leaderboard feature added

This commit is contained in:
Mausham
2025-12-17 22:16:41 +05:45
parent df4017f6be
commit f19bbb9d8c
25 changed files with 106 additions and 170 deletions

View File

@@ -5,5 +5,6 @@ namespace Darkmatter.Core
public interface ILeaderBoardController public interface ILeaderBoardController
{ {
void ShowLeaderBoard(); void ShowLeaderBoard();
void UpdateLeaderBoardScore(int score);
} }
} }

View File

@@ -1,13 +1,23 @@
using Darkmatter.Core; using Darkmatter.Core;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
namespace Darkmatter.Presentation namespace Darkmatter.Presentation
{ {
public class LeaderBoardData : MonoBehaviour,ILeaderBoardData public class LeaderBoardData : MonoBehaviour,ILeaderBoardData
{ {
public Image BackgroundPanel;
public TextMeshProUGUI playerPos; public TextMeshProUGUI playerPos;
public TextMeshProUGUI playerName; public TextMeshProUGUI playerName;
public TextMeshProUGUI playerScore; public TextMeshProUGUI playerScore;
public void ResetData()
{
BackgroundPanel.color = Color.white;
playerPos.text = string.Empty;
playerName.text = string.Empty;
playerScore.text = string.Empty;
}
} }
} }

View File

@@ -0,0 +1,28 @@
using Unity.Services.Core;
using System.Threading.Tasks;
using Unity.Services.Authentication;
using UnityEngine;
namespace Darkmatter.Presentation
{
public class LeaderBoardInitializer : MonoBehaviour
{
private async void Awake()
{
await Init();
}
private async Task Init()
{
await UnityServices.InitializeAsync();
if (!AuthenticationService.Instance.IsSignedIn)
{
await AuthenticationService.Instance.SignInAnonymouslyAsync();
}
PlayerPrefs.SetString("PlayerID", AuthenticationService.Instance.PlayerId);
PlayerPrefs.Save();
}
}
}

View File

@@ -1,5 +1,6 @@
using Darkmatter.Core; using Darkmatter.Core;
using Darkmatter.Domain; using Darkmatter.Domain;
using Darkmatter.Presentation;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using VContainer; using VContainer;

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 898d4b8bb3246724b9838847b6a0ba77 guid: f6e45fe30a723f84a9cca4bb35524779
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

View File

@@ -4,14 +4,13 @@ using Unity.Cinemachine;
using UnityEngine; using UnityEngine;
using VContainer; using VContainer;
namespace Darkmatter.Domain namespace Darkmatter.Presentation
{ {
public class Player : MonoBehaviour, IPlayer public class Player : MonoBehaviour, IPlayer
{ {
[SerializeField] private float jumpForce = 3f; [SerializeField] private float jumpForce = 3f;
[SerializeField] private Rigidbody rb; [SerializeField] private Rigidbody rb;
[SerializeField] private GameObject splashObject; [SerializeField] private GameObject splashObject;
[SerializeField] private Transform splashParent;
[SerializeField] private ParticleSystem deadParticle; [SerializeField] private ParticleSystem deadParticle;
[SerializeField] private ParticleSystem jumpParticle; [SerializeField] private ParticleSystem jumpParticle;
[SerializeField] private CinemachineImpulseSource cinemachineImpulseSource; [SerializeField] private CinemachineImpulseSource cinemachineImpulseSource;
@@ -24,6 +23,8 @@ namespace Darkmatter.Domain
[Inject] private IDeathScreenController IdeathScreenController; [Inject] private IDeathScreenController IdeathScreenController;
[Inject] private IInputReader IinputReader; [Inject] private IInputReader IinputReader;
[Inject] private IAudioController IaudioController; [Inject] private IAudioController IaudioController;
[Inject] private IPool<Splash> ISplashPool;
private void Start() private void Start()
{ {
@@ -54,9 +55,12 @@ namespace Darkmatter.Domain
float splashYPos = collision.transform.position.y + 0.155f; float splashYPos = collision.transform.position.y + 0.155f;
ContactPoint contact = collision.contacts[0]; ContactPoint contact = collision.contacts[0];
Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z); Vector3 surfacePoint = new Vector3(contact.point.x, splashYPos, contact.point.z);
GameObject instancedSplash = Instantiate(splashObject, surfacePoint, splashObject.transform.rotation, collision.gameObject.transform);
instancedSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f), 1); Splash currentSplash = ISplashPool.GetFromPool();
Destroy(instancedSplash, 2f); currentSplash.transform.position = surfacePoint;
currentSplash.transform.SetParent(collision.gameObject.transform);
currentSplash.transform.localScale = new Vector3(Random.Range(0.05f, 0.09f), Random.Range(0.05f, 0.09f), 1);
currentSplash.ReturnToPool();
} }
private void Die() private void Die()
{ {

