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Mausham
2025-12-10 18:02:47 -08:00
commit 1014b82c22
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using UnityEngine;
public interface IInputReader
{
Vector2 DragInput { get; }
}

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guid: 4fd243b30ced38840a3173920b99929f

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using UnityEngine;
using UnityEngine.InputSystem;
using static GameInputs;
public class InputReader : ScriptableObject, IInputReader, IPlayerActions
{
private GameInputs _inputActions;
public Vector2 DragInput { get; private set;}
void OnEnable()
{
if (_inputActions == null)
{
_inputActions = new GameInputs();
_inputActions.Player.SetCallbacks(this);
}
_inputActions.Enable();
}
public void OnDrag(InputAction.CallbackContext context)
{
DragInput = context.ReadValue<Vector2>();
Debug.Log(DragInput);
}
}

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using JetBrains.Annotations;
using UnityEngine;
using VContainer;
using VContainer.Unity;
public class GameLifeTimeScope : LifetimeScope
{
[SerializeField] private InputReader inputReader;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterComponentInHierarchy<PlatformPool>();
builder.RegisterComponentInHierarchy<JumpingBall>();
builder.RegisterComponentInHierarchy<PlatformManager>();
builder.RegisterComponent<IInputReader>(inputReader);
}
public void IsWorking()
{
Debug.Log("True");
}
}

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using System;
using UnityEngine;
using VContainer;
public class Platform : MonoBehaviour
{
private Transform playerTransform;
[Inject] private PlatformPool pool;
[Inject] private PlatformManager manager;
[Inject] private IInputReader inputReader;
void Start()
{
playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
}
void Update()
{
if((playerTransform.position.y-transform.position.y)<-5)
{
pool.ReturnToPool(this.gameObject);
manager.BuildPlatform();
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 67c2916908f5f5e4b80dc9c59b8b1592

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@@ -0,0 +1,38 @@
using UnityEngine;
using VContainer;
public class PlatformManager : MonoBehaviour
{
private GameObject currentPlatfrom;
[Inject] private PlatformPool pool;
private int yPos=0;
void Start()
{
ShowInitialPlatforms();
}
public void ShowInitialPlatforms()
{
foreach(var platfrom in pool.platformPool)
{
platfrom.gameObject.SetActive(true);
platfrom.transform.position = new Vector3(0,yPos,0);
yPos--;
}
}
public void BuildPlatform()
{
currentPlatfrom = pool.GetPlatformFromPool();
if(currentPlatfrom!=null)
{
currentPlatfrom.transform.position = new Vector3(0,yPos,0);
currentPlatfrom.SetActive(true);
yPos--;
}
}
}

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fileFormatVersion: 2
guid: 5581fca74af43824995a825437415c12

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@@ -0,0 +1,52 @@
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
using VContainer;
using VContainer.Unity;
public class PlatformPool : MonoBehaviour
{
public List<GameObject> platformPool = new List<GameObject>();
public int amountToPool=10;
public GameObject[] platformPrefab;
public GameObject PlatformContainer; //parent
[Inject] private IObjectResolver container;
void Awake()
{
for(int i=0; i<amountToPool;i++)
{
GameObject obj = Instantiate(platformPrefab[Random.Range(0,platformPrefab.Length)]);
obj.SetActive(false);
obj.transform.SetParent(PlatformContainer.transform);
container.InjectGameObject(obj);
platformPool.Add(obj);
}
}
public GameObject GetPlatformFromPool()
{
for(int i=0;i<platformPool.Count;i++)
{
if(!platformPool[i].activeInHierarchy)
{
return platformPool[i];
}
}
GameObject newObj = Instantiate(platformPrefab[Random.Range(0,platformPrefab.Length)]);
platformPool.Add(newObj);
newObj.transform.SetParent(PlatformContainer.transform);
container.InjectGameObject(newObj);
return newObj;
}
public void ReturnToPool(GameObject obj)
{
obj.SetActive(false);
}
}

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using UnityEngine;
using VContainer;
public class JumpingBall : MonoBehaviour
{
public float jumpforce = 4f;
public Rigidbody BallRb;
void Start()
{
if(BallRb==null)
{
BallRb = GetComponent<Rigidbody>();
}
}
void OnCollisionEnter(Collision collision)
{
if(collision.collider.CompareTag("Platform"))
{
BallRb.linearVelocity = new Vector3(0, jumpforce, 0);
}
}
}

