= instance.OnDrag;
|
||||||
|
@MouseClicked.started -= instance.OnMouseClicked;
|
||||||
|
@MouseClicked.performed -= instance.OnMouseClicked;
|
||||||
|
@MouseClicked.canceled -= instance.OnMouseClicked;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||||
|
public void RemoveCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||||
|
UnregisterCallbacks(instance);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||||
|
/// </remarks>
|
||||||
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||||
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||||
|
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||||
|
public void SetCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||||
|
UnregisterCallbacks(item);
|
||||||
|
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||||
|
AddCallbacks(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||||
|
/// </summary>
|
||||||
|
public PlayerActions @Player => new PlayerActions(this);
|
||||||
|
/// <summary>
|
||||||
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||||
|
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||||
|
public interface IPlayerActions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "Drag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnDrag(InputAction.CallbackContext context);
|
||||||
|
/// <summary>
|
||||||
|
/// Method invoked when associated input action "MouseClicked" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||||
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||||
|
void OnMouseClicked(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Input/GameInputAction.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 28e8aaa6b1b8b8746b2043cc2eabe618
|
||||||
66
Assets/Scripts/Input/GameInputAction.inputactions
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"name": "GameInputAction",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Player",
|
||||||
|
"id": "3c2868e8-92bb-4d2a-9b08-6c4db3a1fe51",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Drag",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "9844a2ea-8548-4df0-ae07-e1e5a92728b6",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "MouseClicked",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "c1fdc599-2f45-4585-9ed6-3d06657c5433",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "b85bb725-45d0-4b03-8340-5f00c69f263a",
|
||||||
|
"path": "<Touchscreen>/touch0/delta",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Drag",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "677064fe-e074-4971-9c7a-65a3f2adaee6",
|
||||||
|
"path": "<Mouse>/delta",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Drag",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "7f54b27a-9464-4e9d-8be4-71bfea8a8277",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "Hold",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "MouseClicked",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"controlSchemes": []
|
||||||
|
}
|
||||||
14
Assets/Scripts/Input/GameInputAction.inputactions.meta
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9813e5bbccb2c4342957957a56136b1f
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
|
generateWrapperCode: 1
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
||||||
11
Assets/Scripts/Input/IInputReader.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface IInputReader
|
||||||
|
{
|
||||||
|
event Action<Vector2> OnDragValueChanged;
|
||||||
|
bool isMouseButtonPressed { get; }
|
||||||
|
bool blockedInput { get; set; }
|
||||||
|
Vector2 dragInput { get; }
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/Input/IInputReader.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6a7dfea2b9284948b9f376a93c5a538
|
||||||
14
Assets/Scripts/Input/InputReaderSO.asset
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 8320650719108c947a83626711fe4964, type: 3}
|
||||||
|
m_Name: InputReaderSO
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::InputReaderSO
|
||||||
8
Assets/Scripts/Input/InputReaderSO.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dfe12148dc4d7ea46b49e490c1b1aad5
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
49
Assets/Scripts/Input/InputReaderSO.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
|
||||||
|
