added UI dodging nozzle on phones
This commit is contained in:
8
Assets/CrystalFramework.meta
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Assets/CrystalFramework.meta
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8
Assets/CrystalFramework/Utility.meta
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8
Assets/CrystalFramework/Utility.meta
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fileFormatVersion: 2
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233
Assets/CrystalFramework/Utility/SafeArea.cs
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233
Assets/CrystalFramework/Utility/SafeArea.cs
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using UnityEngine;
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namespace Crystal
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{
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/// <summary>
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/// Safe area implementation for notched mobile devices. Usage:
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/// (1) Add this component to the top level of any GUI panel.
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/// (2) If the panel uses a full screen background image, then create an immediate child and put the component on that instead, with all other elements childed below it.
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/// This will allow the background image to stretch to the full extents of the screen behind the notch, which looks nicer.
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/// (3) For other cases that use a mixture of full horizontal and vertical background stripes, use the Conform X & Y controls on separate elements as needed.
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/// </summary>
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public class SafeArea : MonoBehaviour
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{
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#region Simulations
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/// <summary>
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/// Simulation device that uses safe area due to a physical notch or software home bar. For use in Editor only.
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/// </summary>
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public enum SimDevice
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{
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/// <summary>
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/// Don't use a simulated safe area - GUI will be full screen as normal.
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/// </summary>
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None,
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/// <summary>
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/// Simulate the iPhone X and Xs (identical safe areas).
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/// </summary>
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iPhoneX,
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/// <summary>
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/// Simulate the iPhone Xs Max and XR (identical safe areas).
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/// </summary>
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iPhoneXsMax,
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/// <summary>
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/// Simulate the Google Pixel 3 XL using landscape left.
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/// </summary>
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Pixel3XL_LSL,
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/// <summary>
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/// Simulate the Google Pixel 3 XL using landscape right.
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/// </summary>
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Pixel3XL_LSR
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}
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/// <summary>
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/// Simulation mode for use in editor only. This can be edited at runtime to toggle between different safe areas.
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/// </summary>
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public static SimDevice Sim = SimDevice.None;
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/// <summary>
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/// Normalised safe areas for iPhone X with Home indicator (ratios are identical to Xs, 11 Pro). Absolute values:
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/// PortraitU x=0, y=102, w=1125, h=2202 on full extents w=1125, h=2436;
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/// PortraitD x=0, y=102, w=1125, h=2202 on full extents w=1125, h=2436 (not supported, remains in Portrait Up);
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/// LandscapeL x=132, y=63, w=2172, h=1062 on full extents w=2436, h=1125;
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/// LandscapeR x=132, y=63, w=2172, h=1062 on full extents w=2436, h=1125.
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/// Aspect Ratio: ~19.5:9.
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/// </summary>
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Rect[] NSA_iPhoneX = new Rect[]
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{
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new Rect (0f, 102f / 2436f, 1f, 2202f / 2436f), // Portrait
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new Rect (132f / 2436f, 63f / 1125f, 2172f / 2436f, 1062f / 1125f) // Landscape
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};
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/// <summary>
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/// Normalised safe areas for iPhone Xs Max with Home indicator (ratios are identical to XR, 11, 11 Pro Max). Absolute values:
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/// PortraitU x=0, y=102, w=1242, h=2454 on full extents w=1242, h=2688;
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/// PortraitD x=0, y=102, w=1242, h=2454 on full extents w=1242, h=2688 (not supported, remains in Portrait Up);
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/// LandscapeL x=132, y=63, w=2424, h=1179 on full extents w=2688, h=1242;
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/// LandscapeR x=132, y=63, w=2424, h=1179 on full extents w=2688, h=1242.
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/// Aspect Ratio: ~19.5:9.
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/// </summary>
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Rect[] NSA_iPhoneXsMax = new Rect[]
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{
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new Rect (0f, 102f / 2688f, 1f, 2454f / 2688f), // Portrait
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new Rect (132f / 2688f, 63f / 1242f, 2424f / 2688f, 1179f / 1242f) // Landscape
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};
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/// <summary>
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/// Normalised safe areas for Pixel 3 XL using landscape left. Absolute values:
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/// PortraitU x=0, y=0, w=1440, h=2789 on full extents w=1440, h=2960;
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/// PortraitD x=0, y=0, w=1440, h=2789 on full extents w=1440, h=2960;
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/// LandscapeL x=171, y=0, w=2789, h=1440 on full extents w=2960, h=1440;
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/// LandscapeR x=0, y=0, w=2789, h=1440 on full extents w=2960, h=1440.
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/// Aspect Ratio: 18.5:9.
