Files
HelixJump/Assets/Scripts/PlayerScript/JumpingBall.cs
2025-12-10 18:02:47 -08:00

26 lines
469 B
C#

using UnityEngine;
using VContainer;
public class JumpingBall : MonoBehaviour
{
public float jumpforce = 4f;
public Rigidbody BallRb;
void Start()
{
if(BallRb==null)
{
BallRb = GetComponent<Rigidbody>();
}
}
void OnCollisionEnter(Collision collision)
{
if(collision.collider.CompareTag("Platform"))
{
BallRb.linearVelocity = new Vector3(0, jumpforce, 0);
}
}
}