public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions , IInputReader
|
||||||
|
{
|
||||||
|
public event Action<Vector2> OnDragValueChanged;
|
||||||
|
public Vector2 dragInput {
|
||||||
|
get => _dragInput;
|
||||||
|
private set {
|
||||||
|
_dragInput = value;
|
||||||
|
OnDragValueChanged?.Invoke(_dragInput);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool isMouseButtonPressed { get;private set; }
|
||||||
|
public bool blockedInput { get; set; }
|
||||||
|
|
||||||
|
private Vector2 _dragInput;
|
||||||
|
|
||||||
|
private GameInputAction action;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
if(action == null) action = new GameInputAction();
|
||||||
|
action.Enable();
|
||||||
|
action.Player.SetCallbacks(this);
|
||||||
|
blockedInput = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
action.Player.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (blockedInput) return;
|
||||||
|
dragInput = context.ReadValue<Vector2>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMouseClicked(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
if (blockedInput) return;
|
||||||
|
isMouseButtonPressed = context.ReadValue<float>() == 1 ? true : false;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Input/InputReaderSO.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8320650719108c947a83626711fe4964
|
||||||
8
Assets/Scripts/LifeTimeScope.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c4faff2b53845e47bdc1621d36c920e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
21
Assets/Scripts/LifeTimeScope/GameLifetimeScope.cs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
using VContainer.Unity;
|
||||||
|
|
||||||
|
public class GameLifetimeScope : LifetimeScope
|
||||||
|
{
|
||||||
|
[SerializeField] private PlatformPool pool;
|
||||||
|
[SerializeField] private PlatformManager manager;
|
||||||
|
[SerializeField] private InputReaderSO inputReader;
|
||||||
|
[SerializeField] private Player player;
|
||||||
|
protected override void Configure(IContainerBuilder builder)
|
||||||
|
{
|
||||||
|
builder.RegisterComponent(pool).As<IPool>();
|
||||||
|
builder.RegisterComponent(manager).As<IPlatformManager>();
|
||||||
|
builder.RegisterInstance(inputReader).As<IInputReader>();
|
||||||
|
builder.Register<ScoreService>(Lifetime.Singleton);
|
||||||
|
builder.RegisterComponent(player);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/LifeTimeScope/GameLifetimeScope.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 336cf259e80318a4288740b3b0b06838
|
||||||
8
Assets/Scripts/PlatformScripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bcc5e5540dbad614aa5d39f1633294d8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
101
Assets/Scripts/PlatformScripts/Platform.cs
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
using NUnit.Framework;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
public class Platform : MonoBehaviour, IPlatform
|
||||||
|
{
|
||||||
|
[SerializeField] private List<GameObject> _platformPiece = new List<GameObject>();
|
||||||
|
[SerializeField] private Material _safeMaterial;
|
||||||
|
[SerializeField] private Material _deathMaterial;
|
||||||
|
|
||||||
|
public List<GameObject> platformPiece => _platformPiece;
|
||||||
|
public Material safeMaterial => _safeMaterial;
|
||||||
|
public Material deathMaterial => _deathMaterial;
|
||||||
|
|
||||||
|
private IPlatformRule _platformRule;
|
||||||
|
private bool hasAchievedScore = false;
|
||||||
|
|
||||||
|
[Inject] Player player;
|
||||||
|
[Inject] IPool pool;
|
||||||
|
[Inject] IPlatformManager platformManager;
|
||||||
|
[Inject] ScoreService scoreService;
|
||||||
|
|
||||||
|
|
||||||
|
public void SetPlatformRule(IPlatformRule platformRule)
|
||||||
|
{
|
||||||
|
_platformRule = platformRule;
|
||||||
|
_platformRule.Execute(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if(other.CompareTag("Player") && !hasAchievedScore)
|
||||||
|
{
|
||||||
|
hasAchievedScore = true;
|
||||||
|
Debug.Log("Score Increased");
|
||||||
|
scoreService.AddScore();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (player.transform.position.y < transform.position.y-5f)
|
||||||
|
{
|
||||||
|
hasAchievedScore = false;
|
||||||
|
pool.ReturnToPool(this);
|
||||||
|