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/// </summary>
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Rect[] NSA_Pixel3XL_LSL = new Rect[]
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{
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new Rect (0f, 0f, 1f, 2789f / 2960f), // Portrait
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new Rect (0f, 0f, 2789f / 2960f, 1f) // Landscape
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};
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/// <summary>
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/// Normalised safe areas for Pixel 3 XL using landscape right. Absolute values and aspect ratio same as above.
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/// </summary>
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Rect[] NSA_Pixel3XL_LSR = new Rect[]
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{
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new Rect (0f, 0f, 1f, 2789f / 2960f), // Portrait
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new Rect (171f / 2960f, 0f, 2789f / 2960f, 1f) // Landscape
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};
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#endregion
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RectTransform Panel;
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Rect LastSafeArea = new Rect (0, 0, 0, 0);
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Vector2Int LastScreenSize = new Vector2Int (0, 0);
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ScreenOrientation LastOrientation = ScreenOrientation.AutoRotation;
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[SerializeField] bool ConformX = true; // Conform to screen safe area on X-axis (default true, disable to ignore)
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[SerializeField] bool ConformY = true; // Conform to screen safe area on Y-axis (default true, disable to ignore)
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[SerializeField] bool Logging = false; // Conform to screen safe area on Y-axis (default true, disable to ignore)
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void Awake ()
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{
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Panel = GetComponent<RectTransform> ();
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if (Panel == null)
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{
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Debug.LogError ("Cannot apply safe area - no RectTransform found on " + name);
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Destroy (gameObject);
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}
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Refresh ();
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}
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void Update ()
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{
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Refresh ();
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}
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void Refresh ()
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{
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Rect safeArea = GetSafeArea ();
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if (safeArea != LastSafeArea
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|| Screen.width != LastScreenSize.x
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|| Screen.height != LastScreenSize.y
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|| Screen.orientation != LastOrientation)
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{
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// Fix for having auto-rotate off and manually forcing a screen orientation.
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// See https://forum.unity.com/threads/569236/#post-4473253 and https://forum.unity.com/threads/569236/page-2#post-5166467
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LastScreenSize.x = Screen.width;
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LastScreenSize.y = Screen.height;
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LastOrientation = Screen.orientation;
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ApplySafeArea (safeArea);
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}
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}
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Rect GetSafeArea ()
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{
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Rect safeArea = Screen.safeArea;
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if (Application.isEditor && Sim != SimDevice.None)
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{
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Rect nsa = new Rect (0, 0, Screen.width, Screen.height);
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switch (Sim)
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{
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case SimDevice.iPhoneX:
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if (Screen.height > Screen.width) // Portrait
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nsa = NSA_iPhoneX[0];
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else // Landscape
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nsa = NSA_iPhoneX[1];
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break;
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case SimDevice.iPhoneXsMax:
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if (Screen.height > Screen.width) // Portrait
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nsa = NSA_iPhoneXsMax[0];
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else // Landscape
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nsa = NSA_iPhoneXsMax[1];
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break;
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case SimDevice.Pixel3XL_LSL:
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if (Screen.height > Screen.width) // Portrait
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nsa = NSA_Pixel3XL_LSL[0];
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else // Landscape
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nsa = NSA_Pixel3XL_LSL[1];
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break;
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case SimDevice.Pixel3XL_LSR:
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if (Screen.height > Screen.width) // Portrait
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nsa = NSA_Pixel3XL_LSR[0];
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else // Landscape
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nsa = NSA_Pixel3XL_LSR[1];
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break;
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default:
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break;
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}
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safeArea = new Rect (Screen.width * nsa.x, Screen.height * nsa.y, Screen.width * nsa.width, Screen.height * nsa.height);
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}
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return safeArea;
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}
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void ApplySafeArea (Rect r)
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{
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LastSafeArea = r;
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// Ignore x-axis?
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if (!ConformX)
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{
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r.x = 0;
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r.width = Screen.width;
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}
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// Ignore y-axis?