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8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Reflection;
[CustomEditor(typeof(Readme))]
[InitializeOnLoad]
public class ReadmeEditor : Editor
{
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
const float k_Space = 16f;
static ReadmeEditor()
{
EditorApplication.delayCall += SelectReadmeAutomatically;
}
static void RemoveTutorial()
{
if (EditorUtility.DisplayDialog("Remove Readme Assets",
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
"Proceed",
"Cancel"))
{
if (Directory.Exists(s_ReadmeSourceDirectory))
{
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
}
else
{
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
}
var readmeAsset = SelectReadme();
if (readmeAsset != null)
{
var path = AssetDatabase.GetAssetPath(readmeAsset);
FileUtil.DeleteFileOrDirectory(path + ".meta");
FileUtil.DeleteFileOrDirectory(path);
}
AssetDatabase.Refresh();
}
}
static void SelectReadmeAutomatically()
{
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
{
var readme = SelectReadme();
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
if (readme && !readme.loadedLayout)
{
LoadLayout();
readme.loadedLayout = true;
}
}
}
static void LoadLayout()
{
var assembly = typeof(EditorApplication).Assembly;
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
}
static Readme SelectReadme()
{
var ids = AssetDatabase.FindAssets("Readme t:Readme");
if (ids.Length == 1)
{
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
Selection.objects = new UnityEngine.Object[] { readmeObject };
return (Readme)readmeObject;
}
else
{
Debug.Log("Couldn't find a readme");
return null;
}
}
protected override void OnHeaderGUI()
{
var readme = (Readme)target;
Init();
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
GUILayout.BeginHorizontal("In BigTitle");
{
if (readme.icon != null)
{
GUILayout.Space(k_Space);
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
}
GUILayout.Space(k_Space);
GUILayout.BeginVertical();
{
GUILayout.FlexibleSpace();
GUILayout.Label(readme.title, TitleStyle);
GUILayout.FlexibleSpace();
}
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
}
GUILayout.EndHorizontal();
}
public override void OnInspectorGUI()
{
var readme = (Readme)target;
Init();
foreach (var section in readme.sections)
{
if (!string.IsNullOrEmpty(section.heading))
{
GUILayout.Label(section.heading, HeadingStyle);
}
if (!string.IsNullOrEmpty(section.text))
{
GUILayout.Label(section.text, BodyStyle);
}
if (!string.IsNullOrEmpty(section.linkText))
{
if (LinkLabel(new GUIContent(section.linkText)))
{
Application.OpenURL(section.url);
}
}
GUILayout.Space(k_Space);
}
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
{
RemoveTutorial();
}
}
bool m_Initialized;
GUIStyle LinkStyle
{
get { return m_LinkStyle; }
}
[SerializeField]
GUIStyle m_LinkStyle;
GUIStyle TitleStyle
{
get { return m_TitleStyle; }
}
[SerializeField]
GUIStyle m_TitleStyle;
GUIStyle HeadingStyle
{
get { return m_HeadingStyle; }
}
[SerializeField]
GUIStyle m_HeadingStyle;
GUIStyle BodyStyle
{
get { return m_BodyStyle; }
}
[SerializeField]
GUIStyle m_BodyStyle;
GUIStyle ButtonStyle
{
get { return m_ButtonStyle; }
}
[SerializeField]
GUIStyle m_ButtonStyle;
void Init()
{
if (m_Initialized)
return;
m_BodyStyle = new GUIStyle(EditorStyles.label);
m_BodyStyle.wordWrap = true;
m_BodyStyle.fontSize = 14;
m_BodyStyle.richText = true;
m_TitleStyle = new GUIStyle(m_BodyStyle);
m_TitleStyle.fontSize = 26;
m_HeadingStyle = new GUIStyle(m_BodyStyle);
m_HeadingStyle.fontStyle = FontStyle.Bold;
m_HeadingStyle.fontSize = 18;
m_LinkStyle = new GUIStyle(m_BodyStyle);
m_LinkStyle.wordWrap = false;
// Match selection color which works nicely for both light and dark skins
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
m_LinkStyle.stretchWidth = false;
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
m_ButtonStyle.fontStyle = FontStyle.Bold;
m_Initialized = true;
}
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
{
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
Handles.BeginGUI();
Handles.color = LinkStyle.normal.textColor;
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
Handles.color = Color.white;
Handles.EndGUI();
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
return GUI.Button(position, label, LinkStyle);
}
}

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using System;
using UnityEngine;
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}

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