platformManager.BuildNewPlatform();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
public interface IPlatform
|
||||||
|
{
|
||||||
|
List<GameObject> platformPiece { get; }
|
||||||
|
Material safeMaterial { get; }
|
||||||
|
Material deathMaterial { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public interface IPlatformRule
|
||||||
|
{
|
||||||
|
public void Execute(IPlatform platform);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FirstPlatform : IPlatformRule
|
||||||
|
{
|
||||||
|
public void Execute(IPlatform platform)
|
||||||
|
{
|
||||||
|
foreach(var piece in platform.platformPiece)
|
||||||
|
{
|
||||||
|
piece.SetActive(true);
|
||||||
|
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||||
|
piece.tag = "Safe";
|
||||||
|
}
|
||||||
|
platform.platformPiece[Random.Range(1,platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class OtherPlatform : IPlatformRule
|
||||||
|
{
|
||||||
|
int danger = 2;
|
||||||
|
public void Execute(IPlatform platform)
|
||||||
|
{
|
||||||
|
foreach (var piece in platform.platformPiece)
|
||||||
|
{
|
||||||
|
piece.SetActive(true);
|
||||||
|
piece.GetComponent<Renderer>().material = platform.safeMaterial;
|
||||||
|
piece.tag = "Safe";
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i=0;i<danger;i++)
|
||||||
|
{
|
||||||
|
GameObject deadPlatform = platform.platformPiece[Random.Range(0, platform.platformPiece.Count)];
|
||||||
|
deadPlatform.GetComponent<Renderer>().material = platform.deathMaterial;
|
||||||
|
deadPlatform.tag = "Death";
|
||||||
|
}
|
||||||
|
platform.platformPiece[Random.Range(0, platform.platformPiece.Count)].gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/Scripts/PlatformScripts/Platform.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 428d0179d16f0ec4a8923516aeff1a94
|
||||||
63
Assets/Scripts/PlatformScripts/PlatformManager.cs
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
public class PlatformManager : MonoBehaviour,IPlatformManager
|
||||||
|
{
|
||||||
|
[Inject] private IPool pool;
|
||||||
|
[Inject] private IInputReader inputReader;
|
||||||
|
private float yPos = 0f;
|
||||||
|
|
||||||
|
public float rotSpeed = 5f;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
ShowPlatforms();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
inputReader.OnDragValueChanged += HandleDrag;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
inputReader.OnDragValueChanged -= HandleDrag;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowPlatforms()
|
||||||
|
{
|
||||||
|
foreach (var platform in pool.All)
|
||||||
|
{
|
||||||
|
platform.gameObject.SetActive(true);
|
||||||
|
platform.transform.position = new Vector3(0, yPos, 0);
|
||||||
|
yPos--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BuildNewPlatform()
|
||||||
|
{
|
||||||
|
Platform platform = pool.GetFromPool();
|
||||||
|
platform.transform.position = new Vector3(0, yPos, 0);
|
||||||
|
yPos--;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleDrag(Vector2 drag)
|
||||||
|
{
|
||||||
|
float rotAmount = -drag.normalized.x * rotSpeed;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||||
|
if (!inputReader.isMouseButtonPressed) return;
|
||||||
|
transform.Rotate(Vector3.up * rotAmount);
|
||||||
|
|
||||||
|
#elif UNITY_IOS || UNITY_ANDROID
|
||||||
|
transform.Rotate(Vector3.up * rotAmount);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IPlatformManager
|
||||||
|
{
|
||||||
|
void BuildNewPlatform();
|
||||||
|
}
|
||||||
2
Assets/Scripts/PlatformScripts/PlatformManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 393df497de02fce4399040e619446397
|
||||||
66
Assets/Scripts/PlatformScripts/PlatformPool.cs
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
using VContainer.Unity;
|
||||||
|
|
||||||
|
public class PlatformPool : MonoBehaviour,IPool
|
||||||
|
{
|
||||||
|
[SerializeField] private Platform platformPrefab;
|
||||||
|
[SerializeField] private Transform platformParent;
|
||||||
|
[SerializeField] private int poolSize = 10;
|
||||||
|
|
||||||
|
private Queue<Platform> _queue = new Queue<Platform>();
|
||||||
|
|
||||||
|
public IReadOnlyCollection<Platform> All => _queue;
|
||||||
|
|
||||||
|
[Inject] IObjectResolver resolver;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
SetupPool();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetupPool()
