added gamescreen UI and simple start menu

This commit is contained in:
Mausham
2026-01-04 16:41:13 -08:00
parent dcf3bead16
commit 589260292c
508 changed files with 247792 additions and 516 deletions

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using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Presentation
{
public class GameScreenController : IGameScreenController
{
GameScreenView gameScreenView;
public GameScreenController(GameScreenView gameScreenView)
{
this.gameScreenView = gameScreenView;
}
public void UpdateFireableBulletCount(int bulletCount)
{
gameScreenView.UpdateBulletText(bulletCount);
}
public void UpdateRemainingZombiesCount(int zombiesCount)
{
gameScreenView.UpdateRemainingZombiesCountText(zombiesCount);
}
public void UpdateTotalZombiesCount(int totalZombiesCount)
{
gameScreenView.UpdateTotalZombiesCount(totalZombiesCount);
}
public void ShowGameOverText()
{
gameScreenView.ShowGameOver();
}
public void ShowPlayerHealth(int health)
{
gameScreenView.ShowPlayerHealth(health);
}
}
}

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fileFormatVersion: 2
guid: 7143025033c7d9840a214fb5c4bfefb9

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using System;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Darkmatter.Presentation
{
public class GameScreenView : MonoBehaviour
{
public TextMeshProUGUI fireableBulletText;
public TextMeshProUGUI remainingZombiesCountText;
public TextMeshProUGUI totalZombiesCountText;
public TextMeshProUGUI playerHealthText;
public GameObject GameOverObject;
public void UpdateBulletText(int bulletCount)
{
fireableBulletText.text = bulletCount.ToString();
}
public void UpdateRemainingZombiesCountText(int zombiesCount)
{
remainingZombiesCountText.text = zombiesCount.ToString();
}
public void UpdateTotalZombiesCount(int totalZombies)
{
totalZombiesCountText.text = totalZombies.ToString();
}
public void ShowPlayerHealth(int health)
{
playerHealthText.text = health.ToString();
}
public void ShowGameOver()
{
GameOverObject.SetActive(true);
Invoke("ChangeScene", 2f);
}
void ChangeScene()
{
SceneManager.LoadScene(0);
}
}
}

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fileFormatVersion: 2
guid: 53b791085ea93e74eb91492d67fa02a6

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@@ -5,6 +5,10 @@ namespace Darkmatter.Presentation
{
public class MenuScreen : MonoBehaviour
{
private void Start()
{
Cursor.lockState = CursorLockMode.None;
}
public void OnPlayBtnClick()
{
SceneManager.LoadScene(1);