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if (!ConformY)
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{
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r.y = 0;
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r.height = Screen.height;
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}
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// Check for invalid screen startup state on some Samsung devices (see below)
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if (Screen.width > 0 && Screen.height > 0)
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{
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// Convert safe area rectangle from absolute pixels to normalised anchor coordinates
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Vector2 anchorMin = r.position;
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Vector2 anchorMax = r.position + r.size;
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anchorMin.x /= Screen.width;
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anchorMin.y /= Screen.height;
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anchorMax.x /= Screen.width;
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anchorMax.y /= Screen.height;
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// Fix for some Samsung devices (e.g. Note 10+, A71, S20) where Refresh gets called twice and the first time returns NaN anchor coordinates
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// See https://forum.unity.com/threads/569236/page-2#post-6199352
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if (anchorMin.x >= 0 && anchorMin.y >= 0 && anchorMax.x >= 0 && anchorMax.y >= 0)
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{
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Panel.anchorMin = anchorMin;
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Panel.anchorMax = anchorMax;
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}
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}
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if (Logging)
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{
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Debug.LogFormat ("New safe area applied to {0}: x={1}, y={2}, w={3}, h={4} on full extents w={5}, h={6}",
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name, r.x, r.y, r.width, r.height, Screen.width, Screen.height);
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}
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}
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}
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}
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18
Assets/CrystalFramework/Utility/SafeArea.cs.meta
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18
Assets/CrystalFramework/Utility/SafeArea.cs.meta
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fileFormatVersion: 2
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guid: c97afc556caea1c44969477eb7ddec74
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 130488
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packageName: Safe Area Helper
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packageVersion: 1.0.6
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assetPath: Assets/CrystalFramework/Utility/SafeArea.cs
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uploadId: 385285
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@@ -1,10 +1,11 @@
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface ILeaderBoardController
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{
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void ShowLeaderBoard();
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void UpdateLeaderBoardScore(int score);
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UniTask ShowLeaderBoardAsync();
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UniTask UpdateLeaderBoardScore(int score);
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}
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}
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@@ -4,7 +4,8 @@
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"references": [
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"GUID:4307f53044263cf4b835bd812fc161a4",
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"GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
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"GUID:75469ad4d38634e559750d17036d5f7c"
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"GUID:75469ad4d38634e559750d17036d5f7c",
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"GUID:f51ebe6a0ceec4240a699833d6309b23"
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],
|
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"includePlatforms": [],
|
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"excludePlatforms": [],
|
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|
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8
Assets/DarkMatter/Code/Domain/GenericPool.meta
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8
Assets/DarkMatter/Code/Domain/GenericPool.meta
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fileFormatVersion: 2
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57
Assets/DarkMatter/Code/Domain/GenericPool/ObjectPool.cs
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57
Assets/DarkMatter/Code/Domain/GenericPool/ObjectPool.cs
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@@ -0,0 +1,57 @@
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using Darkmatter.Core;
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using System.Collections.Generic;
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using UnityEngine;
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using VContainer;
|
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using VContainer.Unity;
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|
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namespace Darkmatter.Domain
|
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{
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public class ObjectPool<T> : MonoBehaviour,IPool<T> where T : Component
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{
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[SerializeField] T prefab;
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[SerializeField] private Transform prefabParent;
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[SerializeField] private int poolSize = 15;
|
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|
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public Queue<T> pool = new Queue<T>();
|
||||
[Inject] IObjectResolver resolver;
|
||||
|
||||
public IReadOnlyCollection<T> All => pool;
|
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|
||||
private void Awake()
|
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{
|
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CreateObjectPool();
|
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}
|
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|
||||
private void CreateObjectPool()
|
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{
|
||||