|
||||||
|
{
|
||||||
|
Platform instance = null;
|
||||||
|
for(int i = 0; i < poolSize; i++)
|
||||||
|
{
|
||||||
|
instance = Instantiate(platformPrefab,platformParent);
|
||||||
|
resolver.Inject(instance);
|
||||||
|
if (i == 0) instance.SetPlatformRule(new FirstPlatform());
|
||||||
|
else instance.SetPlatformRule(new OtherPlatform());
|
||||||
|
instance.gameObject.SetActive(false);
|
||||||
|
_queue.Enqueue(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Platform GetFromPool()
|
||||||
|
{
|
||||||
|
if(_queue.Count == 0)
|
||||||
|
{
|
||||||
|
Platform newObj = Instantiate(platformPrefab,platformParent);
|
||||||
|
newObj.SetPlatformRule(new OtherPlatform());
|
||||||
|
_queue.Enqueue(newObj);
|
||||||
|
return newObj;
|
||||||
|
}
|
||||||
|
Platform pooledObj = _queue.Dequeue();
|
||||||
|
pooledObj.SetPlatformRule(new OtherPlatform());
|
||||||
|
pooledObj.gameObject.SetActive(true);
|
||||||
|
return pooledObj;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReturnToPool(Platform obj)
|
||||||
|
{
|
||||||
|
obj.gameObject.SetActive(false);
|
||||||
|
_queue.Enqueue(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IPool
|
||||||
|
{
|
||||||
|
IReadOnlyCollection<Platform> All { get; }
|
||||||
|
void ReturnToPool(Platform obj);
|
||||||
|
|
||||||
|
Platform GetFromPool();
|
||||||
|
}
|
||||||
2
Assets/Scripts/PlatformScripts/PlatformPool.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4977d8686efb09b40a678a0fb6037eee
|
||||||
8
Assets/Scripts/PlayerScripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 524baa0f3b2a19444bc03e9aba958063
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
40
Assets/Scripts/PlayerScripts/Player.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using VContainer;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float jumpForce = 1f;
|
||||||
|
[SerializeField] private Rigidbody rb;
|
||||||
|
[SerializeField] private GameObject splashObject;
|
||||||
|
[SerializeField] private Transform splashParent;
|
||||||
|
public bool isDead = false;
|
||||||
|
public ParticleSystem deadParticle;
|
||||||
|
|
||||||
|
|
||||||
|
[Inject] private IInputReader inputReader;
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
ShowAndHideSplash(collision);
|
||||||
|
if (collision.gameObject.CompareTag("Safe") && !isDead)
|
||||||
|
{
|
||||||
|
rb.linearVelocity = Vector3.up * jumpForce;
|
||||||
|
}
|
||||||
|
else if(collision.gameObject.CompareTag("Death"))
|
||||||
|
{
|
||||||
|
isDead = true;
|
||||||
|
deadParticle.Play();
|
||||||
|
this.GetComponent<Renderer>().enabled = false;
|
||||||
|
inputReader.blockedInput = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowAndHideSplash(Collision collision)
|
||||||
|
{
|
||||||
|
float splashYPos = collision.transform.position.y + 0.155f;
|
||||||
|
ContactPoint contact = collision.contacts[0];
|
||||||
|
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
|
||||||
|
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, splashParent);
|
||||||
|
Destroy(instancedSplash, 2f);
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/PlayerScripts/Player.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 614bffbd597c49349a47f76b0ba8b277
|
||||||
8
Assets/Scripts/ScoreService.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5dc35ce5c98e8764d87e246e561805f6
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
23
Assets/Scripts/ScoreService/ScoreService.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ScoreService
|
||||||
|
{
|
||||||
|
public int score=0;
|
||||||
|
public int highScore=0;
|
||||||
|
|
||||||
|
public void AddScore()
|
||||||
|
{
|
||||||
|
score += 5;
|
||||||
|
if (score>highScore)
|
||||||
|
{
|
||||||
|
SetNewHighScore();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetNewHighScore()
|
||||||
|
{
|
||||||
|
highScore = score;
|
||||||
|
PlayerPrefs.SetInt("HighScore", highScore);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
2
Assets/Scripts/ScoreService/ScoreService.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63293fe85cd298c4a81aec8cd5c0f43f
|
||||||
8
Assets/Settings.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 709f11a7f3c4041caa4ef136ea32d874
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||