View File

@@ -44,6 +44,7 @@ namespace Darkmatter.Presentation
return obj; return obj;
} }
T returningObj = pool.Dequeue(); T returningObj = pool.Dequeue();
returningObj.gameObject.SetActive(true);
return returningObj; return returningObj;
} }

View File

@@ -6,7 +6,10 @@
"GUID:b0214a6008ed146ff8f122a6a9c2f6cc", "GUID:b0214a6008ed146ff8f122a6a9c2f6cc",
"GUID:6055be8ebefd69e48b49212b09b47b2f", "GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:219208e14f3a1e1439abafd1ff0ae402", "GUID:219208e14f3a1e1439abafd1ff0ae402",
"GUID:2073209246492244c9ad62c89d8d37bb" "GUID:4307f53044263cf4b835bd812fc161a4",
"GUID:5540e30183c82e84b954c033c388e06c",
"GUID:2073209246492244c9ad62c89d8d37bb",
"GUID:fe25561d224ed4743af4c60938a59d0b"
], ],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],

View File

@@ -1,18 +1,21 @@
using Darkmatter.Core; using Darkmatter.Core;
using UnityEngine; using UnityEngine;
using VContainer;
namespace Darkmatter.Presentation namespace Darkmatter.Presentation
{ {
public class Splash : MonoBehaviour public class Splash : MonoBehaviour
{ {
public void OnDespawn() [Inject] IPool<Splash> pool;
public void ReturnToPool()
{ {
Debug.Log("Despawned splash"); Invoke("PoolReturn", 2);
} }
public void OnSpawn() private void PoolReturn()
{ {
Debug.Log("Spawnned Splash"); pool.ReturnToPool(this);
} }
} }
} }

View File

@@ -26,12 +26,14 @@ namespace Darkmatter.Presentation
private void OnLeaderBoardBtnClicked() private void OnLeaderBoardBtnClicked()
{ {
IaudioController.PlayBtnPressedSound();
IleaderBoardController.ShowLeaderBoard(); IleaderBoardController.ShowLeaderBoard();
} }
public void ShowDeathScreen() public void ShowDeathScreen()
{ {
IgameScreenController.HideGameScreen(); IgameScreenController.HideGameScreen();
IleaderBoardController.UpdateLeaderBoardScore(IscoreService.score); //update leaderboard with current score when player dies
deathScreenView.Show(IscoreService.score, IscoreService.highScore); deathScreenView.Show(IscoreService.score, IscoreService.highScore);
} }