for(int i=0;i<poolSize; i++)
|
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{
|
||||
T obj = Instantiate(prefab, prefabParent);
|
||||
resolver.InjectGameObject(obj.gameObject);
|
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obj.gameObject.SetActive(false);
|
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pool.Enqueue(obj);
|
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}
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}
|
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public T GetFromPool()
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{
|
||||
if(pool.Count == 0)
|
||||
{
|
||||
T obj = Instantiate(prefab, prefabParent);
|
||||
resolver.InjectGameObject(obj.gameObject);
|
||||
obj.gameObject.SetActive(true);
|
||||
pool.Enqueue(obj);
|
||||
return obj;
|
||||
}
|
||||
T returningObj = pool.Dequeue();
|
||||
returningObj.gameObject.SetActive(true);
|
||||
return returningObj;
|
||||
}
|
||||
|
||||
public void ReturnToPool(T obj)
|
||||
{
|
||||
obj.gameObject.SetActive(false);
|
||||
pool.Enqueue(obj);
|
||||
}
|
||||
}
|
||||
}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e060b99c1df2bec40871a980f4b6c339
|
||||
@@ -2,6 +2,7 @@ using Unity.Services.Core;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Services.Authentication;
|
||||
using UnityEngine;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
|
||||
namespace Darkmatter.Presentation
|
||||
@@ -13,7 +14,7 @@ namespace Darkmatter.Presentation
|
||||
await Init();
|
||||
}
|
||||
|
||||
private async Task Init()
|
||||
private async UniTask Init()
|
||||
{
|
||||
await UnityServices.InitializeAsync();
|
||||
if (!AuthenticationService.Instance.IsSignedIn)
|
||||
|
||||
@@ -51,7 +51,6 @@ public class Platform : MonoBehaviour, IPlatform
|
||||
if(other.CompareTag("Player") && !hasAchievedScore)
|
||||
{
|
||||
hasAchievedScore = true;
|
||||
Debug.Log("Score Increased");
|
||||
IscoreService.AddScore();
|
||||
IaudioController.PlayScoredSound();
|
||||
_particleSystem.Play();
|
||||
|
||||
@@ -9,7 +9,8 @@
|
||||
"GUID:4307f53044263cf4b835bd812fc161a4",
|
||||
"GUID:5540e30183c82e84b954c033c388e06c",
|
||||
"GUID:2073209246492244c9ad62c89d8d37bb",
|
||||
"GUID:fe25561d224ed4743af4c60938a59d0b"
|
||||
"GUID:fe25561d224ed4743af4c60938a59d0b",
|
||||
"GUID:f51ebe6a0ceec4240a699833d6309b23"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Darkmatter.Presentation
|
||||
private void OnLeaderBoardBtnClicked()
|
||||
{
|
||||
IaudioController.PlayBtnPressedSound();
|
||||
IleaderBoardController.ShowLeaderBoard();
|
||||
IleaderBoardController.ShowLeaderBoardAsync();
|
||||
}
|
||||
|
||||
public void ShowDeathScreen()
|
||||
|
||||
@@ -24,7 +24,6 @@ namespace Darkmatter.Presentation
|
||||
|
||||
private void UpdateScore(int score)
|
||||
{
|
||||
Debug.Log("calling Score");
|
||||
gameScreenView.UpdateScore(score);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Darkmatter.Core;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Unity.Services.Leaderboards;
|
||||
using UnityEngine;
|
||||
using VContainer;
|
||||
@@ -33,13 +35,16 @@ namespace Darkmatter.Presentation
|
||||
leaderBoardView.Hide();
|
||||
}
|
||||
|
||||
public void ShowLeaderBoard()
|
||||
public async UniTask ShowLeaderBoardAsync()
|
||||
{
|
||||
LoadLeaderBoard();
|
||||
leaderBoardView.Show();
|
||||
leaderBoardView.ShowLoading(true);
|
||||
await LoadLeaderBoard();
|
||||
leaderBoardView.ShowLoading(false);
|
||||
|
||||
}
|
||||
|
||||
async void LoadLeaderBoard()
|
||||
async UniTask LoadLeaderBoard()
|
||||
{
|
||||
var score = await LeaderboardsService.Instance.GetScoresAsync(leaderBoardID, new GetScoresOptions { Limit = 10 });
|
||||
int rank = 1;
|
||||
@@ -63,7 +68,7 @@ namespace Darkmatter.Presentation
|
||||
}
|
||||
}
|
||||
|
||||
public async void UpdateLeaderBoardScore(int score)
|
||||
public async UniTask UpdateLeaderBoardScore(int score)
|
||||
{
|
||||
await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderBoardID, score);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace Darkmatter.Presentation
|
||||
public GameObject leaderBoardScreen;
|
||||
public Button ExitButton;
|
||||
public LeaderBoardData LBplayerData;
|
||||
public TextMeshProUGUI loadingText;
|
||||
|
||||
public void Show()
|
||||
{
|
||||
@@ -20,5 +21,10 @@ namespace Darkmatter.Presentation
|
||||
{
|
||||
leaderBoardScreen.SetActive(false);
|
||||
}
|
||||
|
||||
public void ShowLoading(bool shouldShow)
|
||||
{
|
||||
loadingText.gameObject.SetActive(shouldShow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ namespace Darkmatter.Presentation
|
||||
[Inject] private IGameSession IgameSession;
|
||||
public StartScreenController(StartScreenView _startScreenView, IGameScreenController _gameScreenController)
|
||||
{
|
||||
Debug.Log("StartScreenController Constructor Called");
|
||||
startScreenView = _startScreenView;
|
||||
gameScreenController = _gameScreenController;
|
||||
startScreenView.tapToStartButton.onClick.AddListener(OnTapToStartButtonClicked);
|
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|
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@@ -129,8 +129,8 @@ Material:
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m_BuildTextureStacks: []
|
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|
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@@ -116,7 +116,7 @@ Material:
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|
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
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|
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@@ -116,7 +116,7 @@ Material:
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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|
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@@ -11279,7 +11279,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 74, y: 119.00012}
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m_AnchoredPosition: {x: 74, y: 119}
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m_SizeDelta: {x: 120, y: 120}
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m_Pivot: {x: 0.5, y: 0.5}
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m_TagString: Untagged
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@@ -12711,7 +12712,160 @@ MonoBehaviour:
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ExitButton: {fileID: 501358099}
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@@ -1,5 +1,6 @@
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{
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"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask",
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"com.unity.ai.navigation": "2.0.9",
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"com.unity.cinemachine": "3.1.5",
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"com.unity.collab-proxy": "2.10.2",
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@@ -1,5 +1,12 @@
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@@ -575,13 +575,16 @@ PlayerSettings:
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locationUsageDescription:
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microphoneUsageDescription:
|
||||
|
||||
Reference in New Issue
Block a user