factory pattern for zombie error

This commit is contained in:
Mausham
2025-12-31 18:23:11 -08:00
parent 8eafd8bb60
commit 3470ca4dc6
10 changed files with 152 additions and 198 deletions

View File

@@ -0,0 +1,20 @@
using Darkmatter.Core;
using UnityEngine;
using VContainer;
namespace Darkmatter.Presentation
{
public class EnemiesSpawnner : MonoBehaviour
{
[Inject] IEnemyFactory _enemyFactory;
public int enemiesCount = 2;
private void Start()
{
for (int i = 0;i< enemiesCount;i++)
{
_enemyFactory.GetEnemy(ZombieType.Fat);
}
}
}
}