View File

@@ -1,6 +1,8 @@
using Darkmatter.Core; using Darkmatter.Core;
using System.Collections.Generic;
using Unity.Services.Leaderboards; using Unity.Services.Leaderboards;
using UnityEngine; using UnityEngine;
using VContainer;
namespace Darkmatter.Presentation namespace Darkmatter.Presentation
@@ -10,6 +12,10 @@ namespace Darkmatter.Presentation
private const string leaderBoardID = "helix_leaderboard"; private const string leaderBoardID = "helix_leaderboard";
private LeaderBoardView leaderBoardView; private LeaderBoardView leaderBoardView;
private List<LeaderBoardData> activeLBData = new List<LeaderBoardData>();
[Inject] IPool<LeaderBoardData> leaderBoardDataPool;
public LeaderBoardController( LeaderBoardView _leaderBoardView ) public LeaderBoardController( LeaderBoardView _leaderBoardView )
{ {
this.leaderBoardView = _leaderBoardView; this.leaderBoardView = _leaderBoardView;
@@ -18,7 +24,13 @@ namespace Darkmatter.Presentation
private void OnExitBtnClicked() private void OnExitBtnClicked()
{ {
Debug.Log("ExitBtnClicked From LeaderBoard"); foreach(var lbData in activeLBData)
{
lbData.ResetData();
leaderBoardDataPool.ReturnToPool(lbData);
}
activeLBData.Clear();
leaderBoardView.Hide();
} }
public void ShowLeaderBoard() public void ShowLeaderBoard()
@@ -33,11 +45,29 @@ namespace Darkmatter.Presentation
int rank = 1; int rank = 1;
foreach(var entry in score.Results) foreach(var entry in score.Results)
{ {
leaderBoardView.UpdateData(rank,entry.PlayerName,entry.Score.ToString()); LeaderBoardData LBData = leaderBoardDataPool.GetFromPool();
string playerID = PlayerPrefs.GetString("PlayerID");
if (entry.PlayerId == playerID)
{
LBData.BackgroundPanel.color = Color.yellow;
LBData.playerName.text = "You";
}
else LBData.playerName.text = entry.PlayerName;
LBData.playerPos.text = rank.ToString();
LBData.playerScore.text = entry.Score.ToString();
activeLBData.Add(LBData); //adds the active data to the list
rank++; rank++;
} }
} }
public async void UpdateLeaderBoardScore(int score)
{
await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderBoardID, score);
}
public void HideLeaderBoard() public void HideLeaderBoard()
{ {
leaderBoardView.Hide(); leaderBoardView.Hide();

View File

@@ -9,7 +9,6 @@ namespace Darkmatter.Presentation
{ {
public GameObject leaderBoardScreen; public GameObject leaderBoardScreen;
public Button ExitButton; public Button ExitButton;
public Transform LBDataContainer;
public LeaderBoardData LBplayerData; public LeaderBoardData LBplayerData;
public void Show() public void Show()
@@ -17,14 +16,6 @@ namespace Darkmatter.Presentation
leaderBoardScreen.SetActive(true); leaderBoardScreen.SetActive(true);
} }
public void UpdateData(int rank,string name, string score)
{
LeaderBoardData data = Instantiate(LBplayerData, LBDataContainer);
data.playerPos.text = rank.ToString();
data.playerName.text = name;
data.playerScore.text = score;
}
public void Hide() public void Hide()
{ {
leaderBoardScreen.SetActive(false); leaderBoardScreen.SetActive(false);

View File

@@ -1,22 +0,0 @@
using System.Threading.Tasks;
using Unity.Services.Authentication;
using Unity.Services.Core;
using UnityEngine;
public class LeaderBoardInitializer : MonoBehaviour
{
private async void Awake()
{
await Init();
}
private async Task Init()
{
await UnityServices.InitializeAsync();
if(!AuthenticationService.Instance.IsSignedIn)
{
await AuthenticationService.Instance.SignInAnonymouslyAsync();
}
Debug.Log("Signed in as :" + AuthenticationService.Instance.PlayerId);
}
}

View File

@@ -1,13 +0,0 @@
using Unity.Services.Leaderboards;
using UnityEngine;
public class LeaderBoardManager : MonoBehaviour
{
private const string leaderBoardID = "helix_leaderboard";
public async void SubmitScore(int score)
{
await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderBoardID, score);
Debug.Log("Score submitted: " + score);
}
}

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@@ -1,2 +0,0 @@
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@@ -1,26 +0,0 @@
using System.Text;
using TMPro;
using Unity.Services.Leaderboards;
using UnityEngine;
public class LeaderBoardUI : MonoBehaviour
{
public TextMeshProUGUI scoretext;
private const string leaderBoardID = "helix_leaderboard";
public async void LoadLeaderBoard()
{
var score = await LeaderboardsService.Instance.GetScoresAsync(leaderBoardID, new GetScoresOptions { Limit = 10 });
StringBuilder sb = new StringBuilder();
int rank = 1;
foreach (var scoreEntry in score.Results)
{
sb.AppendLine($"{rank}.{scoreEntry.PlayerName}- {scoreEntry.Score}");
rank++;
}
scoretext.text = sb.ToString();
}
}

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@@ -1,2 +0,0 @@
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@@ -129,8 +129,8 @@ Material:
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@@ -117,7 +117,7 @@ Material:
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@@ -116,7 +116,7 @@ Material:
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@@ -12712,7 +12711,6 @@ MonoBehaviour:
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